1. Crossing The Sands
  2. News
  3. Game Updated

Game Updated

  • Added a portrait browser for selecting character portraits. It is accessible on the character sheet as a portrait icon just to the right of the character image. To browse for a file on your local system, there is now a folder icon to click instead of clicking on the character's portrait. This is also available on the character creation screen.
  • Changed the default key mapping for movement. Q and E are now strafe left and right. The quest log can now be opened with the TAB key. If you have already played the game before, you can reset your key mapping to the new one by clicking "Restore Defaults" on the controls screen accessible via the escape key menu. Depending on what you're used to, you may want to swap the A-D and Q-E mappings if those feel more normal to you. I didn't go with that because I didn't want to disrupt existing players by changing the A-D mapping they may already be used to.
  • Fixed an issue where using drag-and-drop to equip an item would break the ability to enter the character sheet again. Thank you to Axer for identifying the source of the problem.
  • The bestiary will now show resistances for enemies at the highest knowledge level, has a working scrollbar, and unique encounter monsters can be viewed. Some monsters that didn't have description text have also had it added.
  • A sound effect will now play when a character levels up.
  • Indicators will now be shown on the affected character or monster for buffs, debuffs, and magic attacks just as they're shown for physical attacks.
  • Made some changes to the weather system. Raindrop splashes look better now.
  • The level of the person identifying and the power of the item will now be a factor in identifying items. Overall it will be slightly easier and low-level items will be much easier for high-level rogues to identify.
  • Moved the popup message window higher.
  • The Italian, Polish, and Turkish language manuals have been updated.
  • Translation improvements.