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SteamVR Beta Updated - 1.25.7

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Compositor:
  • Potential fix for horizontal black lines when using an Nvidia graphics card. This only applies to headsets which use SteamVR's native compositor (e.g. Vive, Index, not Quest or WMR). If you were experiencing this issue, please report whether this fixes the issue for you or not in this thread. To get this build if not already opted into the beta branch, right click on SteamVR in your Steam Library (under Tools) select Properties, Betas, and select "beta" from the drop-down. After launching SteamVR, verify the version number reports 1.25.7.

SteamVR Hotfix 1.25.6

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Temporarily reverted behavior where an application could create an OpenXR instance without a headset as some games were crashing. The new behavior will be put back in beta for testing by game devs.
  • Fixed an issue with action set priorities where some action sets would incorrectly override others.
  • Fixed a bug with the binding UI where some bindings wouldn't display correctly.

Introducing SteamVR 1.25

Update Highlights


Today’s update includes a few minor feature additions and a variety of bug fixes, particularly in OpenXR. We continue to focus on OpenXR as our preferred API for new games and applications. These improvements will help stabilize SteamVR and ease the release of some of our upcoming changes and new features.

SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features. To report a bug, please use our Bug Reports subforum, here. Guidelines for how to provide an effective bug report are pinned at the top of that subforum.

Full Update Notes


SteamVR:
  • Fix for crash where GPU would hang due to excessive bus usage.
  • Added a setting in the video tab to turn GPU bus monitoring on/off. Enabling bus monitoring may cause hitches on some systems. When enabled, the mini-performance graph will show bus percent usage when above 3% (currently Nvidia only). Bus usage measures memory transfer between the GPU and the rest of the system. The highest usage is usually during loading. If the GPU runs out of video memory and the OS starts paging critical resources to system memory, then there can be catastrophic performance loss. The easiest fix is typically to reduce your recommended render target resolution in SteamVR settings, or reduce max texture resolutions in the application’s settings.
  • Fixed missing font for many dashboard elements.
  • Fixed hitching issue for 40-series Nvidia cards.


OpenXR:
  • Fixed an issue for DX12 apps that use multiple swap chains per frame.
  • Fixed an issue with xrStopHapticFeedback having no effect on HTC Vive controllers.
  • Updated OpenGL supported depth format. Removed GL_DEPTH_COMPONENT32 and added GL_DEPTH_COMPONENT32F for wider driver compatibility.
  • Fixed an issue where multi-session applications would get old time information on the first frame of sessions after the first session.
  • Implemented XR_EXT_active_action_set_priority.
  • Fixed some issues with automapping Oculus Touch bindings to other controllers when no other bindings were suggested.
  • Enabled Visibility Mask for Oculus/Meta devices.
  • Fixed a bug with visibility mask vertex direction and related two-call idiom behavior.
  • Fixed some haptic issues, including pre-set minimum duration, to resolve issue with Vive Wands not responding to xrStopHapticFeedback.
  • Allow an OpenXR instance to be created even if there's no headset connected and the headless extension isn't enabled. This allows applications and tools to probe the SteamVR runtime for system information.
  • Provide better logging of errors when multiple application connections are attempted (e.g. multiple OpenXR instances, combination of an OpenVR scene app instance and an OpenXR instance).

SteamVR Beta Updated - 1.25.5

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Updated localization

SteamVR Beta Updated - 1.25.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Compositor:
  • Fixed timing issue for 40-series Nvidia cards.


OpenXR:
  • Fixed a memory leak when using OpenXR with DX12.
  • New dedicated OpenXR settings tab and ability to manually enable and disable implicit openxr api layers.
  • Allow an OpenXR instance to be created even if there's no headset connected and the headless extension isn't enabled. This allows applications and tools to probe the SteamVR runtime for system information.
  • Provide better logging of errors when multiple application connections are attempted (e.g. multiple OpenXR instances, combination of an OpenVR scene app instance and an OpenXR instance).