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SteamVR News

SteamVR Beta Updated - 1.18.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Oculus:
  • Increased robustness of error handling for Quest2 over both wired and air link. Connection loss to the HMD is now survivable in many cases.
  • Changed trigger and grip inputs to use raw values instead of filtered values. This should improve the behavior of rapid trigger pulls.


OpenXR:
  • Fixed left thumbstick axis input for HP Reverb G2 controllers


SteamVR Hotfix 1.17.16

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Fix for motion smoothing “ghosting” introduced in v1.17.8 in applications that use a very small nearZ value for rendering (e.g. Project Cars 3).
  • Fixed issue that caused app settings to occasionally be lost when the app starts. See here for more details.


OpenXR:
  • Default frequency for controller haptics set to 200 to help ensure consistency with other runtimes.


HTC Vive Pro 2
  • Enabled the HTC Vive Pro 2 camera

SteamVR Beta Updated - 1.17.16

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed failed SteamVR startup issue that a few users have seen.

SteamVR Beta Updated - 1.17.15

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fix for motion smoothing “ghosting” introduced in v1.17.8 in applications that use a very small nearZ value for rendering (e.g. Project Cars 3).


OpenXR:
  • Default frequency for controller haptics set to 200 to help ensure consistency with other runtimes.

SteamVR Beta Updated - 1.17.14

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed issue that caused app settings to occasionally be lost when the app starts. See here for more details.