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SteamVR News

SteamVR Beta Updated - 1.7.13

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Updated localized text for recent text additions across many languages.
  • Further refinement to throttling logic for CPU bound apps and low end GPUs.
  • Fix for frame timing reporting gaps on some AMD GPUs.


Oculus:
  • When the Oculus runtime returns one of its library load errors (ovrError_LibLoad, ovrError_LibSymbols, or ovrError_LibPath) and we know the HMD is present and the service is running, attempt to fix the PATH and try ovr_Initialize again. This is the case that results in SteamVR error 1114 (which currently suggests a re-install of Oculus SW or a reboot to fix PATH issues). Known causes of this PATH issue: Users manually placing Steam first in their path (possibly combined with putting unknown “fix” DLLs into the Steam folder), users who have the Oculus runtime installed but not in their path, and users launching VR from third party tools (like Unity Editor) which completely replace the path prior to launch.





SteamVR Beta Updated - 1.7.12

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Fixed “show controls” UI breaking when switching to another action set in certain titles. Notably, this affected “On Foot” in No Man’s Sky.
  • Fixed a frame timing bug that was introduced in 1.7.11 while fixing a different frame timing bug introduced in 1.7.10.
  • Docked headset view adds 'dismiss' option


Oculus:
  • Added more detailed log information for error 1114 (failure to find the Oculus runtime). If you are seeing this error, please let us know in the bug report forum (linked above).


Index HMD Firmware:
  • Firmware update: fixed regression in audio jack functionality, introduced in 1.7.10.
  • Increase allowed range of column correction (Display Settings -> Advanced)




SteamVR Beta Updated - 1.7.11

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Home
  • Fixed default home addon stats.


SteamVR Input
  • Fixed unsafe conditions for games that call GetDigitalActionData and GetAnalogActionData from multiple threads.


SteamVR
  • Removed gap between docked Headset View and the monitor window.


Index HMD
  • Increase allowed range of column correction (Display Settings -> Advanced)

SteamVR Beta Updated - 1.7.10

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Compositor
  • Improved throttling logic when motion smoothing is enabled. Previously, throttling and prediction were locked together when motion smoothing is enabled. Last week throttling was temporarily disabled for cpu bound applications to help with No Man’s Sky, but made some other experiences worse (e.g. DCS World). This update allows throttling to back off of the prediction level based on the current average gpu performance. A typical example is when an app can render at half-rate (i.e. each rendered frame takes more than a single frame to finish, but less than two), but spends an extra frame on the cpu performing the draw calls, etc. This makes each of those frames a total of three frame latent, but can still deliver a new frame every other vsync interval. Note: This only applies to Lighthouse based hmds (e.g. Vive, Index) since most other headsets (e.g. Rift, WMR) use their own compositor and associated logic for throttling and prediction.


Gamepad
  • Reduce default loadPriority of the Valve-supplied gamepad driver so that it loads after most VR drivers. This is to favor VR drivers in the case where both drivers want to load gamepad related DLLs and there are version conflicts.



Index HMD
  • Added brightness control, set in-headset under Display Settings (firmware update required)
  • Enabled column correction to mitigate vertical "screendoor" (firmware update required). Column correction is only active during SteamVR [beta] usage. Controls are available in-headset, under Display Settings -> Advanced.


Oculus
  • Added support for importing standing-only guardian setups. This fixes the issue where running guardian setup to set the floor level but skipping the room bounds step was resulting in the headset being stuck in the floor in SteamVR.


SteamVR Beta Updated - 1.7.9

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fix for a minor set of Index’s Bluetooth initialization errors locking out one of the two Index HMD radios. This caused connectivity issues on one of the controllers.
  • Fixed an issue that could cause room setup to automatically launch for drivers that provide their own chaperone bounds. This should fix Oculus users who were being prompted to run room setup after reboot.


Index Controller:
  • Changed default index controller binding for keyboard to move Shift and Symbols to the A buttons, and analog tracking to the thumbsticks+triggers.