1. SteamVR
  2. News
  3. SteamVR Beta Updated - 1.22.1

SteamVR Beta Updated - 1.22.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug in the input binding UI that would prevent users from toggling to a custom binding if the application did not have default bindings.
  • The input binding UI’s ‘Show Bindings on Controller’ button no longer appears if no binding is loaded.
  • Match overlay control bar width to width of Desktop/Window Views when docked on the dashboard.


OpenXR:
  • Prioritize use of Oculus Touch-style bindings if no bindings were provided for the active controller and khr_simple_controller bindings were provided.
  • Set the universeid of currently tracked lighthouse devices on a per device basis - this helps ensure that the active hmd's universeid is used in a multi-tracking system config (i.e. setting "activateMultipleDrivers": true in vrsettings).
  • Enable “Handheld” role for trackers. Assigning either “Left Hand”, “Right Hand” or “Any Hand” in the SteamVR > Devices > Manage Trackers will map to this “Handheld” role in OpenXR.
  • Fix for issue with trackers not using subaction paths for actionspaces.