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SteamVR News

SteamVR Beta Updated - 2.12.8

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.[/p][p]

SteamVR: [/p]
  • [p]Fixed some scenarios where the keyboard didn't work in the Binding UI.[/p]
  • [p]Fixed an issue with modified bindings not working while Steam was offline. [/p][p][/p]
[p]Steam Link: [/p]
  • [p]Fixed some minor performances hitches. [/p]
  • [p]Resolved multiple crashes.[/p][p][/p]
[p]OpenXR: [/p]
  • [p]Fix xrCreateActionSpace returning XR_ERROR_PATH_UNSUPPORTED when using Vive trackers[/p]

SteamVR Beta Updated - 2.12.7

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR: [/p]
  • [p]Bindings can now have "Controller Offsets" (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual "Pose Offsets" which will apply only to the specific pose you've selected. [/p]

SteamVR Beta Updated - 2.12.6

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix IVRIPCResourceManagerClient_002 not working on Linux.
OpenXR:
  • Fix SteamVR not returning XR_ERROR_EXTENSION_NOT_PRESENT when an OpenXR layer requests an unavailable extension.

SteamVR Beta Updated - 2.12.5

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.[/p][p]

SteamVR:[/p]
  • [p]Fix controller SVGs not rendering in the controller test UI.[/p][p][/p]
[p]Linux:[/p][p]OpenXR: [/p]
  • [p]Return more realistic joint radii in xrLocateHandJointsEXT.[/p]
  • [p]Fix render model UUIDs not generating correctly on Linux. [/p]
[p]



[/p]

SteamVR Beta Updated - 2.12.4

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.[/p][p]

SteamVR:[/p]
  • [p]Pose offsets in the Binding UI currently only work for SteamVR Input and OpenXR titles. Offsets for legacy titles will have no effect. [/p]
  • [p]Fixed some UI bugs with pose offsets.[/p]
  • [p]Fixed a bug with bindings that caused returnBindingsWith* options to be ignored.[/p][p][/p]
[p]Steam Link:[/p]
  • [p]Prop_ModelNumber_String is now set per-hmd, instead of defaulting to Quest 2[/p][p][/p]
[p]OpenXR: [/p]
  • [p]Fixed a bug where certain poses would not show up in the Binding UI when simulating controllers.[/p]
[p]



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