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SteamVR News

SteamVR Beta Updated - 1.22.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a regression that caused VRChat to crash on launch.


OpenXR:
  • XR_FB_display_refresh_rate's EnumerateDisplayRefreshRatesFB now returns XR_SUCCESS when called to query the required buffer size.

SteamVR Beta Updated - 1.22.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Removed aberrant horizontal line in Alyx interstitials.
  • vrpathreg has new commands and behaviors to make it easier for developers to manipulate driver registration.


OpenXR:
  • Implemented XR_FB_display_refresh_rate extension.

SteamVR Beta Updated - 1.22.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a bug in the input binding UI that would prevent users from toggling to a custom binding if the application did not have default bindings.
  • The input binding UI’s ‘Show Bindings on Controller’ button no longer appears if no binding is loaded.
  • Match overlay control bar width to width of Desktop/Window Views when docked on the dashboard.


OpenXR:
  • Prioritize use of Oculus Touch-style bindings if no bindings were provided for the active controller and khr_simple_controller bindings were provided.
  • Set the universeid of currently tracked lighthouse devices on a per device basis - this helps ensure that the active hmd's universeid is used in a multi-tracking system config (i.e. setting "activateMultipleDrivers": true in vrsettings).
  • Enable “Handheld” role for trackers. Assigning either “Left Hand”, “Right Hand” or “Any Hand” in the SteamVR > Devices > Manage Trackers will map to this “Handheld” role in OpenXR.
  • Fix for issue with trackers not using subaction paths for actionspaces.

SteamVR Hotfix 1.21.12

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed an issue with the 'Pause VR when headset is idle' setting that caused the UI toggle to be ignored.

SteamVR Beta Updated - 1.21.12

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed an issue with the 'Pause VR when headset is idle' setting that caused the UI toggle to be ignored.