First Demo Update is here!
[p]Ave, Patronus![/p][p]The sands of the arena run red once again, and with your valuable feedback, we've tinkered with our demo quite a bit. Today’s update brings a plethora of new features, balance changes, UX improvements, and crucial bug fixes to help you experience full on gladiator mayhem…[/p][p]…Let’s dive into the full update:[/p][p] [/p][h2]Balancing Updates[/h2][h3]Audience Quests[/h3]
UX & UI Improvements[/h2][h3]Battle UX[/h3]
Combat Fixes[/h3]
[/p][p]Vale Patronus!
Exordium Games & Daedalic Entertainment[/p][p]
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- [p]Balanced 14 Audience Quests by reducing complexity and simplifying objectives to make them more achievable.
[/p] - [p]Improved quest design based on player feedback to ensure smoother progression.
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- [p]Burn and Frost statuses no longer persist between battles, reducing long-term punishment and improving flow.
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- [p]Level-Up Stat Rerolling: You can now reroll stat choices during level-ups using gold. Manage your training more strategically!
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- [p]Favor of Cleansing: New pickup item that removes all stacks of a random negative status on pickup.
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- [p]Favor of Protection: New pickup item that grants 1 Invincibility status on pickup.
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- [p]Movement Range Preview: Hold F to view hovered unit's movement range. This can be toggled to always-on in gameplay settings.
[/p] - [p]Path Danger Indicators: Paths now display hazard indicators (e.g., traps, status zones). Enabled by default and toggleable.
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UX & UI Improvements[/h2][h3]Battle UX[/h3]
- [p]Added new notifications for key events: Evade, Luck – Death, Luck – Status, and Critical Hits.
[/p] - [p]Evade Luck now displays when hovering over units.
[/p] - [p]Default pathing uses safe paths, with a toggle to revert to "fastest path."
[/p] - [p]Unit tooltips show clearer level, tier, and class icon tooltips.
[/p] - [p]Improved readability for stack counts and ability damage numbers.
[/p] - [p]Enhanced unit rotation targeting, especially for directional abilities like Vindicta.
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- [p]Auto-close delay added to stat level-up screens for smoother progression.
[/p] - [p]Added Graveyard “(!)” Indicator for unseen fallen Gladiators (reminder: equipment is preserved until graves are dug up in the full release).
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- [p]Improved tutorial flow during first academy ability unlock.
[/p] - [p]Added consistent “(!)” indicators across Quarters, Map, and Academy.
[/p] - [p]New tooltip explaining grave-digging mechanics.
[/p] - [p]Better sorting and highlighting for gladiator selection and challenge assignment. For Example, a new sort option, differentiating between “in team” and “not in team” Gladiators.
[/p] - [p]Added Inn “(!)” notification when free Gladiators are available to recruit.
[/p] - [p]Fixed New Gladiator “(!)” indicator when gaining units via mercy.
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- [p]Skip button repositioned to bottom right for better visibility.
[/p] - [p]Clicking during dialog now skips speaker fade-ins for faster progression.
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- [p]Sliders, for example in Gladiator previews, vertical lists or pre/post battle panels, now display exact values (except XP).
[/p] - [p]Improved item tooltip positioning (no more tooltips off-screen).
[/p] - [p]Added simple font option for accessibility (Bree-aligned duplicate of Liberation).
[/p] - [p]Added a location in each arena to show your chosen banner for improved visual flair.
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- [p]Journal now returns to the previously selected option after dialog or custscene replays.
[/p] - [p]Fixed issue with dialog recap after saving post-first battle.
[/p] - [p]Dismiss Gladiator feature now available from game start. You still won’t be able to dismiss your last Gladiator.
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Combat Fixes[/h3]
- [p]Arena Modifier Fixes:
[/p]- [p]“Spiked Arena” Modifier’s spikes no longer spawn on spaces occupied by a unit.
[/p] - [p]“Opportunism” Modifier now correctly counts filled consumable slots, not unique items.
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- [p]“Spiked Arena” Modifier’s spikes no longer spawn on spaces occupied by a unit.
- [p]Prevented attacks through indestructible objects with melee spear/hammer abilities.
[/p] - [p]Updated Taunt to only expire on turn start (not on damage).
[/p] - [p]Fixed missing attack of opportunity animation for enemy Invicta.
[/p] - [p]Vindicta and other directional abilities now correctly rotate based on target alignment.
[/p] - [p]Fixed tooltips displaying out of screen bounds during battle and pickups.
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- [p]Fixed outermost gladiator class icon clipping in full party layouts.
[/p] - [p]Updated Novice Challenge behavior to prevent quest exploit.
[/p] - [p]Fixed map node visibility after resetting challenges.
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- [p]Clarified Headbutt tooltip: Stun applies only on collision.
[/p] - [p]Disabled initiative tooltip preview in invalid states.
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- [p]Enemies now consider attack of opportunity risks and their own HP when moving or attacking.
[/p] - [p]Age 1 Boss AI updated to use a more diverse set of abilities instead of repeating the most efficient one.
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[/p][p]Vale Patronus!
Exordium Games & Daedalic Entertainment[/p][p]
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