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Meta-Ghost: The Breaking Show News

Major Updates - v0.6.0

Newly Added:

1.Team Match Mode Difficulty 6 is now available, a new challenge level has been added to Team Match mode, providing an even greater test for players in Team Match
2.Prothesis Merge is added. Players can now merge two Prosthetics to enhance their secondary attributes and effect levels.
3.Affix Lock has been introduced, allowing players to lock specific secondary attributes on Prosthetics. Item for Affix Lock can be obtained from Store and as loot from Team Match Mode Difficulty 6.

Taisuke's Adjustment
Normal ATK:
1. Muramasa - Erosion (Normal ATK 1-3): Upon Normal ATK hit, increase enemy damage taken by 7% for 5 seconds -> Upon Normal ATK hit, increase enemy damage taken by 12% for 5 seconds
2. Izuminokami - Stance (Normal ATK 3-1): Last Normal ATK hit deals 100% damage. Upon last hit, has a 40% chance to gain an additional Kesa Mark. Cooldown: 2 seconds; Previously did not apply to Instant Slash, now applies to Instant Slash as well

Heavy ATK:
1.Focus (Heavy ATK 1-2): After using Heavy ATK, increase crit rate by 8% for 3 seconds -> After using Heavy ATK, increase crit rate by 10% for 5 seconds

2.Concentration (Heavy ATK 2-1): Upon hitting an enemy 3 times with Heavy ATK, Normal ATK becomes Instant Slash, dealing 3 attacks to the enemy, each dealing 120% damage. Invincible during the action. Instant Slash is considered the last Normal ATK hit but cannot gain Kesa Mark. Duration: 2 seconds -> Upon hitting an enemy 3 times with Heavy ATK, Normal ATK becomes Instant Slash, dealing 3 attacks to the enemy, each dealing 150% damage. Invincible during the action. Instant Slash is considered the last Normal ATK hit but cannot gain Kesa Mark. Duration: 2.5 seconds (starts timing after the first Instant Slash is released)

3.Unmoving (Heavy ATK 2.3): Requires 3 Kesa Marks to use, releases a shorter duration Invincible Slash with 5 base slash hits. Each crit can add an additional slash hit. Deals 150% damage upon hit; Requires +1 attack hit to gain Kesa Mark -> Requires 3 Kesa Marks to use, releases a shorter duration Invincible Slash with 5 base slash hits. Each crit can add an additional slash hit. Deals 200% damage upon hit;


Ultimate:

1.Divine Exquisite Sword (Ultimate 2-2): Has a 20% chance to gain 1 Kesa Mark upon each Ultimate hit -> Has a 30% chance to gain 1 Kesa Mark upon each Ultimate hit

Jean's Adjustment
Normal ATK:
1.Whirling Wind! (Normal ATK 3-2): For every 10 points of Excitement, increase Normal ATK base damage by 15%. Excitement will automatically decay at a rate of 10 points per second -> For every 10 points of Excitement, increase Normal ATK base damage by 20%. Excitement will automatically decay at a rate of 10 points per second

Ultimate:
Ultra Endurance! (Ultimate 1-1): Increases the duration of the Ultimate buff by 3 seconds -> Increases the duration of the Ultimate buff by 4 seconds

Simon's Adjustment
Normal ATK:

1.Efficient Cooling (Normal ATK 1-1): Upon Normal ATK hit, reduce weapon Heat by an additional 1 point -> In [Overheat] state, Normal ATK hits reduce weapon Heat by an additional 3 points

2.Heat-Resistant Barrel (Normal ATK 1-2): In [Overheat] state, Normal ATK attack speed increases by 15% -> Normal ATK attack speed increases by 15%
3.Quick Cooldown (Normal ATK 2-1): Upon hitting an enemy with [Thermal Shot+], reduce weapon Heat by an additional 2 points -> Upon hitting an enemy with [Thermal Shot+], reduce weapon Heat by an additional 3 points

Heavy ATK:
1.Rotational Kinetic Energy (Heavy ATK 2-2): Within 2 seconds of using Heavy ATK, using Heavy ATK again increases base Heavy ATK damage by 6%, stackable up to 5 times -> During [Gunsmoke Spin+] cast, clicking Heavy ATK can quickly add another cast of [Gunsmoke Spin+]

2.Thermal Overload (Heavy ATK 3-1): Heavy ATK can be used during Overheat, but its damage coefficient is reduced by 50%, and it has a 2-second cooldown after each use -> Basic Heavy ATK no longer increases weapon Heat. After using two consecutive basic Heavy ATKs, the next Heavy ATK becomes a reinforced Heavy ATK, dealing 50% more damage and filling up the weapon Heat gauge

3.Muscle Memory (Heavy ATK 3-2): If [Gunsmoke Spin+] is used consecutively 3 times, with each interval not exceeding 3 seconds, and Overheat is not entered, the next Heavy ATK within 3 seconds becomes [Gunsmoke Spin+], dealing high damage and clearing Heat -> Using [Gunsmoke Spin+] grants 1 stack of Muscle Memory, increasing base Heavy ATK damage by 6% for 3 seconds, up to 5 stacks. If Overheat is entered, if Muscle Memory ≥ 3 stacks, Heavy ATK becomes [Gunsmoke Spin++], dealing high damage and clearing Heat

DEF:
1.Heat Compatibility (DEF 2-2): After using [Gunsmoke Spin+], the next Heavy ATK within 2 seconds does not increase weapon Heat, and its base damage is increased by 30% -> After using [Gunsmoke Spin+], the base damage of Heavy ATK is increased by 30% for 2 seconds

2.Thermal Enhancement (DEF 3-1): After using [Thermal Shot+], [Gunsmoke Spin+], or [Flip Kick+], base damage is increased by 10% for 3 seconds, stackable up to 5 times -> After using [Thermal Shot+], [Gunsmoke Spin+], or [Flip Kick+], base damage is increased by 8% for 3 seconds, stackable up to 5 times

Heavy ATK (Gunsmoke Spin): Simon fires at enemies in a 360-degree radius, dealing 75%5 damage -> Simon fires at enemies in a 360-degree radius, dealing 65%5 damage

Simon Set (Devotion): When Simon's Heavy ATK hits a single enemy, its base damage is increased by 100% and weapon Heat is reduced by 10 points -> When Simon's Heavy ATK hits a single enemy, its base damage is increased by 70% and weapon Heat is reduced by 10 points

Optimization & Updates:

1.Main Attibution Selection: A guaranteed perfect selection mechanism has been added to Main Attibution Selection, ensuring that the desired attributes will be obtained after 6 attempts.

2.Heat Gate: The unlock requirement for Heat Gates has been removed. Players can now directly enter Heat Gate +3 when playing the new team difficulty.

3.Relics: The refresh count for Relics will now be retained even after Relic reset.

4.Store: The Store interface has been adjusted to two pages to accommodate an increase in the number of items for sale.

5.Breaking Show Mode: The "Screwdriver" Relic can now drop during Satirist battles in Breaking Show. When attempting to purchase a duplicate Driver in the Store, a pop-up message will now appear indicating "Unable to Purchase" without deducting Kudos and canceling the purchase.

6.Breaking Show Mode Difficulty 5: Attribute Lock items have been added to the loot pool for the final boss of Breaking Show Mode Difficulty 5. Ruru has been added to the random pool of enemies for the final boss of Breaking Show Mode Difficulty 5.

7.User Interface: The "Armor Break" and "Ignore Defense" attributes have been added to the attribute display interface.

8.Database: Images have been added to the "Record" section of the Database for characters and storylines. Red dots in the "Record" section of the Database will now only appear when there are rewards to be claimed.

Other Optimizations:

1.Optimized some Prosthesis icons.
2.Optimized some special effect performances.
3.Adjusted the storyline text in "Yan's Letter" to the English version.
4.Added additional storyline content to Breaking Show Mode Difficulty 2.
5.Added an instruction page for Prosthesis reset. 6.Optimized some English translations.

Bug Fixes:

- Record: Fixed an issue where players could not continue collecting rewards after claiming them on the Record screen using a controller.
- Fate Room: Resolved a bug that prevented players from moving the cursor up and down when no option was selected in the Fate Room using a controller.
- The Weaver: Addressed a problem where The Weaver boss had a chance to become invincible and regain health when knocked down to low health.

Server Maintenance and Update Announcement for v0.6.0

Greetings, Players!

We're excited to announce that we'll be undergoing server maintenance to update the game to version v0.6.0 on June 19th from 18:00 PM to 19:00 PM (PST+0). Please plan your game time accordingly.

Here's a sneak peek at the update content:

1.Team Match Mode Difficulty 6: Get ready to face even greater challenges and reap even more rewards in the new Team Match Mode Difficulty 6!

2.Affix Lock Feature for Prosthesis Merge and Remake: Gain more control over your Prosthesis builds with the new Affix Lock feature, allowing you to lock specific attributes during Prosthesis Merge and Remake.

3.Weapon Customization Adjustments for Taisuke, Jean, and Simon: Enhance your combat strategies with refined weapon customization options for Taisuke, Jean, and Simon.

Besides, we're currently focusing remaining efforts on the major July update, which will include Endless Mode and a plethora of other content to look forward to in the July release!

Patch Notes - v0.5.1.1

  1. Fixed the bug of the [Raucous] Set
  2. Fixed the bug of the [Anatta] suit. Now the additional attack of Taisuke's Weapon Customization [Unmoving] can be properly counted as the ultimate damage
  3. Recorded the top 10 players in each character's leaderboard (for the Extreme Racing event) into the side story (while using the corresponding character to participate in the Breaking Show, you can view the side story)
  4. Added some Prosthesis stories

is now on sale!

Set in a cyberpunk world, you play as a low-level human about to be replaced by the tides of the times. Participate in a reality show competition in the city called "Celpolis", where you'll use cybernetic enhancements and custom weapons to battle intelligent machines in live-streamed matches.
The core gameplay revolves around Drivers and Relics. Players can combine different single Drivers to create Fusion Drivers, and match them with Relics with buffs to create a variety of builds. Outside of the game, you can also improve the attributes and skills of each character through the cultivation system, making you invincible in the competition. In addition, the game supports 3-player online coop - you either join or host the game through team match mode or create private rooms to form a 3-person squad to challenge different difficulty levels. Of course, if you and your teammates challenge higher-difficulty bosses together, the equipment and rewards you get will also be higher and more rewarding!
A bit more than one month since the game's release, we have also released a new chapter and related plot, new equipment sets and new features (allowing players to obtain their ideal equipment more quickly), a large number of random side quests and plot records, as well as some user experience optimizations.

In the v0.6.0 version scheduled for release at the end of the month, we will also introduce the "Prothesis Fusion" function to further strengthen the Prothesis modifiers, and the "Attributes Locker" function to provide great convenience for players to re-roll the attributes. With the support of these two functions, you can better improve and enhance the attributes of your Prothesis. In addition, the new difficulty level (Difficulty 6) for Team Match mode is coming soon! New bosses such as "Father" and "Mother" will be added to the team battles, and “Special Levels" will also be added. Players will receive corresponding rewards based on their performance scores (C/B/A/S/SS/SSS) in the gameplay. As for the new gameplay, stay tuned for our subsequent revelations~
We hope you will come and try our indie game and give us more feedback~ Thank you all!

Giveaway:
1. Game Merchandise
2. HD wallpapers

Event Duration:
June 9th - June 23rd (Winners will be announced on June 24th)

How to Participate:
1. Join our Discord at https://discord.gg/qeRegv5kTd
2. Follow our Twitter at https://x.com/MetaGhostGame
3. Retweet the Post to participate in the Giveaway Event (The Post that needs to be retweeted will be announced in our Discord)
4. We will draw up to 10 winners
5. Winner List will be announced in Discord, reach out to our official staff in Discord to claim your reward(s)

Giveaway Rules:
1. 10 winners will be randomly selected by codes within 7 working days after the end of the event.
If the number of users who participate in the event is less than the number of prizes, the organizer reserves the right to reduce the number of prizes or adjust the event duration in proportion to the actual number of participants and the number of prizes. However, no matter what adjustment scheme is adopted, the winners will only be selected from the users who have effectively participated in the event.
2. The list of winners will be announced by the official staff by topping the comments and @ the winners in the event post after the end of the event, and will be sent out within 30 working days after the announcement.
3. Players who have questions about the event can submit feedback through "Me-Settings-Help Center & Feedback". The deadline for appealing the event is 10 working days after the end of the event. If you do not appeal within the deadline, you will be deemed to have automatically waived the right to appeal the event.

Update Preview for June

Dear participants,

The entry tickets for the Breaking Show are now on sale for 15% off for a limited time! The sale will last for two weeks! What?! You already have it in your library? Then you can call your best friends to join the show!

The Extreme Racing event is also nearing its end, and the Score Board function will be closed at 00:00 on June 10th. The top 10 players in each character Score Board will be recorded in a side quest and permanently preserved in the side quest and plot record.

As we've mentioned before, we're committed to presenting the story of "The Breaking Show" in a more complete and immersive way. To achieve this, we've added a plethora of random side quests in this update. Players can explore the map extensively, discover interactive objects with embedded random plots, and complete the collection by interacting with these objects. These random plots not only delve into the untold stories of the contestants but also introduce original narratives featuring players transformed into in-game characters. (For instance, the rewards for this scoreboard include customized side quests for the winning players, which will be implemented in the game in subsequent version updates.) Additionally, to enhance players' ability to revisit the storyline thus far, we've introduced the "Plot Records" feature this week. This comprehensive repository allows you to relive all dialogue plots, including the latest updated side quests!



For the upcoming v0.6 version, “Prothesis Fusion” and “Attributes Locker” will be available. These two features empower you to further strengthen your Prothesis attributes and ensuring you retain the desired attributes while refining your build. Besides that, prepare to face a formidable new challenge in team match mode with the introduction of Difficulty 6. This increased difficulty level will test your skills and teamwork to the limit, and those who emerge victorious will be rewarded handsomely. As you brave the new Team March Difficulty 6, be prepared to confront formidable new bosses like "Father" and "Mother". Additionally, the update introduces “special level” where your performance will be evaluated and rewarded based on your score (C/B/A/S/SS/SSS). We're thrilled to share these upcoming enhancements and can't wait to unveil even more exciting new gameplay features in the near future. Stay tuned for our ongoing updates and prepare to elevate your Meta-Ghost: The Breaking Show experience to new heights.

We value your feedback and encourage you to share your thoughts and suggestions about your gaming experience. Leave a comment below or join our community to engage with fellow players and developers. Together, we can shape the future of Meta-Ghost: The Breaking Show.

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