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Meta-Ghost: The Breaking Show News

Hotfix 0.8.0.0

- Fix the issue where players can bypass the bounty progress requirement by selecting prosthetics without recycling them.
- Fix the issue where the drive "Hacker Instinct" brought in by chip prosthetics does not display an icon.

Patch Notes -v0.8.0.0

New Prosthetic: Computational Support

1.Computational Support prosthetics can provide characters with initial drives or relics.
2.Computational Support prosthetics cannot be leveled up, disassembled, or assembled.
3.There is a chance to drop new prosthetics when defeating enemies in matches.
4.Computational Support prosthetic mystery boxes can be purchased in the Circuit Store.
5.Recycling Computational Support prosthetics can accumulate bounty progress.
6.Original Core Implants and Enhanced Implants can also be recycled for a small amount of bounty progress.
7.When bounty progress reaches a certain value, it can be consumed to claim a circuit bounty mission.
8.Completing bounty missions will definitely reward a high-quality Computational Support prosthetic.

Newly Added:

1.New Losse Exclusive Core Implant Sets: Melisma, Sustain, and Legato
2.Two new special gameplay levels added

Bug Fixes:

1.Fixed an issue where Yan's weapon modification Heavy Attack 3-1 would stop firing missiles after continuous use for about 10 seconds.
2.Fixed an issue where Losse's weapon modification Heavy Attack 3-2 would not trigger the additional heavy attack effect when enhanced normal attacks were activated.
3.Fixed an issue where the drive "Privilege of the Strong" caused the cart to be unable to move in the Circuit pushcart level.
4.Fixed an issue where the duration of the weakened space triggered by the drive "Privilege of the Strong" was sometimes very short.
5.Fixed an issue where fully upgraded enhanced prosthetics were not prioritized when equipping prosthetics with one click.
6.Fixed an issue where the difficulty level could not be adjusted in the Circuit in offline mode.
7.Fixed some text errors in the illustrated encyclopedia.
8.Fixed an issue where level indicators were not displayed for level 4 relics in the in-game store.
9.Adjusted the text of the Gale Set effect to better match its actual performance in the game.

Server update

Modified the last level of the tour - boss rush, bosses and elite monsters no longer drop likes

Patch Notes -v0.7.0.4

[h2]Tour Match Optimization:[/h2]

Tour Match initial level can now be adjusted manually.

[h2]Match Assistant Balance Adjustments:[/h2]

Match Assistant-Pioneer:

- Tracking Projectiles: Fires 2 tracking projectiles at the target enemy, each dealing 300%/330%/360%/390%/420%/450%/480% -> 600%/660%/720%/780%/840%/900%/960% of Pioneer's Attack Power in Tech DMG, with a base cooldown of 10 seconds.
- Area Damage: Upon hitting the target enemy, the tracking projectile deals 40% -> 50% of the damage as area damage to surrounding enemies.
- Minor Node 4: Area Damage increased to 60% -> 75%.
- Minor Node 5: Area of effect of Area Damage increased by 40% -> 50%.
- Interference Projectiles: Each time a tracking projectile deals area damage, it inflicts [Structural Dismantle] on the target enemy, causing them to take 20% -> 50% of their Max HP in Tech DMG per second for 3 seconds.
- Minor Node 9: For each [Rise Technologies] drive, the effect of Interference Projectiles is increased by 5% -> 7%.
- Minor Node 11: For each [Romani Biosciences] drive, Pioneer's critical hit damage is increased by 8% -> 10%.

Match Assistant-Nurse:

- Healing Field: Nurse enters healing mode, creating a field that heals all friendly targets within range for 1%/1.1%/1.2%/1.3%/1.4%/1.5%/1.6% -> 2%/2.2%/2.4%/2.6%/2.8%/3%/3.2% of Nurse's Repair Power per second, lasting 5 seconds with a base cooldown of 18 seconds.
- Mechanical Damage: Deals 200% -> 300% of Nurse's Attack Power in Tech DMG per second to enemies within the healing field.
- Minor Node 4: Nurse's Repair Power increased by 30% -> 25%.
- Overheal: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a shield equal to 10% of Nurse's Repair Power. The shield will be removed at the end of the Healing Field (New: Can stack up to 3 times).
- Minor Node 9: For each [Awaken Energy] drive, the effect of Overheal is increased by 5% -> 3.5%.
- Minor Node 11: For each [Romani Biosciences] drive, the effect of Stimulant Treatment is increased by 5% -> 7%.
- Self-Enhancement: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a 6% increase in Attack Power based on Nurse's Repair Power. This effect is removed at the end of the Healing Field (New: Can stack up to 3 times).
- Crisis Incentive: Grants the participant one additional revive. Upon reviving, the participant gains [Nurse's Encouragement], increasing their additional damage reduction by 16% -> 25% until the end of the battle.

Match Assistant-Guard:

- Base cooldown of Taunt Mode reduced from 25 seconds to 18 seconds.
- The range of Kinetic Reflection damage has been increased by 40%.
- Minor Node 4: While in Taunt Mode, Guard takes 10% -> 20% additional damage.
- Minor Node 5: Guard's Attack Power increased by 35 -> 50.
- Sustained Weakness: After Taunt Mode ends, the taunted enemy's Attack Power is reduced by 20% -> 25% for 7 seconds.

Match Assistant Chips:

- Deep Damage: Increases Tech DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Tech DMG.
- Armor Dissolution: Increases Weapon DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Weapon DMG.
- Mechanical Interference: After dealing damage to an enemy, reduces their damage dealt by 8%/10% for 3/4 -> 4/6 seconds.
- Dynamic Efficiency: The effect of area skills is increased to 180% -> 170%. The effect is reduced by 15%/10% for each additional target, down to a minimum of 120% -> 110%.
- Data Analysis: For each [Rise Technologies] drive, the Match Assistant's Control Power is increased by 3.2%/4% -> 2.5%/3.5%.
- Endless Energy: For each [Awaken Energy] drive, the Match Assistant's Repair Power is increased by 3.2%/4% -> 2%/2.5%.

[h2]Bug Fixes:[/h2]

- Fixed an issue where Father and Mother might get stuck when reviving in Tour Matches.
- Fixed an issue where the resolution set in windowed mode might not match the actual resolution.
- Fixed an issue where the mouse would be pulled back into the game window when moved out of the window in windowed mode.
- Fixed an issue where the window would be instantly dragged to the bottom of the screen when dragging the window.
- Fixed an issue where disabling drives in Tour Matches would affect Team Match Mode.
- Fixed an issue with Prothesis UI adaptation in 4:3 resolution.

Patch Notes -v0.7.0.3

    Bug Fixes and Adjustments
  • Enhanced visual cue when Match Assistant Skill Tree is ready to be activated.
  • Fixed an issue where the UI sometimes overlapped with unequipped Prothesis.
  • Fixed an issue where the keyboard couldn't be scrolled when operating the base station.
  • Fixed an issue where the final Boss in Breaking Show Mode difficulty 1 would suddenly die.
  • Fixed an issue where players could accidentally enter Team Match Mode when continuing a Touring Match challenge.
  • Fixed an issue where the controller buttons would sometimes become unresponsive when modifying Match Assistant chips.
  • Fixed an issue where the final Boss, Father and Mother, might not spawn in Touring Matches.
  • Fixed an issue where the story would be interrupted when exiting a Touring Match in Team Match Mode.
  • Optimized Record text descriptions.
  • Fixed an issue where an error message would appear when using a controller to operate an unlocked Match Assistant.