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Update to v0.11.16a (Cave Cricket)

Happy afternoon, all my rogues and roguettes!

Today brings even more progress in both polishing and adding new game mechanics. Especially noteworthy is the introduction of a 'ragdoll'-esque mechanic when heroes and enemies meet their maker. Other than that, the process of adding new enemies and items has begun.

XOXO,

Sam


[h3]v0.10.7a (Cave Cricket) --> v0.11.16a (Cave Cricket)[/h3]

  • added enemy and hero bleeding & simulated ragdoll mechanics
  • fixed bug where enemy could collide with other dead enemies
  • changed blood droplets to randomize size and opacity
  • added new resources: spider's fangs, skitter legs
  • added new food: grilled skitter legs
  • changed item drops to enemy corpse final location
  • added new enemy variables to dictate where they appear/in what dungeon or location
  • added new enemies: skitter
  • added feature to change blood color depending on enemy species
  • general code cleanup