Update to v0.15.44a (Cave Cricket)
Welp, we're making steady progress!
Today's patch brings us one step closer to release day (either for the demo, the EA or both!)
Mostly, it's a lot of small fixes and patches, as well as another pass at reducing the amount of code and unused assets!
[h3]v0.15.27a (Cave Cricket) --> v.0.15.44a (Cave Cricket)[/h3]
Changes
Today's patch brings us one step closer to release day (either for the demo, the EA or both!)
Mostly, it's a lot of small fixes and patches, as well as another pass at reducing the amount of code and unused assets!
[h3]v0.15.27a (Cave Cricket) --> v.0.15.44a (Cave Cricket)[/h3]
Changes
- Change: Added an attribute_mods value to each hero's attribute in order to differentiate between the base roll and the gained modifiers.
- Change: Combined the update_hero_hp_bar and update_bonus_rolls functions to one update_hero function.
- Change: Added hidden luck attribute back in and applied to battle collisions
- Change: Added is_broken variable to projectiles and a new animation if they hit a wall vs. destroying the object altogether
- Change: Added door destruction animation
- Change: Changed the way mouse-over text is displayed for attributes
- Change: Improved on the Traits system by adding the traits to an array for tracking already picked traits for each hero
- Change: Game now allows multiple 'level-ups' to be stored and used when a player wants to use them.
- Fix: Fixed mouseover text for afflictions - was showing the same description for all afflictions
- Fix: Bug fixed where you could keep adding attribute points on level up, even if the 'add' buttons were invisible.
- Fix: Fixed a bug that had Level UP Icons present at all times, even when Character sheet was invisible
- Fix: Fixed bug where armor values were added twice upon game start for starting gear
- Fix: Added initial x and y values to door's previous x and y so it doesn't fling off into another dimension when it's hit by hero.
- Fix: Added variable to differentiate between newly dead enemies and past dead enemies to prevent death animation from replaying for all enemies every time one died.
- Fix: Reworked collision systems entirely, as well as damage systems, to fit the new UI changes and Traits mechanics
- Fix: Changed the formula for the HP Bar fill to match the new width of the HP bar on the Character Screen.
- Fix: If a ranged weapon is not equipped, show "N/A" for the damage on character screen