1. SteamVR
  2. News

SteamVR News

SteamVR Beta Updated - 1.26.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug that caused low framerates with 3rd party headsets while using AMD graphics cards if hardware was unplugged/replugged after session start.
  • Added new tracker roles: Wrist (L/R), Ankle (L/R)
  • Added ‘autoremapping’ to the Automatic Rebinding files to simplify component remapping.


OpenXR:
  • Implemented XR_HTC_vive_wrist_tracker_interaction extension
  • Conformance test fixes (properly validate valid but unsupported view config type checks, correctly recognize negative xrTime input)



This beta has known issues on Linux.

SteamVR Hotfix 1.25.8

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed the new Steam Beta client showing "SteamVR Error: Not Initialized (109)"
  • Fixed Steam's Big Picture overlay not showing up when using the latest Steam Beta client.


SteamVR Home:
  • Made five finger hands default for controllers/gloves with finger tracking. This change was originally shipped in May 2022, then accidentally un-shipped in March 2023, now being un-un-shipped.

SteamVR Beta Updated - 1.26.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Dashboard recenter button now recenters both seated and standing universes, instead of just the current universe of the scene application.
  • Fixed a bug that caused audio devices with emojis in the name to break the settings UI.


OpenVR:
  • Fixed a bug where calling ResetZeroPose on the seated universe in a standing universe app would reset the standing universe to its original setup position.
  • Fixed a bug where calling ResetZeroPose on the standing universe in a seated universe app would move the origin of the standing universe to the hmd position.


OpenXR:
  • The recenter button now affects OpenXR applications.
  • The XrReferenceSpaceChangePending event is now sent when the playspace is recentered.
  • OpenXR applications that use XR_REFERENCE_SPACE_TYPE_STAGE when calling xrLocateViews will immediately switch to using the same chaperone visiblity rules as OpenVR standing experiences, where the chaperone will appear when the hmd or controllers get close to the origin.
  • OpenXR applications that use only XR_REFERENCE_SPACE_TYPE_LOCAL for longer than 3 seconds when calling xrLocateViews will use the same chaperone visibility rules as OpenVR seated experiences, and the chaperone won't display while the user is within a 1m radius of the origin.
  • The runtimeVersion instance property is now set to the current SteamVR version.
  • Re-enabled instance creation even if there is no active hmd available.
  • Fixed crash on some Unity games when there is no active hmd available.


This beta has known issues on Linux.


SteamVR Beta Updated - 1.26.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

In this update we're building off our existing controller compatibility features to make more games instantly accessible to more controllers with automatic rebinding. In version 1.24 we introduced Compatibility Mode, which allows players to set up a binding that lets a controller mimic one that the game is expecting. Now, when a game is missing a binding for your controller, SteamVR will automatically create a new binding, configure it based on a more common controller, and set it to simulate that controller type. Controller driver developers can specify a list of different controllers they want to be able to use bindings from as well as directions on how to remap from one controller to another. For example, if a game has only set up bindings for Oculus Touch controllers but you're using Windows Mixed Reality controllers, SteamVR will remap actions using the trigger-style grip of the Oculus Touch to the button style grip of the WMR controller. If a developer does decide to create a native binding for your controller, SteamVR will switch to that as soon as its available. This feature will work for all titles using OpenXR and SteamVR Input.

To kickstart this endeavor we've created a number of default remappings for popular controller types. Driver developers can override these as they see fit. New controllers can also use this feature to get instant compatibility with the majority of the SteamVR catalog with no additional game developer work needed.

While native support and explicit bindings will always be superior, having this compatibility layer will smooth releases and lighten the load on game developers and controller manufacturers alike. Controller driver developers can get more information on creating a rebinding file at this documentation page.

SteamVR:
  • A handle has been added to the dashboard, allowing it to be positioned in space. The position is reset whenever it is summoned.
  • Added automatic rebinding for controllers without native bindings. For SteamVR Input and OpenXR games we will attempt to rebind to a supported controller type.


OpenXR:
  • The dedicated OpenXR settings tab has been re-enabled. The buttons in this tab currently bring up the UAC prompt, which cannot be clicked in VR. This tab has the ability to manually enable and disable implicit OpenXR api layers on Windows.

SteamVR Hotfix 1.25.7

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Compositor:
  • Fix for horizontal black lines when using an Nvidia graphics card. This only applies to headsets which use SteamVR's native compositor (e.g. Vive, Index, not Quest or WMR).