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SteamVR Beta Updated - 1.15.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Added back the 1.5x clamping for auto resolution (on top of the new gpu memory based calculation) to avoid runaway values (e.g. recommending 350% for Rift CV1 on an RTX 2080 card). Also unhardcoded the % gpu memory used for this calculation so drivers can override them (e.g for Pimax 8KX) – this will require hmd manufacturers to adjust once the SDK is updated; in the meantime users can always manually adjust these values in Settings.
  • Fixed sporadic cases of interstitial screens not working correctly in Half-Life: Alyx.
  • Fixed vrmonitor:// URLs not working for certain debug commands (https://github.com/ValveSoftware/openvr/issues/1453)
  • Fixed depth submission from apps that use side-by-side rendering.


Oculus:
  • Fixed jittery head pose tracking issue.