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SteamVR Beta Updated - 2.15.2

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:[/p]
  • [p]Overlays now render translucent grey backsides, unless docked to a controller.[/p]
  • [p]Fixed missing resize handle for desktop and window overlays in the dashboard.[/p]
  • [p]Fix cases where loading drivers would fail for paths containing non-ASCII characters.[/p]
  • [p]Fix motion smoothing not working with latest Nvidia drivers.[/p]
[p]Steam Link:[/p]
  • [p]Fix Pico 4 Ultra recommended target resolution.[/p]
[p]Steam VR Home:[/p]
  • [p]Fixed multiplayer lobbies to accept connections again.[/p]
[p]OpenXR:[/p]
  • [p]Pressing the system button will no longer instantly cause the session state to change to VISIBLE. The system now waits to decide if the user is doing a quick recenter, screenshot, or opening the dashboard.[/p]
  • [p]Fixed a hang caused by invoking render model APIs and then destroying the instance before the initial API calls finished.[/p]
[p]Developers:[/p]
  • [p]SteamVR will no longer forcibly terminate the Unreal Editor process when exiting.[/p]