First Hotfix after Launch
Ave Patronus,
Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments..
Vale, Patronus!
Exordium Games & Daedalic Entertainment
[h2]Detailed Change Log[/h2]
[h3]Balancing[/h3]
Tactical Machines
Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range
Tactical Machine Abilities
Ability: Cannon Ball (Tactical Machine Caeli Ruina)
Ability: Focused Shot (Tactical Machine Machina Missilis)
Ability: Pyroblast (Tactical Machine Igniatix)
Ability: Rejuvenate (Tactical Machine Medica)
Ability: Satic Shock (Tactical Machine Sacer Electricitas)
Gladiator Ability Upgrades
Building: Academy
Reduced upgrading cost for all abilities by 30% :
Audience Entertainment
Adjusted the impact of collecting favors on the Audience Entertainment Level
[h3]Fixes and Improvements[/h3]
Audience Quest: Deathmatch
Enemy Behaviour
Camera QOL
Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments..
Vale, Patronus!
Exordium Games & Daedalic Entertainment
[h2]Detailed Change Log[/h2]
[h3]Balancing[/h3]
Tactical Machines
Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range
Tactical Machine Abilities
Ability: Cannon Ball (Tactical Machine Caeli Ruina)
- Increased activation timer to 10/10/10 turns (from 8/7/6)
- Adjusted damage to 15%/15%/15% (from 10/15/12)
Ability: Focused Shot (Tactical Machine Machina Missilis)
- Increased activation timer to 8/10/12 turns (from 8/7/6)
- Adjusted damage to 20%/20%/20% (from 15/15/15)
- Streamlined description text
Ability: Pyroblast (Tactical Machine Igniatix)
- Adjusted damage to 10%/15%/20% (from 5/10/15)
Ability: Rejuvenate (Tactical Machine Medica)
- Increased healing amount to 5%/10%/15% (from 3%/6%/8%)
Ability: Satic Shock (Tactical Machine Sacer Electricitas)
- Adjusted damage to 5%/5%/5% (from 3 - 6/8 - 12/10 - 15)"
Gladiator Ability Upgrades
Building: Academy
Reduced upgrading cost for all abilities by 30% :
- 1400 → 980
- 1200 → 840
- 1000 → 700
- 800 → 560
- 700 → 490
- 600 → 420
- 500 → 350
- 400 → 280
Audience Entertainment
Adjusted the impact of collecting favors on the Audience Entertainment Level
- Favor uncollected on battle end (positive): +5 → +3
- Favor uncollected on battle end (negative): -5 → -3
- Favor collected by an ally (positive): +5 → +2
- Favor collected by an ally (negative): -3 → -2"
[h3]Fixes and Improvements[/h3]
Audience Quest: Deathmatch
- Reworked, so it only appears if the arena offers at least one permanent (non-destructible) Obstacle that can be utilized to complete it.
Enemy Behaviour
- Adjusted movement logic to avoid unnecessary attacks of opportunity (AOOs)"
Camera QOL
- In Tactics mode (gladiator placement) X and C keys can now be used to cycle through Gladiators