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SteamVR News

SteamVR Beta Updated - 1.22.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug in the input binding UI that would prevent users from toggling to a custom binding if the application did not have default bindings.
  • The input binding UI’s ‘Show Bindings on Controller’ button no longer appears if no binding is loaded.
  • Match overlay control bar width to width of Desktop/Window Views when docked on the dashboard.


OpenXR:
  • Prioritize use of Oculus Touch-style bindings if no bindings were provided for the active controller and khr_simple_controller bindings were provided.
  • Set the universeid of currently tracked lighthouse devices on a per device basis - this helps ensure that the active hmd's universeid is used in a multi-tracking system config (i.e. setting "activateMultipleDrivers": true in vrsettings).
  • Enable “Handheld” role for trackers. Assigning either “Left Hand”, “Right Hand” or “Any Hand” in the SteamVR > Devices > Manage Trackers will map to this “Handheld” role in OpenXR.
  • Fix for issue with trackers not using subaction paths for actionspaces.

SteamVR Hotfix 1.21.12

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed an issue with the 'Pause VR when headset is idle' setting that caused the UI toggle to be ignored.

SteamVR Beta Updated - 1.21.12

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed an issue with the 'Pause VR when headset is idle' setting that caused the UI toggle to be ignored.

SteamVR Hotfix 1.21.11

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Fix for third party dashboard applications, and other applications that monitor scene application changed events.
  • Fix for WinRT display crash on initialization.


OpenXR:
  • Ensure OpenXR apps respond to the "Pause VR when headset is idle" setting (SteamVR Settings > Video). Disabling this setting will allow OpenXR apps to continue rendering and receive input even if the HMD is not worn or is Idle.

SteamVR Beta Updated - 1.21.11

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fix for third party dashboard applications, and other applications that monitor scene application changed events.


OpenXR:
  • Ensure OpenXR apps respond to the "Pause VR when headset is idle" setting (SteamVR Settings > Video). Disabling this setting will allow OpenXR apps to continue rendering and receive input even if the HMD is not worn or is Idle.


If you are experiencing a serious issue with the 1.21 release that was not present in the 1.20 release, you can help us by submitting a system report that shows both circumstances. To do this:

  1. Do whatever is necessary to hit your bug with version 1.21.
  2. Switch to version 1.20 and do all the same things you did in step 1 (which shouldn't hit a bug this time).
  3. Close your game and create a system report.
  4. Upload the system report to your file host of choice, create a new post on our SteamVR Bug Report forum, and include the link to your system report.


Our guidelines for how to report a bug are available here. If you prefer not to post your system report publicly, you can submit a support ticket through our normal facilities and attach the system report to that ticket, then just mention in your post on the SteamVR Bug Report forum that you submitted a ticket and we can find it in the back end.

You can switch between versions by right clicking on 'SteamVR' in your Steam library, then Properties > BETAS > and selecting the version "v1.20.4public". You can create a system report by pressing the system button on the SteamVR window on your desktop (this button looks like three lines, or a 'hamburger'), clicking 'Create a system report', and then saving it to a file.

The 1.20.4 release will only be available for a limited time.