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It Has My Face News

🎃 Halloween Update is Here! 🎃

[p]Hey everyone![/p][p]For this screamfest we have a surprise update for you:[/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]This Halloween, brace yourself for a spookier version of the clone hunting! [/p][p][/p][p]What’s New:[/p]
  • [p]Officers Turned Witches: Officers turned to a magical path[/p]
  • [p]Candy Weapon Boxes: Scattered around the map, these boxes hold either a broom weapon or a pumpkin bomb.[/p]
  • [p]Pumpkin Bombs: Dynamite is so old school. Toss exploding pumpkins and watch the chaos unfold![/p]
  • [p]Broom weapon: Perfect for sweeping the house or clearing the streets of pesky clones.[/p]
[p]Event Duration: 27 October – 3 November[/p][p][/p][p]You can disable the event by toggling the Seasonal Events off in the Options menu[/p][p][/p][p]8-Bit Loop Halloween Walz music by dAmbient[/p][p][/p][p]-wolderado[/p]

0.9.180 achfix hotfix

[p]Hey everyone! Small hotfix for people who are still affected by the achievement bug.[/p][p][/p][p]Changelog:[/p]
  • [p]Fixed achievement synchronization. Now the game synchronizes achievements with steam correctly[/p]
  • [p]Added synchronization between stored target killed amount and steam-side stored target kill amount[/p]
[p][/p][p]-wolderado[/p]

0.9.180 Patch notes

[p]Hey everyone! New patch is out which should adress pain points reported by you. We reduced the effectiveness of clone hints and added a toggle.[/p][p][/p][p]As for why we skipped several versions, we did have a few internal ones and things got complicated so we've opted in to update to 0.9.180 directly.[/p][p][/p][p]Changelog:[/p]
  • [p]Added toggle in the options to disable the clone hint system[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed using disguise tool doesn't work against the Turret[/p]
  • [p]For multiplayer only, officers will drop the chase 30% faster[/p]
  • [p]Now your story alignment is shown when you raise your mirror after chapter 1 (Red vs Blue)[/p]
  • [p]Readjusted MP officer count numbers. Now less police should spawn in default (15% -> 10%)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Now when player throws the dynamite, fuse duration has a max and min. Thrown dynamite fuse duration now is limited to 1 second to 3 seconds.[/p]
  • [p]Dynamite achievement changed. Now you can get the achievement when you die to your dynamite in any way[/p]
  • [p]Also updated dynamite hurt calculation[/p]
  • [p]Updated dynamite description and title text[/p]
  • [p]Added steam stats for killing clones[/p]
  • [p]Added a system to sync all achievements with steam. Now if a challenge is unlocked in game but not on steam, it’ll be unlocked on steam as well[/p]
  • [p]Added a new toggle in the options[/p]
  • [p]Increased number of starting sections in chapter 3[/p]
  • [p]Converted all chapters number of section increase curves into linear (was exponential)[/p]
  • [p]Added ability for target and other clone smoke bombs to drop the officers chase. Now officers won't them for a short while after smoke bomb is deployed[/p]
  • [p]Increased clone location hint disable threshold to 30m (was 20m)[/p]
  • [p]Disabled clone location icon on clone hint[/p]
  • [p]Removed illegality from MP pull tool. Now offices won't care if players are using the tentacle pull tool[/p]
  • [p]Reduced crane audio volume (start, stop, loop)[/p]
  • [p]Fixed logo sounds playing at 10,000x volume[/p]
  • [p]Reduced BHVR logo volume[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed slow area triggering multiple slowdowns[/p]
[p][/p][p]-wolderado[/p]

0.9.177 Patch notes

[p]Hey everyone![/p][p]Another patch is live.[/p][p][/p][p]Known issues:[/p]
  • [p]Getting the last chapter achievement and upgrade achievements inside the game but not on steam[/p]
[p][/p][p]Changelog:[/p]
  • [p]Patched unity security issue[/p]
  • [p]Added new atmospheric particles to Chapter 5 story area[/p]
  • [p]Added a player block so they don't go near the CD in Chapter 5 story area[/p]
  • [p]Removed floor step sound in Chapter 5 story area[/p]
  • [p]Adjusted NPC spawn curve. Now human count increasing linearly instead of exponentially with the progress percent.[/p]
  • [p]First mutator in Chapter 2 will appear at 30% instead of 50%[/p]
  • [p]Now there is another mutator in Chapter 2 at 70%[/p]
  • [p]Fixed upgrading Adaptation to max level allows player to access non-knife weapons while Close Combat mutator is active[/p]
  • [p]Fixed dropped weapons dropping through the grate in LightStreet2[/p]
  • [p]Fixed repair tool not affecting Crossbow[/p]
  • [p]Fixed repair tool not affecting Spark Gun[/p]
  • [p]Crossbow now supports multiple ammo. After every shot players will need to prepare the weapon again[/p]
  • [p]Localization changes for French and Simplified Chinese[/p]
  • [p]Fixed binoculars does not cover the entire screen bug[/p]
  • [p]Increased binocular sway amount[/p]
  • [p]Fixed crossbow bolt getting stuck when shooting close to the walls[/p]
  • [p]Fixed prop wall collisions in turret section[/p]
  • [p]Now for the 2nd chapter, the game randomly picks mutators from a smaller pool[/p]
  • [p]Added a second mutator to 2nd chapter that activates at 70%[/p]
  • [p]Reduced chapter 3, second mutator threshold to 50%[/p]
  • [p]Now, if one chance and close combat mutators are both active, player starts with a knife instead of a gun[/p]
  • [p]Now, if one chance is active, NPCs and objects won't drop any weapons[/p]
  • [p]Updated one chance descriptions[/p]
  • [p]Fixed custom controls are not reflected on glyphs in game[/p]
  • [p]Added a new line to every Dr.M hologram[/p]
  • [p]Changes to the new dialogue indicator for better visibility[/p]
  • [p]Added a radar to hologram device.[/p]
  • [p]Added circle particles to new radars whenever a hologram is talked to[/p]
  • [p]Edited ML6 glass and PodGlass so it doesn't distort new dialogue indicator text and background[/p]
  • [p]Fixed Watcher can be shot when shooting Dr M in 1st chapter[/p]
[p][/p][p]-wolderado[/p]

0.9.176 Patch Notes

[p]Hi everyone![/p][p]First patch of Early Access is finally here! The most annoying bugged achievements are fixed along with a bunch of fixes:[/p][p][/p]
  • [p]Fixed 6th chapter achievement not triggering bug[/p]
  • [p]Fixed Upgrade achievements not triggering bug[/p]
  • [p]Related to the above two bugs, chapter and upgrade achievements will be checked when player enters the hub so affected players can still get the achievement[/p]
  • [p]Removed the space in sable cheat code[/p]
  • [p]Increased watcher interact distance so players won’t miss it[/p]
  • [p]Now player spawns inside the mirror room in chapter 2 (instead of outside the chapter doors area)[/p]
  • [p]Potential fix for NoMirror mutator bug[/p]
  • [p]Fixed a spot where player can get stuck in the hub[/p]
  • [p]Added an easter egg influencer[/p]
[p][/p][p][/p][p]-wolderado[/p]