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  3. Update to v0.21.79a (Cave Cricket)

Update to v0.21.79a (Cave Cricket)

Hello, all my Fine People!

A Lonesome Tale is making steady progress and has reached yet another fabulous version! While my goal was to have the game out for STEAM NextFest (Which has come and gone), we're moving on to a new goal and a new timeline! With so much more needed to be done in order for the game to qualify (in my own mind) as ready for Early Access, I'm pushing the date further off into the future and, instead, releasing an official Closed Playtest of the game!

If you would like to be included in the Playtest, you can find out more detailed info on my Patreon Page! Those who get involved will have a direct line to provide feedback, ideas and improvements to me throughout the process of what I am calling 'Phase 2'!

With that said, let's get on with the Changelog!

[h3]v0.20.68a (Cave Cricket) --> v.0.21.79a (Cave Cricket)[/h3]

Features
  • Alert Box! It pops up to tell you important things, then slowly fades back into obscurity!
Changes
  • Updated the King's Letter I
  • Added crafting feedback
  • Put Calvin in bedroll at night & assigned some variables to NPCs in general for AI differences in day vs. night
  • Added Alerts for Levelup, Taking Items and Receiving/Completing Quests
Fixes
  • Enemies will now walk over other enemy bodies to chase hero/explore
  • Quests have some issues displaying entire text options
  • Made sure corpses and blood are destroyed between dungeon levels and visits
  • Fixed damage feedback (i.e. the numbers that pop up when you successfully hit something!)
  • Updated Save System to work with new traits and quests etc
  • Removed 'Missing-A-Thumb' from level up options and created a separate traits array for things you only acquire at character creation


That's all for now!