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Shovel Knight: Treasure Trove News

4.1 - Terra Firma

A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!

[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!


Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!


Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!

[h2]New Modes![/h2]
We’d like to fill you in on some way cool upcoming changes to Shovel Knight: Treasure Trove. And no, we’re not adding any more campaigns!

First up is Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.



Oh…one more thing. Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content.



With these changes and other bug fixes, Shovel Knight: Treasure Trove is forever completed! Thank you everyone for all your support along the way!

[h2]Changelog[/h2]
  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Change: Steam Sync option has returned to the Feats menu.
  • Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
  • Cheat compatibility improvements.
  • Localization improvements.


[h3]Shovel of Hope[/h3]
  • Fix: Booming Horn while in upward moving wind would cause unintentional movement.
  • Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
  • Fix Cameo songs would not be indicated as played within Bard's Song Menu.


[h3]Plague of Shadows[/h3]
  • Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
  • Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.


[h3]Specter of Torment[/h3]
  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.


[h3]King of Cards[/h3]
  • New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin.
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4’s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.


[h3]Showdown[/h3]
  • New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears. You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.


[h2]3/25 - Hotfix Changelog[/h2]
[h3]King of Cards[/h3]
  • Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat.
  • Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances.
  • Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight.
  • Fix: Teethalon Rope now doesn’t appear when visiting the area again.
  • Fix: Joustus Deck Counts fixed for cards that had their side reversed
  • Fix: Multiple issues addressed for staying in airship invasion scene.

[h3]Showdown[/h3]
  • Fix: Troupple Par-tay Rap track would not loop.
  • Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
  • Fix: Enchantress: Unable to pick up gems/items during flight.
  • Fix: Dark Reize: Fairy dash attack behaving incorrectly through screen wraps.
  • Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage

4.0B - Spinning In The New Year

Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.
  • Vsync Legacy Improvements
Shovel of Hope / Plague of Shadows
  • Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.
King of Cards
  • Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
  • Fix: King being able to jump after performing a bash into certain Heirloom attacks.
  • Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance.
  • Fix: Being able to escape the stage’s bounds in Void Crater.
  • Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
  • Fix: 3rd Joustus House boss would get stuck trying to begin the match.
  • Fix: Being able to bash and speak with Ledge Farmer at the same time.
Showdown
  • Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
  • Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
  • Fix: Bindings no longer apply during story sequences.
  • Fix: AI would become stuck on respawn platform.
  • Fix: Custom bindings crash issues

4.0A Hotfix - Regal Redraw

Hot on the heels of King of Cards and Showdown debut, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!
  • Localization improvements.
  • Additional controller support.
Shovel of Hope
  • Fix: Treasure Knight could be pushed through wall under certain conditions
Plague of Shadows
  • Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.
King of Cards
  • Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
  • Fix: Rat Regalia getting you stuck in collision
  • Fix: PC V-sync legacy: heirloom seller gates now have proper collision
  • Fix: PC V-sync legacy: issue with full card hand coming out and game freezing
  • Fix: PC V-sync legacy: King Knight failing to bash wall in Pridemoor intro
Showdown
  • Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
  • Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
  • Fix: French/German/Russian/Spanish Text overlap with Overtime!
  • Fix: Story mode crash in Targets in Russian/Japanese Kana
  • Fix: Practice mode custom bindings no longer forgotten when pause menu opens
  • Fix: Keyboard custom binding fixes
  • Fix: PC V-sync legacy: Specter Knight’s outro not making a jump while running properly

King of Cards and Shovel Knight Showdown - Now Available!

Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. It’s all finally done!

King of Cards is the biggest and grandest single player adventure we’ve ever made. Showdown is a multiplayer extravaganza, full of loving nods to the past 6 years of Shovel Knight – it’s hopefully the kind of game you can enjoy with friends forever!



We hope everyone has a blast with the complete Shovel Knight: Treasure Trove package. We poured our hearts and souls into every inch of the game, and we think it shows. Please enjoy playing each game in the collection and seeing how they all connect to one another!

We’re tremendously honored to have had the opportunity to pour our passions into these games. Thank you everyone for supporting us at Yacht Club Games, and as always, please have fun. We can’t wait for what’s next!

Oh... but what's a big release without a score of patch notes! Let's dig, burst, slice , and bash right to it!
Version 4.0A - Changelog
  • New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
  • New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
  • New: Friends List will now update based on what game you are playing within Treasure Trove. For instance: Shovel Knight: Treasure Trove, Playing King of Cards
  • New: Opening the Steam Overlay will now pause the game when able. This can be disabled by turning off “Pause on lost focus” option within Options > Game.
  • New: Added a “Cheat Activated” prompt after successfully entering a cheat code.
  • New: Korean, Traditional Chinese, and Simplified Chinese language support.
  • New: The “Screen Effects” option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
  • New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
  • Change: Setting Screen Flash to Minimal now reduces additional effects.
  • Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
  • Change: Leave stage menu prompt no longer pauses level music
  • Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
  • Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as “Games”.
  • Change: Screen scale menu design has changed slightly, to accommodate Showdown
  • Change: “Subweapon Quick Select” has now been changed to “Quick Select”. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
  • Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you won’t be pestered or accidentally start NG+ when just visiting a completed save.
  • Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
  • Fix: Ghost enemies harming overlapping player on frame they return from phase out.
  • Fix: Challenge Mode – Enemies no longer drop gold during challenges where gold collection is not the objective.
  • Fix: Challenge Mode – Challenges clearing if passing the goal while dead.
  • (Long Needed) Fix: Player’s jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
  • Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
  • Fix: Wizzems sometimes leaving behind charging projectiles when culled.
  • Fix: Boneclang Honcho having inconsistent attack height when idle.
  • Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.


Shovel of Hope
  • Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
  • Change: Mr. Hat now drops Song Scroll #13 “Fighing With All of Our Might” in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
  • Change: Mona’s name color is now consistent with the name color found in Plague of Shadows and King of Cards.
  • Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change [co-op]: A fishing hooked player can trigger downward screen warps.
  • Fix: “Dirt Poor” Feat being obtainable in Plains. Now matches the description for “Order of no Quarter” stage.
  • Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
  • Fix: “Well Met” Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Ground Spark traveling through certain types of collision
  • Fix: Mobile Gear not sticking to the back of Big Bhoto.
  • Fix: Mobile Gear can be crushed by collision.
  • Fix: Skulls are once again pinned by weighted platforms rising into collision.
  • Fix: Obtaining a chalice no longer adds magic points.
  • Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knight’s center. Keeping the chaos to outside of collision!
  • Fix: Speaking with Hoop Kid’s hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.


Plague of Shadows
  • New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling “Alchemy Quick Select” within Options > Controls.
  • Change: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
  • Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
  • Change: Skulls knocked away by Plague Knight’s bomb can damage enemies.
  • Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
  • NPCs and menus referring to Plague Knight’s “Magic Bar” now refer to it as “Alchemy Power”.
  • Fix: Color highlighting in certain menus not appearing when referring to Health.
  • Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
  • Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
  • Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
  • Fix: Cascade Bomb’s dropping flame being sometimes being invisible when spawned within enemy.
  • Fix: Plague Knight could slide off the platform when speaking with Percy.
  • Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
  • Fix: Shovel Knight’s essence using incorrect palette


Specter of Torment
  • New: Specter Knight now has a long idle animation! Lookin’ cool, Specter.
  • New: 5 new challenge stages have been added to Challenge Mode.
  • Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
  • Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
  • Change: On first visit to the Tower, leaving the throne room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
  • Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
  • Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
  • Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
  • Change: Added track “Final Redemption” to sound test.
  • Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
  • Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
  • Fix: Term “cloak” highlighted differently in different conversations.
  • Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
  • Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards won’t be missed if the game is shutdown with specific timing.
  • Fix: Reize being able to reach unintended locations while teleporting.
  • Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
  • Fix: Fleeto enemy not dropping gold.
  • Fix: Crushing platforms not defeating the player when jumping.
  • Fix: Crash when reaching certain scenes while using infinite health cheats
  • Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
  • Fix: Judgment Rush to target enclosed Wizzem during Horace’s Challenge leading toan in-escapable room.
  • Fix: The screen will stop following the player upward once it has reached the top of Horace’s tower climb game.
  • Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
  • Fix: Striker Shawl’s charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
  • Fix: Striker Shawl’s charged dash slash would sometimes play the wrong animation direction under certain circumstances.
  • Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
  • Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.

Two New Shovel Knight Games Coming On Tuesday!

You may have heard, a tremendous new update to the world of Shovel Knight is almost here. Shovel Knight: King of Cards and Shovel Knight Showdown will arrive as a free update to existing owners of Shovel Knight: Treasure Trove. When?

Tuesday, December 10th at 10AM, PST

Shovel Knight: King of Cards

Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all! Leap, Shoulder Bash, gather new subjects, and strategize your way through this prequel in your quest to become King of Cards!

Once at version 4.0 or above, you can begin King of Cards by creating a new profile on the Profile Select screen. For more, check out our King of Cards Instruction Manual.

Shovel Knight Showdown

Enter a world of never-ending battle! Duel with up to 4 local challengers and scramble after gems, or take control of your favorite characters, many playable for the first time ever, in Story Mode. Master every move, explore a vast array of items and locales, and discover new revelations.

Once at version 4.0 or above, you can begin Showdown by selecting SHOWDOWN on the title screen. For more, check out our Showdown Instruction Manual.

Standalones and Treasure Trove Price Change

Time is running out to pick up 5 Shovel Knight adventures for the price of 3! On December 10th, we're introducing 2 brand-new games to Shovel Knight: Treasure Trove, and raising the price to $39.99. Until then, it can be yours for only $24.99 -- consider it a pre-order discount!

Not sure if you want to dig into the whole collection? No problem! We're also releasing the original Shovel Knight as a standalone game on Steam-- at its original lower price! It's a great way to jump in and try out the series!

https://store.steampowered.com/app/589500/Shovel_Knight_Shovel_of_Hope/

We'll also be releasing King of Cards and Showdown as standalone titles in case you wanted to play a particular favorite adventure, or gift it to a friend! You can check out more Shovel Knight games here.

Just Shovels & Knights!

We are amped-up for Shovel Knight to join Just Shapes & Beats next Mixtape!

Experience new, exclusive remixed SK music like never before: In chaotic co-op music bullet-hell! Play today and check out the Just Shovels & Knights update!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/531510/Just_Shapes__Beats/


Additional Reading

We've been keeping pretty busy elsewhere on the internet. Prepare for next week and check out some upcoming features!
King of Cards Building Secret Paths - Uncover more about the new secret paths in King Knight's quest!
Joustus Instruction Manual - If you want to become the King of Cards, you'll need to learn how to play!

Showdown Showdown Character Guides - Choose a fighter and find out all about them!
Showdown Stage Info - Discover more about each battle arena in Showdown.
Chester's Choice - Add some spice to your next Showdown fight!
How To Unlock Everything - Unlock the secrets to unlockables!

Bonus! The Making of Shovel Knight: Specter of Torment - Ever wonder what goes into creating a Shovel Knight level? Join us as we take a very in-depth look!


That's all for now! See you on Tuesday!