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Update to v0.15.27a (Cave Cricket)

Good morning everyone!

A Lonesome Tale is seeing great progress! However, moving into October, I have to make the real decision whether to release into EA right away, or start with a playable Demo/more testing before an EA release. I think I'll know more by the end of this week, so stay tuned. In the meantime, here's what's new!

[h3]v0.11.16a (Cave Cricket) --> v0.15.27a (Cave Cricket)[/h3]

  • Fixed damage bug where enemies & heroes would stay colored red
  • Added poison mechanics
  • Fixed small bug where items that were dropped weren't picked up after first pass
  • Removed east/west doors in dungeon on account of how bad they looked.
  • Removed unnecessary assets & code
  • Added new Trainer/Debug Tool UI and abilities
  • Added Level Up Mechanics
  • Added 2 new mouse cursors, 1 for normal & another tied to Debug Mode
  • Moved Gold Icon to Equipment section and added Gold sprite
  • Created a new Traits System
  • Created a new Afflictions System
  • More general code cleanup
  • Added 7 New Traits: Swordsman, Lumberjack, Daggerwund, Hunter, Bodybuilder, Wanderer, Missing-A-Thumb
  • Updated icons with hor/ver blur vs hand-altering sprites (MAY NEED TO REVISIT THIS FOR ALL SPRITES)
  • Updated descriptions for various mouseovers