【Noise Report #24】Updates on “Type-NOISE: Shonen Shojo” Improvements
The total number of opinions and feedback collected through the demo campaign was "171 submissions."
We were pleasantly surprised by the overwhelming number of responses we received. Thank you so much for your participation!
Based on the reviews and feedback so far, we are taking all your opinions seriously and will continue to work on improvements and refinement.
In line with this, we would like to share our roadmap for functional improvements towards the full version of the game.

Roadmap for “Type-NOISE: Shonen Shojo” Full Version
◆ Key Feature Improvements
Viewing keywords seen in the noise
Distinguishing already clicked objects during scanning
Displaying hints for possible next actions during exploration (can be toggled ON/OFF)
Indications for item synthesis and noise analysis availability
◆ Other System and Feature Refinements
Modify the specification where equipped items change when obtaining other items
Adjust volume balance for BGM and SE
Improve visibility of object names when hovering over them in exploration mode
Adjust processing time for dial puzzles
Add fade transitions when switching BGM
Other bug fixes and overall experience improvements.
From the entire development team.
We were pleasantly surprised by the overwhelming number of responses we received. Thank you so much for your participation!
Based on the reviews and feedback so far, we are taking all your opinions seriously and will continue to work on improvements and refinement.
In line with this, we would like to share our roadmap for functional improvements towards the full version of the game.

Roadmap for “Type-NOISE: Shonen Shojo” Full Version
◆ Key Feature Improvements
Viewing keywords seen in the noise
Distinguishing already clicked objects during scanning
Displaying hints for possible next actions during exploration (can be toggled ON/OFF)
Indications for item synthesis and noise analysis availability
◆ Other System and Feature Refinements
Modify the specification where equipped items change when obtaining other items
Adjust volume balance for BGM and SE
Improve visibility of object names when hovering over them in exploration mode
Adjust processing time for dial puzzles
Add fade transitions when switching BGM
Other bug fixes and overall experience improvements.
From the entire development team.