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SteamVR News

SteamVR Beta Updated - 1.8.17

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Removed some unnecessary radio operations with Vive and Base Station 1.0 causing radio connection issues.
  • Fixed issue with dashboard controls not rendering in some laptop Optimus configurations.
  • Improved logging during framerate selection


SteamVR Dashboard:
  • Added bindings to control the laser mouse with the gamepad and point with the HMD. The defaults are left click on right trigger, back on B, and home on X. Bring up the dashboard on a gamepad with a long press on the back button. The gamepad can also now switch the laser mouse back and forth with tracked controllers.

SteamVR Beta Updated - 1.8.16

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed localized time presentation in the dashboard.
  • Fixed "Waking base stations..." overlay not appearing in headset while starting with power management enabled.
  • Fixed some cases where the "Now Playing..." title card would appear in an incorrect location.


SteamVR Input:




SteamVR Beta Updated - 1.8.15

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Custom skydomes / background settings are obeyed during "Now Loading" transitions, if specified.
  • Better aspect ratio handling for "Now Playing" transition UI


SteamVR Home:
  • Fixed loading recent app icons when image path is on disk (e.g. apps loaded via Revive).


SteamVR Input:
  • The Grab filter for Index Controllers can be tuned to use either proximity or force to initiate the grab and to release the grab. Both modes can be mixed, enabling bindings that require a squeeze to grab but only a light touch to maintain the grab.
  • Fixed bindings for some apps (notably those running under Revive) complaining about outdated bindings. If you see this message, you can fix it by entering the configuration editor and saving again so it has the right version.


SteamVR Beta Updated - 1.8.14

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed SteamVR starting and stopping constantly for WinMR users.
  • Fixed Screenshot Manager not properly displaying SteamVR Home screenshots.
  • Compositor fades to grid sooner, when an exiting app stops submitting frames
  • Fix for side-by-side overlays with flipped eyes. https://github.com/ValveSoftware/openvr/issues/380



SteamVR Beta Updated - 1.8.13

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Updated system screenshot computation method (removes sliver of hidden area mesh on Vive Pro screenshots).
  • Fixed performance regression when dashboard is visible.
  • Improved reliability for showing and hiding "Now Playing" user interface (eg, Project Cars 2)


SteamVR Input:
  • Fixed saving bindings for apps that use system.generated app keys. That’s most apps while they’re in development, and some other apps that don’t come from Steam or another store.
  • Changed the binding UI Export button (which is enabled by turning on input debugging in settings) to always appear instead of only appearing for legacy apps.


Linux:
  • Fixed using 100% of one CPU core on recent Nvidia drivers.
  • Fixed missing thumbnails in the dashboard.