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Meta-Ghost: The Breaking Show News

We Are Attending G-Fusion 2024 Guangzhou!



How’s it going?

We are thrilled to announce that our game is going to attend the video game fest called G-Fusion 2024 in Guangzhou, China! G-Fusion is a video game fest hosted by GCORES.

We will be exhibited at booth D15 on May 18th and 19th . We can’t wait to see you there!

G-Fusion 2024 Website: https://site.gcores.com/fusion2024/

Ticket Purchase: https://show.bilibili.com/platform/detail.html?id=84177

Hotfix - v0.4.1.1

Add redemption code reward function and release redemption codes
Simon Weapon customization - Muscle Memory Talent, Added Icon Tips

Roadmap & Redemption code

Greetings everyone!

It's been five days since the release of Meta-Ghost: The Breaking Show, and we've been overwhelmed by the incredible support we've received from our players. We appreciate all of your feedback, both positive and constructive, and we're committed to maintaining an open dialogue with our community.

To express our heartfelt gratitude to those who have purchased the game, added it to their wishlists, and followed our journey through various channels, we'd like to share our plans for the upcoming months regarding Meta-Ghost: The Breaking Show. We're embarking on an exciting path, diligently working towards the release of the official version.



Since the release, we have encountered numerous server issues. Through the tireless efforts of our development team, we have fixed most of them. Unfortunately, some players still experience server problems, especially during a severe server outage this morning, resulting in widespread network disconnections. We have urgently addressed this issue, and the servers are now back to normal. We sincerely apologize for the inconvenience caused by this incident and appreciate your patience and understanding during the downtime. As compensation, we will provide you with the following items via an in-game redemption code: Computing Power x500, Augmentation Chips x20, Enhanced implant x6, Core implant x6 (Redemption code: [justforyou], redeem it in the game lobby by pressing Esc-Redeem and entering the redemption code).

We apologize again for any inconvenience caused and thank you for your understanding and support.

Compensation Plan for Server Outage

Dear players,

We are currently experiencing a temporary server outage that is causing network connectivity issues. We are aware of the inconvenience this may cause and are working diligently to resolve the problem as quickly as possible. We sincerely apologize for any disruption to your gameplay.

Once the repairs are complete, we will be issuing compensation for the outage within the next 1-2 days to make up for any inconvenience caused. (Redemption codes will be announced through official channels. Please use these codes to redeem your compensation - upgrade resources and gear crafting materials)

Thank you for your patience and understanding.

Patch Notes - v0.4.1.0

New Drivers:

1.Rise Technologies
Prolonged Erosion: Each subsequent application of [Erosion] extends its duration by 1 second.
Orbital Enhancement: Increases the base damage of [Orbital Strike] by 20% and its stagger effect by 100%.

2.Romani Biosciences
Inspire Flywheel: Upon [On kill], generates a [Flywheel] that orbits the character for 5 seconds, dealing 80% weapon damage to each enemy it hits. Up to 5 [Flywheels] can exist simultaneously.
Dopamine Regulation: Upon [Dodge], increases heavy attack attack speed by 20% for 6 seconds.

3.Foundation Industries
Deep Electric Damage: When [Chain Lightning] hits a [Electrocuted] target, its base damage increases by 10% per [Stacks of Electrocuted].
Short-Circuit Strike: [Lucky Hit]: When attacking a [Electrocuted] target, there is a chance to trigger an additional instance of [Electrocuted] damage.

4.Mirage Media
Self-Annihilation: When a [Digital Projection] expires, it is treated as an [On kill] trigger. This trigger has a 6-second cooldown.
Projection Impact: [Heavy ATK Aug]: There is a 25% chance to create a [Digital Projection] that lasts 8 seconds, inherits 50% of the character's attack power, and attacks automatically. The [Digital Projection] will follow the character's heavy attacks, up to a maximum of 3.

5.Awaken Energy
Potent Injection: Upon hitting an enemy, increases the damage they take from [Ultimate] by 2%, stacking up to 10 layers for 5 seconds.
Energy Buffer: When [Under Shielded], reduces incoming damage by 10%.

Adjusted Drivers:

1.Foundation Industries
Fire Support: Upon [Electrocuted] application, there is a chance to add a laser attack that deals 120% tech damage. Each layer of [Electrocuted] increases the trigger probability by 10%. -> Upon [Electrocuted] application, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. Each layer of [Electrocuted] increases the trigger probability by 10%.
Covering Fire: [30% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a laser attack that deals 120% tech damage. -> [20% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area.


Optimizations and Adjustments:

1.Prosthesis Scrapping: Scrapping prostheses will now return a portion of the consumed computing power.
2.Louder Unlock Condition: The single-player completion requirement for unlocking Louder has been changed to single-player or team completion.
3.Controller Targeting: Controller targeting will now prioritize locking onto elite enemies or bosses.
Bullet Obstruction: Bullets will no longer be blocked by corpses.
4.Server Connection Optimization: Server connection has been optimized.
5.Client Performance Optimization: Client performance has been optimized.
6.Louder New Message Indicator: The red dot indicating new messages in Louder has been hidden.
7.Replace Relics Confirmation: When exiting Replace Relics without making any substitutions, a confirmation window will popup.
8.Tech Strike Description Clarification: The description of Tech Strike has been clarified to state that it cannot crit.
9.Simon Normal Attack Skill Description Adjustment: The description of Simon's normal attack skill has been adjusted to clarify that the damage of [Thermal Shot+] is treated as the final hit of the normal attack.
10.Mouse Cursor Optimization: The mouse cursor has been optimized to make it easier to see.
11.Character Clone Sound Effect Optimization: The sound effect for character clones has been optimized to make it less distracting.
12.Reduced Combat Voice Activation Probability: The probability of combat voice lines triggering has been reduced.
13.Particle Effect Optimization: Some particle effects have been optimized and iterated upon.
14.Prosthesis Backpack Display: The Prosthesis Inventory now displays the number of prostheses owned and the Inventory capacity.
15.Prosthesis Inventory Capacity Reached Notification: A notification will now appear when adding prostheses to the Prosthesis Inventory is about to reach the capacity limit.

Bug Fixes:
1.Fixed a bug that caused the story to trigger repeatedly.
2.Fixed a bug that caused Taisuke's Kesa Mark to refund additional resources in the Void Space.
3.Fixed a bug that prevented controllers from opening damage statistics in Team Matches.
4.Fixed a bug that caused the icon to display incorrectly when scrapping prostheses.
5.Fixed a bug that caused loot to drop in specific locations during team play.
6.Fixed an issue that caused some bosses to become unresponsive.
7.Fixed a bug that allowed players to use shortcuts on the login screen.
8.Fixed a bug that caused team completion scores to not refresh immediately on the team page.
9.Fixed a bug that caused Tenacity Break consumables to drop abnormally.
10.Fixed a bug that caused an abnormal amount of Erosion to be added to Orbital Strike."