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SteamVR News

SteamVR Beta Updated - 1.26.5

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug causing the dashboard to not display on Linux.
  • Fixed a bug causing localizations in the binding UI to always display English for a controller's inputs.

SteamVR Beta Updated - 1.26.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Rolled back the previous change that allowed the standing chaperone recenter to be persisted between sessions. This had compatibility issues with 3rd party drivers and useful community tools.
  • Fixed an IPC bug on Linux.
  • Display an error message when trying to modify input bindings but an application's actions can't be read.

SteamVR Beta Updated - 1.26.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug that caused low framerates with 3rd party headsets while using AMD graphics cards if hardware was unplugged/replugged after session start.
  • Added new tracker roles: Wrist (L/R), Ankle (L/R)
  • Added ‘autoremapping’ to the Automatic Rebinding files to simplify component remapping.


OpenXR:
  • Implemented XR_HTC_vive_wrist_tracker_interaction extension
  • Conformance test fixes (properly validate valid but unsupported view config type checks, correctly recognize negative xrTime input)



This beta has known issues on Linux.

SteamVR Hotfix 1.25.8

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed the new Steam Beta client showing "SteamVR Error: Not Initialized (109)"
  • Fixed Steam's Big Picture overlay not showing up when using the latest Steam Beta client.


SteamVR Home:
  • Made five finger hands default for controllers/gloves with finger tracking. This change was originally shipped in May 2022, then accidentally un-shipped in March 2023, now being un-un-shipped.

SteamVR Beta Updated - 1.26.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Dashboard recenter button now recenters both seated and standing universes, instead of just the current universe of the scene application.
  • Fixed a bug that caused audio devices with emojis in the name to break the settings UI.


OpenVR:
  • Fixed a bug where calling ResetZeroPose on the seated universe in a standing universe app would reset the standing universe to its original setup position.
  • Fixed a bug where calling ResetZeroPose on the standing universe in a seated universe app would move the origin of the standing universe to the hmd position.


OpenXR:
  • The recenter button now affects OpenXR applications.
  • The XrReferenceSpaceChangePending event is now sent when the playspace is recentered.
  • OpenXR applications that use XR_REFERENCE_SPACE_TYPE_STAGE when calling xrLocateViews will immediately switch to using the same chaperone visiblity rules as OpenVR standing experiences, where the chaperone will appear when the hmd or controllers get close to the origin.
  • OpenXR applications that use only XR_REFERENCE_SPACE_TYPE_LOCAL for longer than 3 seconds when calling xrLocateViews will use the same chaperone visibility rules as OpenVR seated experiences, and the chaperone won't display while the user is within a 1m radius of the origin.
  • The runtimeVersion instance property is now set to the current SteamVR version.
  • Re-enabled instance creation even if there is no active hmd available.
  • Fixed crash on some Unity games when there is no active hmd available.


This beta has known issues on Linux.