Update to v0.15.27a (Cave Cricket)
Good morning everyone!
A Lonesome Tale is seeing great progress! However, moving into October, I have to make the real decision whether to release into EA right away, or start with a playable Demo/more testing before an EA release. I think I'll know more by the end of this week, so stay tuned. In the meantime, here's what's new!
[h3]v0.11.16a (Cave Cricket) --> v0.15.27a (Cave Cricket)[/h3]
A Lonesome Tale is seeing great progress! However, moving into October, I have to make the real decision whether to release into EA right away, or start with a playable Demo/more testing before an EA release. I think I'll know more by the end of this week, so stay tuned. In the meantime, here's what's new!
[h3]v0.11.16a (Cave Cricket) --> v0.15.27a (Cave Cricket)[/h3]
- Fixed damage bug where enemies & heroes would stay colored red
- Added poison mechanics
- Fixed small bug where items that were dropped weren't picked up after first pass
- Removed east/west doors in dungeon on account of how bad they looked.
- Removed unnecessary assets & code
- Added new Trainer/Debug Tool UI and abilities
- Added Level Up Mechanics
- Added 2 new mouse cursors, 1 for normal & another tied to Debug Mode
- Moved Gold Icon to Equipment section and added Gold sprite
- Created a new Traits System
- Created a new Afflictions System
- More general code cleanup
- Added 7 New Traits: Swordsman, Lumberjack, Daggerwund, Hunter, Bodybuilder, Wanderer, Missing-A-Thumb
- Updated icons with hor/ver blur vs hand-altering sprites (MAY NEED TO REVISIT THIS FOR ALL SPRITES)
- Updated descriptions for various mouseovers