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Gobs and Gods News

Patch 1.3.8 (or whatever the id)

- Rework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper
- Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental)
- New quest: 'Territory Marking'
- Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom
- Enemies sometimes open the doors in dungeons.
- Borders tooltips: information is scaled to player's army
- Minimap: radio button to view world difficulties
- Alchemy: skill value gives a proba to double-drink pots
- Raiding mobs stay near the attacked village, and you can enter the village after rooting the raiders
- Allow multi fights on world locations
- Loot from mobs: best mob item is more likely to drop

Fixes:
- avoid duplicated villages names, more varied troll city names
- spells: fix price displayed during the day
- balance: give slightly less teeth for mobs, and more for quests
- fix mob visilibity on game reload
- slightly increase dungeon mobs scaling
- fixing some bugs on text inputs introduced in previous patch
- fix some tooltips on buildings not hidden when entering a dialog
- fix camera sometimes wrongly centering on acting gob
- improvements on the world generation algorithm
- Alchemy: prevent mixing rings into potions
- fix shortcut not displayed correctly
- Guns: cannot use indirect fire while in dungeons, Allow unpack guns while in control zone.
- alchemy: add button to "mix" a potion directly during a fight


This patch took a bit of time to release because I wanted to ensure it was playtested enough -- Thanks a lot to 4eyes for helping us to get there!

patch 1.3.7

- fix notifications (like "saved") not showing while game is paused
- god upgrades: tooltip tells how to unlock; fix channeling; unlocks channeling later in game
- touring quest: remove quest arrows / fix 'where to go next'
- inventory: remove cost in Time unit when opening from button
- fixed Zoom In and Zoom Out keybindings which were reversed.
- fix cookbook quest second run
- show more info in tooltips about items with special actions
- alchemy: click on recipe with ingredients ready triggers the 'brew' popup
- fix joker upgrades sometimes improving a skill not available (yet)
- fix sound option menu showing game icons
- fix typos

Special thanks to DaviddesJ, and once more to N20 Games, for helping me identify some bugs and improve the game!

Patch 1.3.6

More bug fixes, and starting to improve UIs for controllers.

- Mitigation for "Buggy Fog of War on reload": On some machines, the fog of war would sometimes fail to save correctly. If you observe a buggy-looking fog of war after reloading a save, go to the "Save" menu and click the "Fix Fog of War" button in the top right. It will regenerate fog of war almost identical to what should have been there at this point in the game.

- Fonts: Changed how increasing font size works, focusing mostly on increasing small fonts. This allows you to enlarge small fonts much more without (completely :) ) breaking the UI. Also defaults to larger fonts on smaller screens.
- Fixed morale bonus for "greedy" gobs
- Show an icon for 'hurt' modifiers on gobs ingame.
- "Permanent Increase" spells tooltip now shows how many casts have been made per gob so far.
- "Happy Pot" also increases the mood. Now usable outside combat. (In combat, it increases mood and morale; outside combat, it increases mood and starting morale for the next fight.)
- fix tab size of stats window
- fix gobs they moving into range instead of reloading their weapon.
- Improve selection of a gob with no time units.
- make it possible to navigate some UIs using keyboard/controller only.

Patch 1.3.5

A patch containing mostly minor bug fixes, and a few UI improvements.

- UI: allow selecting a gob whose turn is finished
- Fix quest arrows in tree-stalker special quest
- Update sculptors quest description when the quest is almost done
- Adding 'clear' buttons in control remapping menu
- fix displayed candles count after casting a spell
- fix alchemy recipe not displayed immediately after brewing
- fix lifebars missplaced sprites when taking damages
- fix pessimistic sometimes having an empty bubble
- fix dungeon exit messages
- fix player goblins pixelated on shrine / village windows
- UI: cancelling all 'interact with' orders after a chest / door is open (To avoid bug when switching game mode)
- fix observation tower effect icon
- fix effects tooltip when remaining time is less than 1 hour
- fix moons tooltip
- nicer load menu (and showing world seed in tooltip)
- updating a few panels

Thanks to N20 Game, 4eyes, Thraag and especially big thanks to Yeoman for helping me hunting these bugs and for proposing good improvements!

Patch 1.3.4

- Fix some gob traits which did not work correctly (pessimistic bonus on kill was not triggering)
- Fix crash on new campaign, with some seeds failing to build a valid world.
Thanks to N20 Games and Eipumodo for reporting these issues!