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Meta-Ghost: The Breaking Show News

Server & Offline Gameplay Update Announcement

Dear Players:

We are writing to sincerely apologize for the server and offline game mode disconnection issues that occurred on the first day of our Early Access launch. We understand your frustration and disappointment, and we take full responsibility for not being fully prepared.

Despite these challenges, we have been touched by the positive feedback and support we have received from many of you. Your kind words have given our team the motivation to continue working hard to improve the game.

In the next couple of days, we will be focusing on addressing the following issues:

Server connection stability Issues: We are continuously working on resolving server issues. We have already made significant progress, and we expect to see a noticeable improvement in online performance soon.

Offline Game Mode: Starting from tomorrow's update, we will remove the network requirement for offline mode, providing you with a truly offline playable experience.

Bug Fixes: We are also prioritizing the fixing of other bugs that significantly impact gameplay. We will address less critical bugs once the core issues have been resolved.

Alien Walker Skin:

We understand that many of you are eager to learn how to obtain the Alien Walker skin. Here's a quick update:

Since the skin is part of our collaboration with Alienware, our main official distribution will be through a giveaway on the Alienware Arena website. The giveaway is expected to start sometime between this noon (or even earlier) and tonight. To participate, simply create an account on the Alienware Arena website (https://www.alienwarearena.com/) and wait for the giveaway to begin. You can claim the skin for free!

Thank you again for your understanding and support!

Future Updates:

We are currently gathering feedback from players to determine the future direction. We will share our plans with you before next week.

Thank you for being a part of our community. We are committed to providing you with an enjoyable and rewarding gaming experience.

Hotfix - v0.4.0.1

1. Fixed the bug where the effects of the "Fusion" set did not work correctly.
2. Fixed the issue where the probability of using skills in Offline Game mode was incorrect.
3. Fixed the bug where some mobs would teleport.
4. Fixed the bug where some mobs/bosses would use skills that did not belong to them.
5. Fixed the bug where some mobs could become invisible.
6. Fixed the issue where the prompt "Failed to request a login ticket" would appear during battles.
7. Fixed the issue where the team member's avatar would be displayed incorrectly when the player had a skin equipped.
8. Fixed the issue where scene decals would be lost with some probability.
9. Fixed the data abnormality of Yan's Acceleration Modification 2-2 (Flame Path).
10. Fixed the issue where input may fail with some probability during battles.
11. Fixed the ranking abnormality issue during the Breaking Show settlement evaluation.
12. Fixed some server connection issues.

Meta-Ghost: The Breaking Show Early Access Now Available

Dear Constantants:

The Breaking Show has officially begun. In the cyberpunk metropolis of Celpolis, intelligent machines have long oppressed the living spaces of the underclass, leaving us jobless and desperate. Only you, the courageous "contestant" taking the stage, can prove to the world that humanity will not fail in this battle of willpower and wit. Whether you play solo or with a team, challenge powerful enemies, uncover the truth behind this competition, and hone your skills!

——"Rise up! Reclaim our dreams!"

The Early Access version of is priced at USD 17.99, and there will be a 10% discount for the initial launch, which will last for two weeks. According to our preliminary estimates, the Early Access phase of will last approximately 9-12 months. We will adjust the content based on community feedback and plan to complete some new game content according to our roadmap, which will be released later. Of course, due to the increase in game content and continuous operation optimization, the price of the official 1.0 version will increase to a certain extent compared to the Early Access version.

Early Access Version Content Includes:
  • 4 playable characters with unique fighting styles and personalities
  • Single-player story mode difficulties 1-4: Qualifiers, Preliminaries, Eliminations, and Qualifying
  • Team mode difficulties 1-5: New difficulties 3, 4, and 5 added, with a maximum heat value of 12 for difficulties 4 and 5
  • New Drivers, Relics, and Random Events: Each brand's Drivers increased to 18, Fusion Drivers to 55 and Relics to 110, and more Random Events in the single-player Breaking Show mode to obtain these Drivers and Relics
  • Upgraded Character Development system: Operating System and Weapon Customization have been balanced, and Prosthetics now have various features such as Enhancement, Scrap, Reset (refine secondary attributes), and Assembly (synthesize a specific set of Prosthetics), helping you get more satisfying loots
  • New Machine Types: More new mechanical mobs and BOSSES await your challenge
  • New "Live Streaming Room" system with two functions: ① Live Streaming Room Upgrade: where players in the Breaking Show can unlock difficulties and earn rewards by completing main storyline tasks ② Live Streaming Room Moments: An in-game social feature to display personal information, post their own updates, view other players' messages, and more
  • Added Offline Game feature: Provides a completely offline mode for players who have unstable network environments or server fluctuations. However, to prevent piracy, players still need to perform an online verification when starting the game, and the progress of offline mode will be completely independent of online mode. We hope players can understand.


During this intense development rush, we have also made optimizations to game performance and servers. Based on the experience gained from the prologue version, we have optimized server-side code, fixed some bugs that could cause network congestion, and significantly improved performance in team mode due to synchronization volume optimization. Of course, the release of the Early Access version brings challenges to us, and we are eagerly looking forward to seeing if these results can be verified after a large number of players enter the server. As an online-enabled game, we will continue to focus on server maintenance and optimization in the future, and strive to provide players with the best possible gaming experience.

Finally, we would like to showcase a new Taisuke skin that comes co-branded with Alienware - Alien Walker. Here's a concept design image:





In January of this year, we conducted a playtest, and hundreds of players actively participated in the test, providing us with a lot of feedback. We would like to express our sincere gratitude to these test players. We hereby announce that each player who participated in the playtest can directly receive a redemption code for the Alienware co-branded skin [Alien Walker] mentioned above. Please follow the steps below to claim it:

1. Please join our official Discord and send a private message to the official staff [Shadow itself] on Discord, please note "Meta-Ghost Playtest Reward"
2. When sending a private message, please send a screenshot of the Steam personal information page (as shown below, it needs to include the Steam ID information in part "2" of the picture), and the staff will uniformly verify whether you are a player who participated in the playtest



3. Once the verification is complete, the staff will send you the skin redemption code via Discord private message. You need to manually redeem it in the "Esc" → "Redeem" function in the lounge interface, then you can use it immediately.



※The deadline for claiming this reward is 10:00 PM EST time on May 23th. Please contact the staff to redeem it in time! This limited edition skin cannot be purchased directly with in-game currency. You will also be able to participate in our upcoming events to obtain free codes for the (limited) Alien Walker skin and redeem them in-game. Event details will be announced in the next announcement, so stay tuned!

Early Access Announcement

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Dear players!

It is with great excitement that we announce the official release of the Early Access version of at 10:00 PM EST time on April 24th, 2024. As we previously mentioned in our official communities, after a period of content enrichment and testing, we believe this is the time. We are extremely grateful for all the continuous support from the community, you have been truly amazing! If you haven't clicked the Follow and Wishlist ,please consider clicking the buttons on the steam page, it will really help us A LOT in making the best possible release!!
Wishlist Now 👇
https://store.steampowered.com/app/2507980/MetaGhost_The_Breaking_Show/

The Early Access version launching this time will include the following content:

1.Four playable characters: In addition to the previously introduced Taisuke, Jean, and Yan, the fourth playable character, Simon, will make his debut in this Early Access version.

2. Single-player story mode difficulties 1-4: Besides the previously showcased qualifiers and preliminaries, the Early Access version will introduce new difficulties with the Eliminations and Qualifying rounds. Each difficulty level will offer brand new enemies, bosses, and storyline for players to experience. As the difficulty increases, the quality and quantity of materials and loot drops for character development will also improve.

3. Team Match difficulties 1-5: New difficulties 3, 4 and 5 have been added, with a maximum heat of 12 for both difficulty 4 and 5. All new enemies, bosses, and scenes will also appear in the Team Match.

4. New adjustment to Character Development : There will be some newly-added operating systems that introduced to character development and we have made some balance adjustments to the weapon customization system (including the weapon customization for new character Simon). In the Prosthetics Armaments section, the four-piece set slots will have a total of 18 orange quality sets in the Early Access version, while the two-piece slots will maintain purple as the highest rarity, with a total of 16 sets available for players to obtain. Also, we have also strengthened the existing sets in the game. In addition to the existing enhancement and scrapping functions, we have also added new Prosthetics adjustment tools such as Reset (secondary attributes refinement) and Assembly (synthesizing specific set prosthetics) to reduce the time cost for players to acquire their desired loot.

5. New bosses, new mobs and new levels: To avoid spoilers, we will not reveal their names for now. These new bosses will appear in difficulties 3 and above.

6. Drivers, Relics, and Random Events: The number of drivers for each sponsor has been increased to 18, with a large number of new Relics and types of random events added to the Breaking Show (single-player story mode).

7. New "Live Streaming Room" system with two major features: ① Live Streaming Room upgrade, where players in the Breaking Show can unlock difficulties and earn rewards by completing main storyline tasks ② Live Streaming Room Moments, a social feature in the game that allows players to display personal information, post their own updates, and view messages from other players. We have also added a new local play feature: providing a mode that runs entirely locally, offering a pure single-player game mode for players in the event of network environment or server fluctuations. However, to prevent piracy, players will still need to perform an online network validation when launching the game, and the progress offline game will be completely independent of the online mode. We hope this is understandable.


[h3]Some statements on networking, offline game features, and cheats and trainers[/h3]

is a game that supports and encourages online play, and we hope and encourage everyone to play online for the most enjoyable gaming experience. However, as a small indie game developing studio, the pressure of operating a completely independent server is also huge. Since we encountered some server issues in our prologue version, we have been optimizing our data-side code and server synchronization for the past two months. Currently, after our tests, the previously reported issues have been largely resolved. But without a particularly large-scale testing environment for validation, we are not yet able to confidently guarantee that our servers are impregnable. What we can affirm is that optimizing server quality will be a long-term issue that requires our ongoing commitment. We hope for your understanding.
The offline game feature will serves as a “lifesaver” in case our server is down, providing a smooth gaming experience without the need for additional server communication.
Additionally, in the later stages of our prologue version's operation, we discovered some players using cheats and trainers in online mode to top the charts. Here, the production team declares that since is a game with online matchmaking features, we hope to eliminate all forms of trainers or cheats in online mode. Any player account found and verified to have data anomalies due to the use of cheats or trainers in online mode will be banned.
Of course, we also respect the single-player gamers' habit of wanting to play and modify the game on their own. Therefore, we will not impose any restrictions on the use of cheaters or hacking tools in local mode. As the game's production team, we respect this behavior but do not encourage it, so we will not respond to questions such as "how to modify the game." We will focus more on solving game version issues and creating new content.

[h3]The server shutdown announcement for : [/h3]
As the game is about to officially launch, we plan to shut down and delist the version at 10:00 PM EST time on April 18th, 2024. The reasons for delisting the prologue are mainly: 1.The prologue shares a server with the upcoming Early Access version, and we need to pre-configure the server for the launch and migrate the players' saves from the prologue to the official server. 2.We will release an offline demo version for players who have not yet experienced our game.
Finally, we are very grateful for everyone's communication and feedback over the past few months, and we hope to continue this state, contributing a great work to you all. We also welcome valuable opinions on the decisions and arrangements we have made so far. Although we may not be able to implement them immediately due to time or manpower shortage, we will definitely take your ideas seriously and discuss them, striving to make this game even better in the future!

Best regards,
Publishing and Dev team of

IGN trailer:
https://www.youtube.com/watch?v=AVbPVu4WRlA&t=5

Devlog #3

Hello everyone,

We are here to share some details about the adjustments of enhancement system and online-co mode with you through this dev log.

First and foremost, we'd like to inform everyone that our game, 'Meta-ghost: Prologue,' officially launched on 2/29. Compared to the demo version, it includes all the out-of-game development and online-co mode gameplay. Additionally, a brand-new Driver named “Mirage Media” and many new relics have been added. Furthermore, the progress made during this prologue will carry over to the official version. So, feel free to immerse yourself in the experience!

Key words:
  • Operating System
    Weapon customization
    Prosthetic weaponing
    Suits
    Team Matches
    Rankings


As a game that combines Rouge-lite and looter, 'Meta-ghost: The breaking show' not only focuses on in-game builds but also emphasizes player growth outside the races. Therefore, we provide a rich out-of-game enhancement system, allowing everyone to have a smoother experience and a more splendid performance in the 'Breaking Show.'

[h2]Operating System[/h2]

The operating system is a shared enhancement similar to a skill tree for all participants. The enhancements include not only numerical growth such as increased attack power, maximum health, critical hit rate, but also special functions like extra revives, additional shop refreshes, etc.

The operating system consumes 'Computing Power' items for upgrades, and Computing Power is distributed based on the comprehensive performance of participants in any race settlement, combined with the current race's performance. (Even if a participant unexpectedly withdraws, they can still obtain a small amount of Computing Power.) The operating system is divided into multiple unlock stages, and new stages are unlocked as participants complete a certain number of upgrades."


[h2]Weapon customization[/h2]

Although each controllable character currently seems to have only one type of weapon, the official weapon customization system allows for the customization of different parts of the weapon (corresponding to different skills of the character). This modification changes the participant's basic combat style and various skills, leading to the evolution of different gameplay.

The system uses "Augmentation Chips," which are data chips containing weapon customization protocols stored internally. These chips are rarer compared to Computing Power and are usually awarded as prizes for defeating various formidable enemies within the races.

Each weapon (i.e., each character) has four modification slots corresponding to normal attack, heavy attack, defense/evade, and ultimate skill. Each slot has three layers of modifications, and from each layer, one option can be activated. When any modification in a particular slot and layer is activated, the remaining modifications for that slot and layer (the other two options) will be unlocked simultaneously. Moreover, these modifications can be freely switched outside of the races.


For example, the participant "Toxin" Taisuke can use the weapon customization "One Mind" to transform the heavy attack into the "Spinning slash," which resembles throwing shurikens, rather than performing a three-stage heavy attack. Another weapon customization, "Immovable," can directly change the heavy attack into a small "Invincible Slash" similar to a special move. When combined with other modifications that increase attack speed or quickly obtain the Samsara Seal, a skill cycle centered around a powerful heavy attack can be created.


Participants should also be aware that for modifications of different levels within the same slot, the unlocking of the next level can only occur after completing the unlocking of the preceding level. Moreover, modifications at different levels in different slots do not affect each other. In addition, all weapon customizations can be rolled back, and 100% of the consumed Augmentation Chips can be refunded. (Of course, participants cannot roll back lower-level modifications while retaining higher-level ones.) Therefore, even in the early stages of the game when Augmentation Chips are scarce, everyone can confidently try unlocking different weapon customization combinations and gradually explore the character styles and strategies that suit them best.

[h2]Prosthetic weaponing[/h2]

Prosthetic weaponing is similar to equipment systems in other games. Here, participants can equip Prosthetic weaponing obtained to significantly enhance their character's attributes and gain unique effects. By successfully challenging specific difficulties in the Breaking Show (single-player mode) and all difficulties in team matches (online-co mode), and successfully defeating the boss in the levels, participants can obtain randomly dropped Prosthetic weaponing. Prosthetic weaponing is categorized by quality colors from low to high: green, blue, purple, and orange (only the first three qualities are included in the prologue version). Higher-quality Prosthetic weaponing usually have more special effects, such as:
(1)Starting from blue quality, each prosthetic weaponing will have a randomly assigned special effect; choosing the right effect can often greatly enhance your racing experience.


(2)Starting from purple quality, Prosthetic weaponing will have set effects, divided into Enhancing Implant Effects (4-piece set) and Core Implant Effects (2-piece set); set effects can help participants build their builds faster in-game. For example, some set effects have the convenient function of "gaining a designated driver type at the start of the race."

(3)Orange quality Prosthetic weaponing (which will not appear in this prologue) are usually exclusive sets tailored for participants by race organizers and sponsors. The effects of these sets often provide extremely powerful enhancements to specified participants. For example, the set effect "All Cuts," tailor-made for Taisuke, can grant him a super powerful effect: "During the ultimate skill enhancement period, each use of the heavy attack extends the duration of the ultimate skill enhancement."


All Prosthetic weaponing can be enhanced, disassembled, and reset.

Prosthetic weaponing enhancement involves using materials to increase the armament's level, strengthen its main attributes, and randomly unlock a new secondary attribute after reaching certain enhancement levels. In addition to the previously mentioned Computing Power, the resources required for enhancing Prosthetic weaponing include "Ultra-Light Alloy," an item obtained as a reward from level settlements after completing high-difficulty races.

Prosthetic weaponing disassembly is another way to obtain "Ultra-Light Alloy." When participants acquire unwanted armaments, such as those with lower quality or inappropriate main attributes, they can disassemble them from their inventory to obtain enhancement materials for other armaments, making it a renewable resource.

Prosthetic weaponing resetting is a new feature introduced in the prologue version. It allows participants to consume Computing Power and Augmentation Chip items to randomly replace all effects and secondary attributes of a particular armament (without changing the number of secondary attributes). For players relentlessly pursuing the perfect armament, this is a quite challenging feature.


[h2]Suits[/h2]

Starting from the prologue, we have implemented the long-awaited suit system for players, finally meeting everyone's preferences for different styles of participant outfits. As long as you participate in the Breaking Show (single-player mode) and pass the challenges of each stage for the first time, you can obtain a significant amount of "Universal Coins" as an official event reward. With a certain amount of Universal Coins, you can unlock suits. Hurry up and make your participant the most stylish one in this Breaking Show!

[h2]Team Matches[/h2]

Next, let me introduce the major overhaul in the online online-co mode of this prologue, namely "Team Matches." Team Matches are special levels organized by the event organizers, supporting up to 3 participants in a team. You can form a team through online matchmaking, inviting friends, or entering private rooms.


Firstly, the most significant update in Team Matches this time is that the battle scenes are no longer confined to the arena! Instead, different maps and bosses will be randomly generated based on the current round progress. When you're playing together, you no longer have to worry about aesthetic fatigue with the constant variation in scenery!

Secondly, we have also updated the way rewards are obtained in Team Matches. Participants can choose one of three challenge rewards at the start of each round, including drivers, relics, likes, and more. Additionally, the shop (top left) and the driver aggregation machine (top right) have been retained. At any time outside of battles, participants can buy drivers or Fusion drivers here, providing a one-stop build-building service. Finally, you can fight to your heart's content until you are defeated and clear the game.


In the prologue version, Team Matches have two difficulty levels. If the accumulated "Heat" is ≥6 when completing difficulty 1, you can unlock difficulty 2. Every time you complete the 3rd, 7th, and 10th rounds of Team Matches, three special Heat Gates will appear. By choosing and entering the corresponding Heat Gate, you can increase the corresponding heat value. Of course, heat values not only unlock the next difficulty but also have various impacts, including increasing the loot from defeating bosses, enhancing enemy strength, and introducing various "event disturbances" to raise the difficulty. The greater the risk, the greater the reward!


Currently, the Team Matches gameplay has undergone significant optimizations and changes. However, the event organizers are not satisfied with just this. The iterative process for the online online-co mode continues, and we hope everyone can experience the Team Matches gameplay in this prologue version and provide feedback. We look forward to shaping it into its best form before the official launch.

[h2]Ranking[/h2]

Lastly, we introduce the newly added ranking system. As a globally popular reality show competition, how could it lack a ranking system showcasing the absolute strength of the participants? If you've played the previous Demo version or participated in earlier Playtest tests, you'll likely remember the ratings and rankings obtained during the event settlement screen. Yes, with the official launch of the ranking system, your challenge difficulty, completion time, and the build styles used in the event will now be accurately recorded and viewable in the ranking system. Whether you are playing solo or bringing friends to challenge, you can participate in the ranking, competing with participants from around the world. Let's see who is the most dazzling rising star in this Breaking Show!


In the next dev log, we plan to bring you a producer interview titled "Where Will the Era of the Where’s the Post-Sequel?" (It's a preview of our future development plans). Stay tuned!

Don't forget to play our game "Meta-Ghost: Prologue" and explore on your own!