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The Binding of Isaac: Rebirth News

Welcome back to the Isaac Online Alpha!



Welcome back to the Isaac Online BetaAlpha! We have some bug fixes and game improvements ready for you all!

As mentioned last time, this is a Beta Alpha, so not all planned features and game modes are available right now. We also STRONGLY RECOMMEND that all players participating in the Beta Alpha make backup copies of your save data files in a safe folder. For those who have made backups but lost their progress marks, the steps to get your back is at the end of this post.

BUG REPORTING

Where to report bugs: [email protected]
Subject line: #IsaacOnlineBeta 1.9.5

DO NOT EMAIL ANY OTHER EMAIL ADDRESS. WE WON'T SEE THOSE REPORTS. You can message me on twitter, but send bug ports to the email above with the subject above please

Include the version number in your subject line, in the exact format listed above. This is very important for us to filter and keep track of the most current issues. The version number can be found on the title screen, main menu, online menu, lobby screen and in-game pause menu. It's everywhere now :)

If you encounter a crash, your crash log files are extremely helpful for us to diagnose the issue. Here's where to find them.

In a file explorer window, navigate to Documents>My Games>Binding of Isaac Repentance>crash_dumps

There are 2 files for each crash, A DMP file and a TXT file. Attach both of these to your email and our developer wizards will be very happy."



CHANGELOG

v1.9.5
- Mom's bed now revives all players
- Online Matches Hard Mode online

Fixes
- Pedestal item functionality
- Book of Virtues + Mr. Me! wisps killing themselves on cooldown doors
- Easter egg menu
- Player off-screen indicators would sometimes display the wrong character
- Desync if a player paused while a fullscreen overlay (ex. rainbow poop) was going
- Aimed attacks (ex. Marked, Ludovico, etc.) could slightly move the camera of other players
- Players revived after special bosses (ex. Mother)
- Lilith ghost baby from shooting
- Wisps staying around after player dies
- Lockup in text chat under specific conditions



ONLINE BETA OPT-IN




Are you ready for round 2? Here's how to start playing online:
Step 1: Have The Binding of Isaac: Repentance installed in your Steam Library
Step 2: right-click on the title in your library and select Properties
Step 3: go to the Betas tab and type the beta key [insert beta key] into the Private Betas box and click Check Code.
Step 4: Click the button that will appear that says "Opt in to [beta branch name]. You should then also see [beta branch name] in the Betas Participation box in that same tab.

Following this, your game should update, and the next time you launch it you should see "Online Beta" at the title screen, and the "Online" option at the main menu.
To return to the standard release version of Repentance, simply open the Betas tab again and set the Betas Participation tab to "None".

Be sure to use the new password: theyvegonetoplaid

Keep reading if you need help with other stuff! See you online XOXO.



Lost Completion Marks
Here are the steps that should help in restoring your missing Completion Marks, if this issue has affected you.
Step 1: Have your save file backups handy! Hopefully you heeded our advice in the Online Beta announcement post to make save file backups before joining the Beta, because without them, this method will not work.

Step 2: In your Steam library, right click on The Binding of Isaac and open the ‘Properties’ window

Step 3: On the ‘General’ Properties tab, click on the ‘Steam Cloud’ switch to temporarily disable the Steam Cloud function.

Step 4: Open the folder where your active Binding of Isaac save files are kept. Take the backup save file you want to use, and copy it into this folder. Rename this file “persistentgamedata1.dat” for it to take the place of your slot 1 save. For save slots 2 and 3, copy backup saves to this folder and rename them “persistentgamedata2.dat” and “persistentgamedata3.dat”, respectively.

Step 5: Next, launch the game. At the save file select screen, you should now see your backup save files restored, and when you go to the character select screen, you should see your Completion Marks restored as well.

Step 6: Close the game, then open the ‘Properties” window again, and click the Steam Cloud switch again to turn the Steam Cloud function back on.

Step 7: Launch the game again. Steam should notify you that the Steam Cloud files and local files do not match, and will prompt you to proceed with either the local files or the cloud files. Choose ‘local files’, and the backup saves you just copied will overwrite the Steam Cloud files.

From there, the game should again function normally, with your Completion Marks restored.



The Binding of Isaac: Repentance Online Beta!



It is me, your amigo, Tyrone

Hello and welcome to the Binding of Isaac Online Beta!

The Nicalis team has been hard at work getting Online working for your favorite game. This beta program is for anyone who owns Repentance on Windows+Steam. This free update allows you to play the game in co-op multiplayer mode online, with friends and/or other players online.

I want to go over some details regarding the Online Beta here. This will be a longer post, but I'm hoping you make the time to read it as it will be useful for your experience.

SAVE BACKUP
Before you start, please keep in mind that this is a Beta, and not all features may be available right away. We also STRONGLY RECOMMEND that all players participating in the Beta make backup copies of your save data files in a safe folder, in the event of any bugs that could cause you to lose hard-earned progress.



BETA SCHEDULE
The team will continue to work towards a release candidate into the future. That said, the beta will generally be available two weeks out of each month and offline the other two weeks. The Nicalis team will work on fixes and improvements from feedback and bug reports during the Beta. So please send whatever you can find :)

A new opt-in password will be posted here or on my Twitter account, X, whatever you wan to call it, around the end of each month for the subsequent version. This cycle will repeat until we feel online mode is ready for its official release, near the end of 2024.

BUG REPORTING
This is VERY IMPORTANT and I can't stress how much we would love your help to make the online experience better for everyone.

Where to report bugs: [email protected]
Subject line: #IsaacOnlineBeta 1.9.1



The subject is very specific for filtering, to ensure it gets seen and properly flagged by the Nicalis development team.
- Do not add any spaces between words in the hashtag.
- Do not change any format of the subject line, such as removing the hashtag
- Do not create your own subject line

For example:

Yes: #IsaacOnlineBeta 1.9.1
NO: #Isaaac Online Beta1.9.1, #IsaacOnline Beta, #OnlineBeta, #BetaIsaac, I found a bug in Isaac

We need the exact string in quotes "#IsaacOnlineBeta 1.9.1" (without the quotes). The only thing that will change for your subject line with future updates will be the version number.

BUG DETAILS
OK, so your game crashed, desynced or something else—describe the issue as thoroughly as you can, and include the seed number if possible. Including links to videos or screenshots of your bug can also be very helpful to us. Please DO NOT attach large files as they'll get filtered and deleted.

As a reminder, this mode is in beta and bug encounters are expected, so we highly recommend making copies of your save data files in a safe backup folder. Details about this at the top of this post, in case you missed it

We know most of you are not professional testers and that's OK :) but the more info you can provide in your bug reports, the quicker we can fix bugs in online mode. Here are some example bug reports:

Great!:
game crashed on Caves 2 when picking up Breakfast item after beating the boss
boss was Peep
seed was XYZW-0123
3 players: Isaac, Azazel, and ???. Isaac and Azazel were in for entire match, ??? joined on Basement 2
happened immediately after pickup animation finished
log file and save data are attached

Good:
game crashed on Caves 2 when picking up an item
3 players: Isaac, Azazel, and ???
happened after the pickup animation finished

Bad:
game crashed

In these three examples, the last one "bad" is completely unusable as a bug report. We can't do anything to fix it without more details.

PLAYABLE MODES
For the initial beta release, Normal mode will be available to play in Online Beta mode. We plan to make more game modes available in 2024.

ACHIEVEMENTS AND UNLOCKS IN ONLINE
Achievements will still be available in Online Beta, with some caveats. Players who join a match already in progress will not earn achievements for that run. A special icon will appear to let you know that you will not receive achievements for the current run.

COMPLETION MARKS
Completion marks will be available in Online Beta, but these ones will not cross over with the ones that appear on your singleplayer character select screen. Online multiplayer will have its own separate collection of completion marks! Similar to achievements, players who join a match in progress will not earn completion marks for that run.

UI UPDATES
We've made UI and HUD changes for online. Several options have been added to the Options Menu to make this UI more customizable, including making the display HUD for your co-op partners' health meters and pocket items more compact, more minimal, or even hidden if you prefer.

VERSION COMPATIBILITY
The Online Beta is being developed for The Binding of Isaac: Repentance, and will not be available for past versions (Rebirth, Afterbirth, Afterbirth+) ever.

This update does not include new content such as additional new items, characters, etc.
However, the Online Multiplayer does have a few updated game mechanics to improve the fun of playing Isaac in co-op mode.


ONLINE BETA OPT-IN
With all that out of the way, how do you play?



Step 1: Have The Binding of Isaac: Repentance installed in your Steam Library
Step 2: right-click on the title in your library and select Properties
Step 3: go to the Betas tab and type the beta key into the Private Betas box and click Check Code.
Step 4: Click the button that will appear that says "Opt in to [beta branch name]. You should then also see [beta branch name] in the Betas Participation box in that same tab.



Following this, your game should update, and the next time you launch it you should see a prompt that you will have to read and accept, then you'll see "Online Beta" at the title screen, and the "Online" option at the main menu.
To return to the standard release version of Repentance, simply open the Betas tab again and set the Betas Participation tab to "None".

That's it! I think? Oh yes, you need the password don't you? combthedesert

Repentance 1.7.9b

Changes
- The Cantripped! challenge now only spawns active item cards, item cards can be swapped out when picking up new cards when all card slots are already full
- Tainted Cain now has the same starting stats as Cain (increased damage and reduced range)
- Salvaging Tainted Cain's active item no longer spawns special drops in special rooms (such as secret rooms)
- The fire aura granted by Breath of Life + Judas' Birthright no longer destroys projectiles
- Adjusted the active to passive item ratio from TMTRAINER from 1/2 to 1/4
- Glitch items can no longer destroy Cathedral light beams, ending chests and challenge trophies
- Enemies respawned by the D7 no longer drop loot when killed if they were champions and no longer grant score in daily runs
- Great Gideon's crawlspace no longer appears in the Ascent (as it crashed the game when entered)
- Expansion Pack can no longer trigger the Glowing Hourglass
- Items in the Death Certificate area now spawn as "option" items similarly to items in Boss Rush and Angel rooms - the player is automatically returned to the main floor whenever picking up an item would cause other items in the room to disappear
- Added rubber banding to Star of Bethlehem - it now moves faster off screen when the player is ahead of it along the path to the boss room and slows down if the player is lagging behind
- Star of Bethlehem now moves towards Mega Satan's room in the Chest and the Dark Room if its door was unlocked
- Vanishing Twin is now shared by both of Tainted Lazarus' forms - this also fixes several bugs that occur when flipping while Vanishing Twin is copying a boss
- Spindown Dice is now available in challenges and daily runs, items that are tagged to never appear in those modes are considered locked and will be skipped over
- Bag of Crafting is now available in challenges and daily runs, as well as when playing as Tainted Lost
- Bag of Crafting now obeys changes to item availability such as challenges, daily runs and Tainted Lost's adjusted item pools and will not craft items that cannot be normally obtained
- Death Certificate now ignores changes to item availability caused by items or characters (i.e. Tainted Lost or Sacred Orb) and will only refrain from spawning items locked behind achievements or current game rules (challenges or daily runs)
- Added new co-op babies
- Updated some of Eden's hair styles
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed a crash that could occur when firing large amounts of Haemolacria shots with laser attacks
- Fixed a crash caused by killing Siren while she has control of Lil Delirium
- Fixed reward plates crashing the game when attempting to spawn enemies in Home
- Fixed devil room doors and other temporary doors leaving an invisible door with an invalid state behind when removed (this could cause crashes with certain items such as Mr. Me)
- Fixed dying from taking a devil deal sometimes displaying the wrong portrait on the game over screen
- Fixed enemies attempting to pathfind through Bomb Grimaces and Quake Grimaces
- Fixed We Need to go Deeper/Mom's Shovel being unable to create crawlspaces with Car Battery
- Fixed item pedestals duplicated by Crooked Penny forgetting their option group, allowing all duplicated options to be picked up
- Fixed instant death when turning into Keeper using Clicker while having 2 or more broken hearts
- Fixed instant death when Esau Jr. grants Heartbreak when used as Keeper
- Fixed Tainted Lazarus becoming intangible when using Flip with Car Battery and Birthright
- Fixed The Empress? not applying its speed decrease as intended
- Fixed The Empress? not tracking HP overflow correctly, removing more hearts than intended upon wearing off in certain situations
- Fixed The High Priestess being able to target Dark Esau and Blood Puppy
- Fixed Tooth and Nail not ticking while Isaac is holding an item above his head (this could be abused for near-infinite invincibility)
- Fixed Tooth and Nail not removing its invincibility effect until the room is left if the item is dropped or destroyed
- Fixed the Broken Modem sometimes causing enemies to remain frozen forever if the item is dropped or destroyed when enemies are present in the room
- Fixed the Book of Shadows visually giving wings to Isaac when he also has Jupiter
- Fixed items gained through full run reroll effects (such as D4) not contributing towards transformations
- Fixed transformation progress not being properly decreased when holding several copies of the same passive item and losing one or more
- Fixed active items losing their transformation progress when crafting a new one as Tainted Cain
- Fixed active items losing their transformation progress when dropping them with Butter!
- Fixed not being able to shoot or interact after using a pill while flying during the Mega Mush effect
- Fixed a softlock that could occur when saving and resuming a run while picking up Dad's Note
- Fixed being able to use Soul of Isaac on Dad's Note
- Fixed Trisagion effects lingering when combined with Lachryphagy or Angelic Prism
- Fixed Star of Bethlehem not entering special boss rooms in the Blue Womb and Corpse II
- Fixed the D10 being able to devolve permanently charmed enemies
- Fixed the Book of Revelations replacing Mother's boss room with Death in the Red Redemption challenge
- Fixed Chub, C.H.A.D. and Carrion Queen missing their body segments when spawned by Delirious
- Fixed Technology 2's laser persisting when changing form as the Forgotten or when it is removed/rerolled
- Fixed Cursed Eye only allowing the Forgotten to charge up to 4 attacks rather than the intended 5
- Fixed a softlock caused by using Clicker or reviving from Lazarus' Rags as Tainted Forgotten while his body is in a location that would be inaccessible without flight
- Fixed Lilith being able to shoot tears normally when using the Glowing Hourglass after reviving as a different character
- Fixed the Glowing Hourglass not losing its uses when used in the Beast fight and behaving like an infinitely reusable teleport
- Fixed the Glowing Hourglass not losing its uses when rewinding to a state where it is inside Moving Box
- Fixed the Glowing Hourglass triggering effects that normally trigger at the start of a new level when rewinding back to a previous level
- Fixed Twisted Pair entering a bugged state when rewinding with the Glowing Hourglass or starting a victory lap
- Fixed Guppy's Eye incorrectly predicting item drops from shopkeepers
- Fixed enemies rarely spawning behind rocks in certain challenge room/Greed mode waves
- Fixed a minor hitch in the loop of The Lamb's fight theme
- Fixed The Sad Onion's costume not appearing on most characters

Modding changes
- Added extra safety checks to prevent crashing on startup after disabling mods that contain custom characters or items
- Fixed a crash when resuming a run that was stopped while in the temporary room created by the goto command
- Fixed not being able to register more than one MC_PRE_PLAYER_COLLISION callback
- Added a new debug flag (14) which displays Lua memory usage as a graph
- Added a dedicated memory pool for use by Lua scripts (this should prevent issues with loading sounds and textures when many large mods are loaded at the same time)
- Moved all callback related logic to Lua (this should improve performance when many callbacks are registered)
- Added Isaac.RunCallback(callbackId, entityId, ...), runs all functions tied to the given callback and entityId (entityId can be nil for callbacks that do not depend on specific entity types)
- Isaac.AddCallback, Isaac.RemoveCallback and Isaac.RunCallback now accept any value as a callback ID, even non-numeric values such as strings, this may be used by mods to define custom callbacks for other mods to use
- The full list of changes can be found here: https://pastebin.com/raw/ujwS23xf

Repentance 1.7.9a

Changes
- Reduced the chance of Baby Plum being struck by a ballistic missile on death to 0.0001% (was 100%)
- Increased the maximum damage dealt by Cube Baby when pushed
- Added special interactions with the Book of Virtues and Judas' Birthright when executing a perfect block with Breath of Life
- Breath of Life no longer wastes a charge if released after being fully charged by clearing a room
- Breath of Life now has a more intuitive interaction with the Battery
- Flying enemies will now be teleported to accessible positions if rerolled into non-flying enemies by the D10
- Sanguine Bond will now immediately spawn its spikes in the middle of the room when picked up in a Devil Room
- Added unique drops to Corpse polyps
- Added a proper death portrait for the Mausoleum door
- Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed the game failing to start on Windows 7
- Fixed Cube Baby moving in the wrong direction when thrown using Mom's Bracelet (for real this time)
- Fixed Cube Baby spinning while held with Mom's Bracelet
- Fixed exchanging active items in the Death Certificate area not kicking the player back to the main floor
- Fixed Mega Satan's door being able to spawn in the Death Certificate area if Death Certificate was used in the Chest or the Dark Room
- Fixed The Fool crashing the game or not teleporting the player to the correct room when used in the Death Certificate area
- Fixed a crash caused by using Breath of Life with Butter!
- Fixed Breath of Life setting Bethany's soul heart counter to zero
- Fixed Breath of Life sometimes providing infinite invincibility while remaining in contact with an enemy
- Fixed the D10 being able to affect Delirium when transformed into certain bosses
- Fixed several enemies not being correctly devolved by the D10
- Fixed D10 wisps rerolling hit enemies into random enemies instead of devolving them
- Fixed the D Infinity still causing the D10 full screen animation to play
- Fixed Glowing Hourglass infinitely regaining uses when traveling between floors
- Fixed Glowing Hourglass uses not decrementing when used with the 'M trinket
- Fixed Glowing Hourglass uses not decrementing when reverting Tainted Lazarus to his other form
- Fixed Glowing Hourglass uses resetting when swapped between Jacob & Esau
- Fixed Void not always losing its charge when mimicking Glowing Hourglass with Schoolbag
- Fixed Genesis allowing challenges and daily runs to continue beyond their intended goal
- Fixed Tainted Forgotten's items not being rerolled by dice rooms if they were triggered by Tainted Soul
- Fixed Tainted Forgotten not gaining damage increases from Sanguine Bond
- Fixed not being able to buy items surrounded by spikes from A Pound of Flesh while invincible
- Fixed backdrop graphics for L rooms not loading properly in the Womb
- Fixed a couple of room layout issues in the Catacombs and Gehenna

Modding changes
- Devolution entries can now be added to elements in entities2.xml to make modded enemies compatible with the D10, syntax is (ex: )
- Devolution entries are randomly picked according to the room's seed if more than one entry is present (enemies of the same type in the same room will always devolve into the same entity)
- Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for effect entities, 1000 and higher are used for grid entities, allowing certain enemies to be rerolled into rocks or other obstacles
- Added MC_PRE_ENTITY_DEVOLVE(Entity) callback for more complex custom behavior, returning true overrides default behavior
- Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
- Added missing enums to TearFlags, SeedEffect and SoundEffect

Repentance Update 1.7.9 Changelog and G-G-G-Fuel!!!

G-G-G-G-G-FUEL!

It's me, Tyrone; I've logged into the Steam backend to give you an update on, um, the 1.7.9 update.

Welcome to the long-time-coming Repentance update!

Below you'll find probably the single biggest update since its release! Highly recommend you scan through below to see what's been updated, changed and improved.

Some highlights include: C Section fetuses now only deal 75% damage every 10 frames Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles.

Glowing Hourglass no cooldown, but can only be used three times per floor . Increased the cooldown of D10 to 2 (from 1). It now devolves enemies instead of replacing them randomly.

Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random directions and has -25% reduced damage. Bum Friend can now give batteries/items from the Beggar pool. My favorite--The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds

Added the following:
- C Section to the Ultra Secret room pool
- Mom's Ring to the Old Chest pool
- Epic Fetus to the treasure pool (at very low weight)
- Glowing Hourglass to the Greed mode treasure pool
- Ouija Board to the Greed mode devil pool
- Breath of Life to the Greed mode angel pool

Greed mode button won't deal damage in Lost form, some less useful items, trinkets and cards in Greed mode, such as The Moon, are fixed. Ultra Greed won't get stuck in his dash state forever when his movement is blocked by certain objects.

Buuuuuuuut! There's MORE!

By the time you read this, it'll be Friday November 4th 2022. Which means it's officially G-Fuel Day! The Repentance team has put together the sweetest piece of daily runs since, well, since that poop and fart themed one. YOU KNOW WHAT WE'RE TALKING ABOUT.

So tons of amazing stuff below, but PLEASE PLEASE PLEASE play today's daily seed, playable starting 3AM PST.

The guys really put in a lot of effort to make it A-mazing. Edmund is even considering naming his next child gfuel--we've also discussed renaming Vinh into Le Gfuel as well. Don't want to spoil, you need to play it. Have fun this weekend!


Repentance 1.7.9

Changes
- C Section fetuses now only deal 75% damage every 10 frames (from 100% damage every 8 frames)
- Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles
- Glowing Hourglass no longer has a cooldown, but can only be used three times per floor (at which point it temporarily functions as the regular Hourglass)
- Increased the cooldown of D10 to 2 (from 1). It now ΓÇ£devolvesΓÇ¥ enemies instead of replacing them with a random enemy
- Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random cardinal directions and has -25% reduced damage
- Bum Friend can now give batteries and items from the Beggar pool
- The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds
- 20/20 now only decreases damage by -20% (from -25%)
- Isaac's Tears now has an added +5 damage bonus applied to the tears
- Sticky Bombs now cause white creep to splash on the ground, slowing enemies
- Breath of Life now takes less time to activate and recharge. Upon blocking damage with perfect timing, it will release holy beams in four directions (similar to Salvation) and grant a brief shield effect
- Athame no longer creates a black ring on damage taken, instead it adds a chance for the ring to spawn around killed enemies (scales with luck)
- Betrayal no longer charms all enemies on damage taken, it now allows enemy projectiles to hit other enemies - when an enemy takes damage from an enemy projectile, it will attempt to target the enemy that fired it
- My Shadow no longer creates dark chargers on damage taken, instead Isaac's shadow will closely follow him and create temporary dark chargers when enemies come into contact with it
- Increased the damage of Lil Brimstone to 3 per tick (from 2.5)
- Increased the damage of Shade to 5 per tick (from 2)
- Razor Blade and Blood Rights now only cost a half heart after the first usage in a room
- Ouija Board now grants a tears up (equal to that of Squeezy)
- My Reflection now grants a damage up (equal to that of Death's Touch) and a luck down
- Reduced the cooldown of Mom's Pad to 2 (from 3). It now also spawns 1 blue fly on use
- Adjusted the cooldown of Blank Card with a few cards
- A penny now appears in all curse rooms when in possession of Voodoo Head
- Cube Baby can now be launched by melee attacks
- The Bag of Crafting can no longer be crafted
- Saturnus tears no longer damage grid entities (such as poop and TNT barrels)
- Items spawned from chests can now be safely picked up in the Death Certificate area
- Removed a redundant range increase from Crown of Light (it used to counteract the shot speed decrease)
- Reduced the devil price of Sacrificial Altar to 1 heart- Increased the average amount of items available for purchase in devil rooms
- Added Backstabber to the devil room pool
- Added Book of Revelations, Stigmata, Jesus Juice and Purity to the angel room pool (they were previously only there in Greed mode)
- Added C Section to the Ultra Secret room pool
- Added Mom's Ring to the Old Chest pool
- Added Epic Fetus to the treasure pool (at very low weight)
- Added Glowing Hourglass to the Greed mode treasure pool
- Added Ouija Board to the Greed mode devil pool
- Added Breath of Life to the Greed mode angel pool
- Moved Mom's Key from the Greed mode silver treasure pool to the Greed mode shop pool
- Tainted Bethany can now use her blood charges to place bombs when in possession of Blood Bombs
- Mom's Toenail now drops a foot every 20 seconds (previously every 2 minutes), with further reduced time for the doubled/golden variants
- Duct Tape now affects delayed following familiars (such as Multidimensional Baby and Shade)
- Cracked Dice now has a chance to trigger the D10 effect
- Shot speed up/down is now considered a minor pill effect, meaning other stat modifying pill effects are slightly more likely to appear instead
- The shop is now offering a discount on a variety of active items
- Ultra secret rooms can no longer generate near curse rooms (this fixes a rare softlock caused by using The Moon? in certain floor layouts)
- Portals, Purgatory cracks and buttons now always render above water to aid in visibility
- Rooms containing Suction Pitfalls in the Scarred Womb can no longer be bloody
- Reduced the damage enemy Brimstone lasers deal to other enemies to 11 per tick (from 22)
- Increased the health of Blastocyst's largest form to 300 (from 190)
- Increased the health of The Hollow's segments to 26 (from 22)
- Hangers can now be champions
- Needles and Pasties can no longer be champions
- The Stars and Joker cards can now show up in Greed mode
- Baby Plum, Bumbino, The Pile and Reap Creep are now locked behind the ΓÇ£Something wicked this way comes+!ΓÇ¥ achievement
- Added game over portraits for spiked chests, spiked rocks, Hell Game, Confessional, buckets, mushrooms, polyps and the Mausoleum entrance
- Added attack sound effects for Bob's Rotten Head, The Candle and Red Candle
- Added feedback for actives with a timed recharge being ready to use
- Added more golden/doubled trinket effects
- Added a few more coop babies
- Added even more new room layouts and updated various existing layouts (note that resuming a saved run from before this update may result in temporarily broken maps/rooms)
- Updated a few boss champion sprites
- Updated the sprite for Breath of Life
- Updated the ΓÇ£giantbookΓÇ¥ animations
- Updated various item qualities
- Added French language support
- Updated localization files

Fixes
- Fixed the button in Greed mode dealing damage when in Lost form (from Soul of the Lost or when playing as Tainted Jacob)
- Fixed a few useless items, trinkets and cards appearing in Greed mode (such as The Moon?)
- Fixed Ultra Greed getting stuck in his dash state forever when his movement is blocked by certain objects (his dash now automatically ends after 3 seconds)
- Fixed Dangle and Turdlings not being locked behind the ΓÇ£Something wicked this way comes!ΓÇ¥ achievement
- Fixed Cube Baby sometimes flying in the wrong direction when thrown with Mom's Bracelet
- Fixed an issue with Multidimensional Baby that could cause laser items to damage Isaac when changing rooms
- Fixed Esau's items becoming dormant when using a revival item that changes character
- Fixed the Forgotten's Brimstone balls not dealing increased damage against enemies affected by Brimstone curse
- Fixed the Forgotten losing his deal chance when losing a bone heart to a curse room door or similar damage sources
- Fixed rotten hearts and broken hearts getting removed from the Forgotten's inactive form when saving and resuming a run
- Fixed Tainted Forgotten's soul and Tainted Lazarus' hologram being able to exceed the movement speed cap
- Fixed Tainted Lazarus' hologram being vulnerable to damage from certain sources
- Fixed a crash caused by using a pill after using The Fool? with Echo Chamber
- Fixed a crash caused by using R Key with Broken Remote
- Fixed a crash caused by too many knives passing through Multidimensional Baby at once
- Fixed rewards from the Suicide King card not being seeded
- Fixed enemy kills in the current room not giving score after using the D10
- Fixed being able to go beyond the intended goal of a daily challenge using the crawlspace out of bounds teleport into the Error room
- Fixed using Forget Me Now while picking up another active item with the Schoolbag causing the other active item to be consumed instead
- Fixed items with variable charge time (such as D Infinity) not always having the expected amount of charge when dropped and picked back up
- Fixed 120 Volt attacking perma-charmed enemies
- Fixed Adrenaline's damage bonus not updating when losing a bone heart from damage
- Fixed a rare case where Vasculitis would spawn a hostile fire when killing a burning enemy
- Fixed Friend Finder allies being duplicated when saving/resuming as Jacob & Esau or Tainted Forgotten
- Fixed win streaks being cleared and not being able to save/resume a run after being revived by Mysterious Paper
- Fixed Bumbino rarely getting teleported to an invalid position after being suplexed
- Fixed Siren attempting to take control of Star of Bethlehem and causing damage from an invisible source
- Fixed Tuff Twins being able to pass through rocks when being pulled by certain item effects
- Fixed Vis Versa's brimstone beam not always using the correct color in challenge rooms
- Fixed an issue with pink champion Haunt's death animation
- Fixed champion Flaming Hoppers not using their proper champion sprites
- Fixed certain champion enemies (such as Globins) not using the correct body color
- Fixed status effect icons not appearing on Meatball, Dark Ball, Rag Man's head and Mega Satan's second phase
- Fixed some items with no passive effect being granted by Lemegeton and Cantripped challenge cards
- Fixed various items not increasing/decreasing range as much as intended
- Fixed Shard of Glass appearing with the Lost's Birthright
- Fixed Guppy's Eye not being in the curse room pool
- Fixed Chaos not including item pools introduced in Repentance (such as the Planetarium)
- Fixed double pennies, nickels and dimes healing Keeper for only half of their intended amount
- Fixed rocket bombs exploding on contact with certain types of projectiles
- Fixed rocket bombs being slowed down when passing through regular bombs
- Fixed Bone Knights receiving more knockback from tears than intended
- Fixed minor issues with certain room layouts
- Fixed not being able to open the Mausoleum door when playing on the ALM1 GHTY seed
- Fixed taking damage when going to the next floor when playing on the D0NT ST0P seed

Modding changes
- Debug overlays no longer attempt to localize item/entity names and will always display them in English
- Added extra safety checks to prevent Bag of Crafting from crashing due to item pools containing invalid entries