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SteamVR News

SteamVR Beta Updated - 1.22.5

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fix for Win11 multimedia timer resolution issue that was causing pink frame spikes on some systems. Special thanks to Miguel Caballero for helping track this down!

SteamVR Beta Updated - 1.22.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed scaling issue on some overlays, including the controller binding UI.
OpenXR:
  • Fix regression on thumbstick input for controllers that have a "joystick" OpenVR equivalent path instead of "thumbstick".


SteamVR Beta Updated - 1.22.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a regression that caused VRChat to crash on launch.


OpenXR:
  • XR_FB_display_refresh_rate's EnumerateDisplayRefreshRatesFB now returns XR_SUCCESS when called to query the required buffer size.

SteamVR Beta Updated - 1.22.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Removed aberrant horizontal line in Alyx interstitials.
  • vrpathreg has new commands and behaviors to make it easier for developers to manipulate driver registration.


OpenXR:
  • Implemented XR_FB_display_refresh_rate extension.

SteamVR Beta Updated - 1.22.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug in the input binding UI that would prevent users from toggling to a custom binding if the application did not have default bindings.
  • The input binding UI’s ‘Show Bindings on Controller’ button no longer appears if no binding is loaded.
  • Match overlay control bar width to width of Desktop/Window Views when docked on the dashboard.


OpenXR:
  • Prioritize use of Oculus Touch-style bindings if no bindings were provided for the active controller and khr_simple_controller bindings were provided.
  • Set the universeid of currently tracked lighthouse devices on a per device basis - this helps ensure that the active hmd's universeid is used in a multi-tracking system config (i.e. setting "activateMultipleDrivers": true in vrsettings).
  • Enable “Handheld” role for trackers. Assigning either “Left Hand”, “Right Hand” or “Any Hand” in the SteamVR > Devices > Manage Trackers will map to this “Handheld” role in OpenXR.
  • Fix for issue with trackers not using subaction paths for actionspaces.