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SteamVR News

SteamVR Beta Updated - 1.14.8

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • driver_lighthouse compatibility improvements on CPUs without SSSE3 support.

SteamVR Beta Updated - 1.14.7

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Updated localizations.
  • Improved driver_lighthouse compatibility on some CPUs without SSE4.1 support.

SteamVR Beta Updated - 1.14.6

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR Input:
  • Added Windows Mixed Reality Controller to the list of controller types that can be simulated for legacy applications.

SteamVR Beta Updated - 1.14.5

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Silenced log spam about "BGetInputOptionString" that was introduced in 1.14.4.
  • Room View 3D processing now pauses when the camera is inactive.

SteamVR Beta Updated - 1.14.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR Input:
  • Further improved simulated controller types to include the headset tracking system. Some games look at this to decide what kind of controllers are likely present.
  • Delayed game startup long enough to read the input config so that the game's first attempt to read information about attached devices will include simulated controller types. Some games only read this information once and fail to notice if the information changes later.