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Type-NOISE:ShonenShojo News

【Noise Report #26】 BitSummit the 13th – We’re Exhibiting!

Hello everyone, this is MYU, the director.
Long time no see!

Today, I have an exciting announcement:
“Type-NOISE: Shonen Shojo” will be exhibited at BitSummit the 13th in Kyoto this year!!

We’re thrilled to be part of this incredible indie game festival, and I can’t stop my heart from pounding with excitement!


I’ll also be there in person handing out some special flyers!
Development is reaching its final stage, and we’re close to going gold. A playable demo will be available, so please come and check it out!

■ Event Schedule
July 18 (Fri.) – July 20 (Sun.), 2025
Business Day: July 18 (Fri.) 10:00–17:00
General Public Days: July 19 (Sat.) – July 20 (Sun.) 10:00–17:00

■ Venue
Miyakomesse (Kyoto International Exhibition Hall)
Access: https://www.miyakomesse.jp/access/

▼ Official “BitSummit” Website
https://bitsummit.org/

【Noise Report #25】WhisperGames is publishing! Coming summer 2025!

Hello everyone, this is MYU, the director of the game.


I apologize for not sharing much information until now, but I’m pleased to announce that “Type-NOISE: Shonen Shojo” is scheduled for release in the summer of 2025! We will provide more specific details on the release date at a later time.

I know many of you have been waiting patiently, and we’re currently working on fixing the bugs found in the demo as well as implementing your feedback.

I’m also happy to share that, in addition to Simplified Chinese, we will be adding Traditional Chinese. Localization work is already underway.

Lastly, I’m delighted to announce that we have decided on our publisher:
WhisperGames, an indie game publisher based in China, will be handling the publishing for this title.
https://store.steampowered.com/developer/WhisperGames

We’ll keep working hard to bring this game to as many people as possible. Thank you for your continued support!

“Type-NOISE: Shonen Shojo” Tackles Teen Turmoil in New Steam Next Fest Demo Feb.

Type-NOISE: Shonen Shojo, the mind-bending visual novel developed by MYU and published by Dank Hearts, explores teenage trauma in a new demo coming to Steam Next Fest Feb. 24th, 2024.

The upcoming demo offers the first two chapters of the full release, new puzzles, and three exploration segments. In the first and second chapter, explore protagonist Zena’s arrival into eerie, unfamiliar territory; then face her fears as mental anguish turns into hazardous hallucinations.


The store page for the demo is now live, so please check it out and enjoy!
https://store.steampowered.com/app/3185370/TypeNOISE_Shonen_Shojo_DEMO/

We warmly welcome your feedback on social media, and streaming is also allowed!
Please review our streaming guidelines for more details.


We have an official Discord server, "Noise Scramble City," so if you're interested, please take a look!
https://discord.gg/C3YMKVBvbV

See you next time!
Don't forget to add us to your wishlist if you haven't already!

【Noise Report #24】Updates on “Type-NOISE: Shonen Shojo” Improvements

The total number of opinions and feedback collected through the demo campaign was "171 submissions."
We were pleasantly surprised by the overwhelming number of responses we received. Thank you so much for your participation!

Based on the reviews and feedback so far, we are taking all your opinions seriously and will continue to work on improvements and refinement.
In line with this, we would like to share our roadmap for functional improvements towards the full version of the game.


Roadmap for “Type-NOISE: Shonen Shojo” Full Version
◆ Key Feature Improvements
Viewing keywords seen in the noise
Distinguishing already clicked objects during scanning
Displaying hints for possible next actions during exploration (can be toggled ON/OFF)
Indications for item synthesis and noise analysis availability

◆ Other System and Feature Refinements
Modify the specification where equipped items change when obtaining other items
Adjust volume balance for BGM and SE
Improve visibility of object names when hovering over them in exploration mode
Adjust processing time for dial puzzles
Add fade transitions when switching BGM
Other bug fixes and overall experience improvements.

From the entire development team.

【Noise Report #23】Interview article published

Hello everyone,
This is MYU, the director.

Have you had a chance to try out the demo?
We're currently running the "Become a Type-NOISE:ShonenShojo" campaign to celebrate the demo release!
By clearing the demo, you can have your name included in the end credits of the full version.
We’re still eagerly awaiting your thoughts and suggestions, so feel free to participate!

The deadline is December 20th!

https://www.gaming.net/dankhearts-myu-talks-type-noise-shonen-shojo-interview-series/

Additionally, here’s some exciting news: an interview I gave to a media outlet has been published.
I spoke candidly about the process of making this game, so if you're interested, please check it out!

We have an official Discord server, "Noise Scramble City," so if you're interested, please take a look!
https://discord.gg/C3YMKVBvbV

See you next time!
Don't forget to add us to your wishlist if you haven't already!