Introducing SteamVR 1.12
Update Highlights
Today’s update includes a number of bug fixes and system performance improvements.
[h2]Full Update Notes[/h2]
SteamVR:
- Fixed Vive Pro audio control buttons.
- Fixed render model loading on paths with non-ASCII UTF-8 characters in the path.
- Fixed Windows Mixed Reality controllers missing textures or models.
- Fixed intermittent bug with Vulkan games on AMD where images fail to render in the HMD.
- Fixed status bar icons being stretch on two-line dashboard overlay titles.
- Fixed a rare vrwebhelper crash.
- Fixed a rare bug where production Index HMDs could incorrectly show a "prototype hardware" warning.
SteamVR Dashboard:
- Selecting the Play Area settings used to force chaperone bounds to be visible. Now it does again.
Lighthouse:
- Fix a case where turning on an additional tracked object while playing could lead to the world becoming tilted.
Oculus:
- Fix for application performance activating ASW.
- Improved reporting in the SteamVR mini-perf graph (orange = reprojected frame, yellow = ASW active, red = frame took three or more display intervals).
- Rendering throttled to 10Hz when headset is not worn (before going idle completely).