1. The Binding of Isaac: Rebirth
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The Binding of Isaac: Rebirth News

Isaac in Fortnite WTF!?

[h3]The rumors are true![/h3][h2]The Binding of Isaac is today's Fortnite crossover!![/h2][p]What does that mean???[/p][p][/p][p]It means Isaac is now Back Bling! He wiggles, cries, and cheers you on as you play![/p][p][/p][p][/p][p][/p][p]It means you can ride the Duke of Flies![/p][p][/p][p][/p][p][/p][p]
[/p][p][/p][p]It means Mom's Knife can do more stabbing (look closely into the knife's reflection and tell me what you see!).[/p][p][/p][p]Overall I'm quite happy with how it all turned out. The team did an amazing job with all these details. But honestly, I gotta hand this one to the fans who screamed Isaac from the mountains so loudly that the Fortnite team took notice and made the "wHen ISaAc iN FOrtnIte!!!!???" meme a reality![/p][p][/p][hr][/hr][p]In other Isaac news, the Conquest T-shirt went live yesterday! The final shirt in the Horsemen series, Conquest also comes with a limited-edition alt-art promo card for Four Souls![/p][p]Grab it here![/p][p][/p][p]
[/p][p][/p][hr][/hr][p]And what would an Isaac update be without a Mewgenics cameo...[/p][h3]Check out the 1st gameplay video of Mewgenics! Hosted by yours truly![/h3][p][previewyoutube][/previewyoutube][/p][p]This 50-min video is part one of a series of let's plays I'll be doing to showcase the depth this little monster features... keep your eyes open for yet another Isaac crossover at the halfway point ;).[/p][p][/p][p]Wishlist it on Steam![/p][p][/p][p]The crazy thing is... there are even more Isaac announcements to come! Stay tuned![/p][p]-Edmund[/p][p]
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[AB+|Rep(+)] Internal Item Descriptions

[p][/p][p]Hell it is me, with some big news! Patch 1.9.7.13 launches TODAY, and let me tell you: this is one tasty update packed with new features, balance changes, and quality of life improvements - including some that folks have been asking about for a LONG time. [/p][p][/p][p]Ever been hesitant to grab an item or activate that card because you can’t quite remember what it does, exactly? Well no longer – because we’ve added ITEM DESCRIPTIONS for every collectible, consumable, and trinket in the game! You might just find this handy if you happen to be one of the few people who, for some reason, has trouble keeping track of every single effect from all 1000+ of them. You’ll need to beat Mom to unlock this feature, and then collect each item at least once to unlock its description text. And then you can finally read stuff while playing a video game, like some kinda nerd or something![/p][p][/p][p]Trinkets also got a big ol' load of love in this update! Alongside a few item buffs, a number of weaker trinkets have been improved to make em more useful. Plus if you’ve unlocked golden trinkets, or have played some runs with Mom’s Box, then you probably quickly realized that a lot of the so-called ‘upgraded’ trinkets kinda sorta had no upgraded effects to them at all, actually. That has been fixed with the addition of upgrade effects for EVERY trinket, including some that are pretty unique and powerful. And for many of them, if you’re lucky enough to collect a golden trinket AND Mom’s Box at the same time, you’ll unleash that trinket’s final form, a super powerful tripled effect! [/p][p][/p][p]We even have something extra special for all you masochists out there – there’s a new kind of deal to be found in Devil Rooms that won’t cost you permanent loss of your hard-earned heart containers. Instead, simply hurt yourself on some gnarly sacrifice spikes once or twice to get the goods! And “the goods” in this case are from a selection of Devil Room items that are perfect for hurting yourself EVEN MORE! [/p][p][/p][p]Plus a whole bunch of other cool stuff! Now have some patch notes:[/p][p][/p][p][/p][p]Items[/p]
  • [p]Revelation: Removed the 2 soul hearts on pickup[/p]
  • [p]Plan C: Increased the delay before killing Isaac, allowing Delirium and Mother death animations to complete in time[/p]
  • [p]Mega Blast: Now receives 6 charges instead of 3 when picking up a battery, 9 Volt, Battery Pack, and 48 Hour Energy[/p]
  • [p]Car Battery: Added interactions for Gello, Book of Belial, Red Candle, The Candle, Doctor’s Remote, Telekenisis, and Mega Blast[/p]
  • [p]Thin Odd Mushroom: Can now break the soft tears cap[/p]
  • [p]Seraphim: Now contributes to the Seraphim transformation[/p]
  • [p]2Spooky: In addition to its existing effects, now adds +0.5 tears and +0.2 shot speed[/p]
  • [p]Black Powder: Now grants larger explosions and fireplaces will explode when extinguished[/p]
  • [p]Blood Rights: In addition to its existing effects, each use now grants a tears upgrade for the current room[/p]
  • [p]Pageant Boy: Now always drops a penny trinket as part of its rewards[/p]
[p]
[/p][p]Trinkets[/p]
  • [p]Super Ball: Bouncing tear chance now scales with luck[/p]
  • [p]Bob’s Bladder: Now contributes to the Bob transformation[/p]
  • [p]Missing Poster: Now has a 33% chance to reveal the Super Secret Room when entering a new chapter[/p]
  • [p]Used Diaper: Skatole chance raised to 33%. Spawn a blue fly when entering a new combat room [/p]
  • [p]Rosary Bead: In addition to its increased chance of The Bible appearing, when a Devil Deal is earned, holding this trinket will force the deal to be an Angel Deal[/p]
  • [p]Modeling Clay/Error: Now correctly display the mimicked item/trinket in Extra HUD when gulped[/p]
  • [p]Louse: Now spawns a blue spider when completing a combat room[/p]
  • [p]Karma: In addition to its existing effects, holding it will reduce the chance of the Donation Machine jamming. Donating to a Beggar now has a chance to refund the penny, heal Isaac for one heart or increase Isaac’s luck. Blood Donation Machines and Confessionals have a chance to heal Isaac for one heart, spawn a beggar, or increase Isaac’s luck.  Restock Machines have a chance to increase Isaac’s luck[/p]
  • [p]Equality: When keys bombs and coins are all equal in number, gives +2 tear rate[/p]
  • [p]Lazy Worm: Now adds +0.5 damage in addition to its shot speed down[/p]
  • [p]Mom’s Toenail: Dropping/swapping the trinket will now make Mom stomp on its dropped location[/p]
  • [p]Child Leash: While held, familiars gain a small damage multiplier[/p]
  • [p]Purple Heart: Increased the chance of champion enemies spawning. Chance for champion specific loot drops raised to 50%. Champion loot rewards are doubled.[/p]
  • [p]Poker Chip: retains its original effect of 50/50 chance for chests to have double rewards or a hostile fly. If the reward was an item and quality 0-2, the item rolls into another of higher quality. Can pull items from outside of the golden chest pool occasionally. Slightly increased the odds of a payout from slot machines, fortune tellers, crane games, shell games, and restock machines.[/p]
  • [p]Cursed Penny: Increased chance to teleport Isaac to different rooms based on the coin collected.[/p]
  • [p]Added effects for all golden trinkets that did not previously have them[/p]
[p][/p][p]Features/Balance Changes[/p]
  • [p]Added Item Descriptions to the game after defeating Mom one time per save file. Items will need to have been collected one time before their description will appear.[/p]
  • [p]Several Devil Deal items now have a sacrifice spike cost instead of permanent HP loss. There is a 50% chance to award the item on the first play and 100% chance on the second.[/p]
  • [p]Added a buffer to item chests with Glitched Crown, Tainted Isaac, and Soul of Isaac to prevent accidentally picking up the rotating item[/p]
  • [p]Fixed an issue where double Angel Rooms could have two of the same angel. Key pieces that are not yet collected will be prioritized when determining which angel to spawn[/p]
  • [p]Travelling to a new floor via Error Rooms or Genesis will now keep the player on the Alt Path if they were on that route.  On Downpour/Mines 2, traveling this way will bring the player back to the standard path if they haven’t collected the knife pieces on those respective floors[/p]
  • [p]Added time and score display to The Beast fight in Daily runs[/p]
  • [p]The beam from Brimstone+Gello will continue for its entire duration even after an enemy is killed[/p]
  • [p]Removed Broken Glass Cannon as a potential starting item for Eden[/p]
  • [p]Removed Brother Bobby and Sister Maggy from the Devil pool and added Dry Baby in their place[/p]
  • [p]Holy shields from different sources now stack consistently and have a unique icon showing what the source of the next shield is. The priority is Wooden Cross, Blanket, Holy Mantle, Holy Card[/p]
  • [p]Percs! Horse Pill now full heals Isaac in addition to adding The Wafer effect for the room[/p]
  • [p]Addicted! Horse Pill now gives Isaac a broken heart[/p]
  • [p]I’m Excited!!! Horse Pill now applies the effect for the duration of the floor[/p]
  • [p]I’m Drowsy Horse Pill now applies the effect for the duration of the floor[/p]
  • [p]??? Horse Pill now add additional curses with each use[/p]
  • [p]Telepills Horse Pill now guarantees a teleport to a special room[/p]
  • [p]Gulp! Horse Pill now gulps the golden version of the held trinket[/p]
  • [p]Hagalaz rune now destroys Stone Fatties, stone turrets and many stone-based enemies.  It also breaks the armor of many others including Hosts and Knights[/p]
  • [p]Healing with coins as Keeper and Tainted Keeper now contributes to Immaculate Conception[/p]
  • [p]Using Potato Peeler while having Ball of Bandages will now contribute to Bandage Girl instead of giving Cubes of Meat[/p]
  • [p]The Parasite now interacts with Tech X[/p]
  • [p]Golden Hearts now explode into coins as soon as they are touched by The Lost/Tainted Lost and Keeper/Tainted Keeper[/p]
  • [p]Items touched in the Ultra Secret Room with Tainted Cain will now guarantee one Cracked Key pickup[/p]
  • [p]Tainted Bethany can now collect and store Rotten Hearts for use with active items[/p]
  • [p]Added a new transformation, “Necromancer”[/p]
  • [p]Added a wave counter to Boss Rush[/p]
  • [p]Added a slightly longer wind up before Camillo Jr. attacks[/p]
  • [p]Online games will now dynamically adjust the cost of Devil Deals for the player nearest to the item[/p]
  • [p]Replaced Wednesday Delirium Daily Run end goal with random end goal and character[/p]
  • [p]Added Clicker back into Daily Run pools [/p]
  • [p]Removed score counter for non-daily runs[/p]
  • [p]Permanently charmed enemies from Friendly Ball and Pheromones Horse Pill now award score when converted[/p]
  • [p]If a player disconnects in the middle of a Daily Run, they will receive score up to the last completed floor instead of a zero score[/p]
  • [p]Adjusted the chances for Daily Run end goals on Tuesday, Wednesday and Friday to be:[/p]
    • [p]10% Lamb[/p]
    • [p]10% ???[/p]
    • [p]15% Isaac[/p]
    • [p]15% Satan[/p]
    • [p]10% Delirium[/p]
    • [p]20% Mom’s Heart[/p]
    • [p]20% Mom’s Foot

      [/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where rerolling with Tainted Cain would result in all of his crafted items turning into Breakfast[/p]
  • [p]Added Lazy Worm to the thematic payouts from worm bosses[/p]
  • [p]Fixed an issue where Rotgut was unable to spawn his thematic drop[/p]
  • [p]Fixed an issue where the flesh door would remain open during the alt path Mom’s Heart fight[/p]
  • [p]Fixed an issue where Glowing Hourglass could duplicate Blood Puppy[/p]
  • [p]Fixed an issue where Baptism by Fire and Bloody Mary challenges were starting with Book of Virtues[/p]
  • [p]Fixed an issue where Fissure enemies could despawn on uncleared rooms[/p]
  • [p]Fixed an issue where Filigrie Feather would prioritize Key Piece drops. A Key Piece will only drop if the player already has the other piece, collected without Filigrie Feather[/p]
  • [p]Fixed an issue where using Book of Virtues between active item pickups would give infinite free wisps[/p]
  • [p]Fixed a crash that could occur when using Genesis after using Death Certificate[/p]
  • [p]Fixed an issue where using Glowing Hourglass in Downpour 1 would teleport the player  Home[/p]
  • [p]Fixed an issue where Glowing Hourglass could cause Tainted Lilith to be unable to shoot[/p]
  • [p]Fixed an issue where items granted to Esau when using Soul of Jacob and Esau were removed from future item pools[/p]
  • [p]Fixed an issue where Boss Rush could prematurely close on Home daily runs[/p]
  • [p]Fixed an issue with charged items not firing with Epiphora[/p]
  • [p]Fixed an issue where spectral tears would cause Bob’s Rotten Head to bounce off of walls[/p]
  • [p]Fixed an issue where Star of Bethlehem would significantly speed up its pathing while the player is in an off-grid room[/p]
  • [p]Fixed an issue where Belly Jelly and Cone Head could prevent the on-damage effects of items from triggering when using Dull Razor[/p]
  • [p]Fixed an issue where Black Maw was not charging to the right correctly[/p]
  • [p]Fixed an issue where a ??? pill could prevent the chest from appearing after defeating Satan in Ultra Hard[/p]
  • [p]Fixed an issue where killing Greed could remove Coupon and Head of the Keeper from future pools[/p]
  • [p]Fixed a bomb exploit that allowed the first phase of Dogma to be skipped[/p]
  • [p]Added a time delay between the sound effects for Little Chubby, Big Chubby, and Lil Haunt[/p]
  • [p]Fixed an issue where consumable pop-ups were miniaturized when holding Found Soul[/p]
  • [p]Fixed an issue where game sounds would not correctly switch when the output device changed[/p]
  • [p]Suplex no longer works on fireplaces or during Mega Mush, preventing softlocks and unintended damage[/p]
  • [p]Fixed an issue where Camo Undies would not come out of stealth when using mouse controls[/p]
  • [p]Fixed an issue where Eye of the Occult tears would not travel to the cursor when using mouse controls[/p]
  • [p]Fixed an issue where flies from Beelzebub could be farmed for infinite daily run points[/p]
  • [p]Fixed an issue where Keeper would lose his Birthright effect after the Mom Chase[/p]
  • [p]Fixed an issue where Tainted Jacob could not be damaged by copies of Dark Esau from Birthright[/p]
  • [p]Fixed an issue where Camillo Jr. could fire from offscreen in Greed Mode[/p]
  • [p]Fixed an issue where Wavy Cap tears up could be kept and distortion effects could be removed by exiting and continuing the run[/p]
  • [p]Fixed an issue where Bumbo’s evolution would be reset after the Mom Chase[/p]
  • [p]Fixed an issue where ice shards from frozen enemies could freeze and damage friendly monsters[/p]
  • [p]Fixed an issue where Abyss Locusts were not removed during the Mom Chase, causing potential softlocks[/p]
  • [p]Fixed an issue where crawl spaces could spawn during the Mother Chase, causing potential softlocks[/p]
  • [p]Fixed an issue where a dead zone in the center of Red Poops was not triggering damage[/p]
  • [p]Fixed an issue where Consolation Prize would always drop a bomb when playing as Tainted ???[/p]
  • [p]Fixed an issue where losing an Eternal Heart while the player has Rotten Hearts resulted in taking an extra half heart of damage[/p]
  • [p]Fixed an issue where Dream Catcher could display incorrect Treasure Room items in the Alt Path when combined with some other items[/p]
  • [p]Fixed an issue where copies of Dark Esau beyond the first were not doing damage to Tained Jacob[/p]
  • [p]Fixed an issue where Tainted Bethany would not start with the correct number of stored red hearts in co-op if she was not player one[/p]
  • [p]Fixed an issue that allowed Keeper and Tainted Keeper to gain infinite health with Mother’s Kiss trinkets[/p]
  • [p]Fixed an issue where exiting and continuing would remove the I’m Excited effect[/p]
  • [p]Fixed an issue where using Soul of Cain in the mirror room would break the mirror[/p]
  • [p]Fixed an issue where Bethany’s starting Book of Virtues was not contributing to the Bookworm transformation[/p]
  • [p]Fixed an issue where a crawl space would not spawn if placed under certain rocks[/p]
  • [p]Fixed an issue where Glowing Hourglass would not refund a teleport card if used to undo that teleport[/p]
  • [p]Fixed an issue where tech items would not break open secret rooms with Terra or Sulfuric Acid[/p]
  • [p]Fixed an issue where Tained Lazarus could respawn as another character on death and lose story items if they were held by the other Lazarus half[/p]
  • [p]Fixed an issue where collecting a Bone Heart could remove charges from Alabaster Box[/p]
  • [p]Fixed an issue where Bloaty’s creep attack could hit flying characters[/p]
  • [p]Fixed an issue where playing a Blood Donation Machine with the Swallowed M80 trinket would not cause the machine to be destroyed when Isaac explodes[/p]
  • [p]Fixed an issue where using Glowing Hourglass immediately after taking Dad’s Note resulted in a softlock[/p]

Isaac News Roundup!

[p][/p][p]Oh hey, i didnt see you there![/p][p]Its me Edmund and im back with another Isaac news roundup! lets get to it shall we!?[/p][p]There is a large quality of life update coming to repentance this sept... that's the goal anyway, no super hard date yet but this update will not only add some substantial and much appreciated QOL updates but also feature a pretty hefty item rebalance patch and updates to some unfinished cycles ( more on that when the update launches ). [/p][p]Once this update is live and any bugs ironed out, the team can finally start moving all the most recent Repentance+ updates to the console! ( finally )[/p][p]But there's more![/p][p][/p][p]----------------[/p][p][/p][h3]YouTooz has launched Dogma and The Lost figures![/h3][p][/p][h3]Get em here > [/h3][p]https://youtooz.com/collections/the-binding-of-isaac[/p][h3][/h3][p]I really love how Dogma turned out, the sparkly static looks pretty sweet in person and its hard to see in this pic but hes actually coming out of a television base. People who buy a lost figure also have a 1/6 chance to discover a Tainted Lost in their box instead! SPOOOKY!!!! [/p][p]There are actually 2 more pretty big isaac reveals coming soon, one a lot sooner than the other.. so keep an eye out... [/p][p][/p][p]heres a hint, one of them is something a lot of you have be asking me about for a long time... [/p][p][/p][p]----------------[/p][p][/p][h3]Were you aware that Mewgenics takes place in the same town Isaac did? Well it's true! and now Mewgenics has a hard release date![/h3][p][/p][previewyoutube][/previewyoutube][h3]Feb 10th 2026 ( just 6 months from now! )[/h3][p]Go wishlist the game today and next month you can add your cat's name to the game officially! stay tuned.[/p][p][/p][p]oh also, Pc Gamer sat down with Mewgenics a few weeks ago and had this to say about the game...[/p][h3]“After a very small and fun sample of what's apparently a 200-hour game, I'm inclined to trust McMillen's judgment when he says that Mewgenics is his best yet.“ [/h3][h3]-PC Gamer[/h3][p][/p][p]See you next month![/p][p]-Edmund[/p]

To nerf, or not to nerf!?

Well hello there! its me! Edmund!

Ive noticed some of you are VERY MAD about some recent changes to the game, and some of you are not so mad, hell some of you are even please! . so i wanted to pop in and clear up a few things.

From this point forward, when we update the game with content / balances, we will make sure there is a long list as usual.. AND a short bullet point list of all the biggest changes so you can see how the buffs outweigh the nerfs, in hindsight i think if we had done that last update you may have noticed more of the improvements and let a few of the nerfs slide.

that said, we do hear you.. and as an olive branch id like to offer a small little update, an update that you have control over!

Tell us your top 10 most useless/horrible trinkets.. and we will buff them!

Also please let us know your top 3-5 evil deals you NEVER TAKE as well!


Post these in the comments here, or make a video/reddit thread and link them to me on twitter.

I hope you all understand that these updates, though at times feel jarring, are a fun way to experiment with power level, balance and add challenge and excitement back to a game that many of you are still playing daily. not all changes are set in stone, but changes can keep things exciting and fresh!

The team is eager to please and always listening!
Stay tuned for more!

-------------------------

while i'm here id like to signal boost this recent mewgenics preview video.

"Mewgenics Is the Most Exciting Roguelike I’ve Played in a Long Time" -IGN

Many of you responded to the trailer with "SHOW US GAMEPLAY!" and "BUT HOW DOES IT PLAY!?"
well this 10 min video should give you all you need!

[previewyoutube][/previewyoutube]

We should be announcing a release date in the coming months via a fun lil trailer and then maybe start streaming at the end of summer to build the hype and answer questions.

till then please wishlist mewgenics on steam so you get notified about our updates and help us push the game into the algorithm!


xoxo
-Edmund

The Binding of Isaac: Repentance+ Online Beta v 1.9.7.11 Update

Good morning/afternoon or evening. It is I, Tyrone. A little light reading while you're sitting on the toilet this afternoon. Alex was on there for a while today. Too much spicy Mexican, I guess.

You'd think that going from v1.9.7.10 to v1.9.7.11 would be a very small incremental change. Like, "Hey, we fixed being able to drop bombs while typing in online chat, you're welcome!" But noooo, the Isaac team has been working tirelessly to bring you the following improvements:

Features/Balance Changes:
Adjusted the behavior of Cod Worms staying hidden for long periods of time
Adjusted the behavior of Kineti to only use their rock-grabbing action if they are on screen with the player
Adjusted Blood Cultists to not fire their blood attack from off screen
Lowered the tear height of red champion Mega Fatty’s puke attack so that it doesn’t always fly over Isaac’s head
Siren will no longer charm Isaac’s Heart or Lilith’s Incubus
The Amnesia horse pill will now unidentify all previously identified pills
Tainted Maggy’s bleeding hearts now provide half the charge of a regular heart container when used with Sharp Plug
Tainted ??? will now swap poops and keys when using a Bombs Are Key pill
Added a 1% chance for Wheel of Fortune to spawn a Crane Game
Gave Punching Bag back his ability to block shots
Removed Glowing Hourglass and Book of Shadows from the Tainted Lost pool
Using Meat Cleaver on an angel will now award only one key piece
Delirious has returned to a fixed 12-charge item. Bosses have had their health and damage overhauled. They will take 1 damage per hit and 5 damage from explosions. Spikes, fires and red poops do no damage to them. Their health will deteriorate steadily and their color will slowly turn more gray until they reach 1 health
Delirium Mom’s Foot is no longer sped up when Delirium gets enraged. A minimum delay of one second has been added between transforming into the foot and the stomp attack. While in Mom’s Foot form, Delirium cannot fire additional projectiles. These same behaviors also apply to Satan’s Foot
Replaced Mars’ shield bubble with i-frames which will still allow free entrance into Curse Rooms but will not allow free plays to Devil Beggars and Blood Donation Machines. Impact from a Mars dash no longer creates fissures that destroy rocks. It instead creates a ring of fire that applies the burn status effect
Jar of Wisps has returned to a 12-charge item. Its first use will grant two wisps and every wisp spawned has a high chance to be of a special variety.
Pausing the game with Gitched Crown will not pause the item rotation, and will instead give the rotation a burst of speed
Adjusted the proc chances of several Abyss locusts that were too powerful
Knockback from farting locusts has been increased
Adjusted the stat boost from Star of Bethlehem to match Hallowed Ground
Wisps spawned from The Bean and Kidney Bean will now expire when changing rooms
Completing a Secret Room with a Greed fight will now allow access to adjacent Challenge Rooms
Added enemy spawn indicators for Boss Rush, Challenge Rooms, Great Gideon and Greed Mode
Golden keys and bombs can now be spent at the Key Master and Bomb Bum to guarantee an item drop
Item charging with Battery Bum while holding multiple active items now prioritizes filling up each item before overcharging
Pause (the active item) now synergizes with Black Powder allowing circles to be drawn while a room is paused
Added a very low chance for most bosses to drop a thematic item on death
Increased the range of Dr. Fetus with Number One and Pluto
Ludovico Technique now grants a .2 shot speed increase
If the Mega Satan door has been been opened, using Forget Me Now and restarting the floor will keep door opened
Increased the rarity of D20 in the Greed Shop
Added an option in options.ini to disable the Ascent voiceover
Fully rerolling a character with D4, D100, Dice Room, Missing No., etc. will no longer reroll the starting passive items of a character if they have unlocked them. Using a Stars? card will also not consume starting passives. Starting active items can be rerolled. The items that will not be rerolled are:
Cain: Lucky Foot
Eve: Whore of Babylon and Dead Bird
Samson: Bloody Lust
Lazarus: Anemic
The Lost: Holy Mantle
Lilith: Incubus and Cambion Conception
Bethany: Book of Virtues
Using Clicker to change characters now provides that character’s intrinsic passive items. These items are lost when changing characters again. Reduced the chance of Clicker removing the most recently acquired item to 50%
Added various new sound effects
Daily Runs:
Using Meat Cleaver during daily runs will cause each resulting split monster to give half of its normal score
Frozen enemies will count as being killed and will award score in daily runs
Killing Uriel and Gabriel during a daily run will now only award score the first time each is killed
Stage bonus in daily runs has been modified to accommodate different end goals
Stage bonus is fixed for each stage. XL stages now award the stage bonus for both floors. Using a Forget Me Now or a 5-pip Dice Room will not award additional stage bonus
Using a Forget Me Now during a daily run will now award half the exploration bonus during the repeated floor. Any additional replayed floors will not grant any exploration bonus
Fixed an issue where using Forget Me Now on the final floor of a daily run would result in an incorrect time on the score summary
Fixed an issue where quitting a practice daily would reset the daily win streak
Exploration bonus from red rooms opened with Red Key, Crystal Key, Soul of Cain and the Moon? is capped at 2,000 points, after which they award no exploration bonus
Added Alt Path, Home and Delirium to the daily rotation. The new schedule is:
Monday: Mother
Tuesday: Tainted Characters
Wednesday: Delirium
Thursday: Home
Friday: Hard Mode
Saturday: Grab Bag (random character, end goal, difficulty)
Sunday: Mega Satan

Bug Fixes:
Fixed an issue where Glowing Hourglass was not expending charges correctly in some scenarios
Fixed an issue where Gigante Bean would apply to enemy farts
Fixed an issue with Jacob and Esau classic controls that would cause cards and active items to be used together
Fixed an issue where dashing items were not properly stopping when attacking Mega Satan head-on
Fixed an issue where R Key could be used while picking up an active item, allowing both the active to be acquired and the R Key to be used
Fixed an issue where Wall Creep and Blind Creep would infinitely devolve into each other
Fixed an issue where using Genesis after a completed Ultra Greed fight would completely reset the floor
Fixed several issues which allowed Lemegaton wisps to exceed their cap
Fixed an issue where Lemegeton item effects were retained after using Genesis
Fixed an issue where mapping items granted by Lemegeton would not activate until entering the next floor
Fixed an issue where shrunken champion enemies could still damage Isaac when killed
Fixed an issue where Tainted Eve would not refund the appropriate amount of health if Rotten Hearts were turned into clots
Fixed an issue where leaving the room while a crane game was paying out could result in the item dropping but the machine not advancing
Fixed an issue where Tainted characters would not receive charges to their eternal item from Battery Bum unless they were holding another active item
Fixed an issue where taking too many of a single pill type could prevent the run from being exited and continued
Fixed an issue where Vanishing Twin could spawn an item pedestal on the same tile as the trapdoor
Fixed an issue where Dead Bird could persist between rooms if the player had only soul hearts
Fixed an issue where Monstro’s Lung would fire arching shots from Ipecac and Haemolacrya directly at Isaac’s feet
Fixed a softlock that could occur when using Eraser on Dogma
Fixed an exploit with The Bloat’s hitbox that allowed players to safely stand on top of him while repeating the same attack
Fixed a softlock that would occur when using Dataminer to reroll Dad’s Note
Fixed an issue where Echo Chamber’s stored effects were lost when exiting and resuming a run
Fixed an audible skip when looping the Mother fight, Isaac fight and Devil Deal music
Fixed an issue where jumping into the Mother fight played a teleport sound effect
Fixed a desync with Plum Flute and Book of Virtues
Fixed an issue where status effects were double applied in some cases when entering a new room
Fixed an issue where players could get golden trinkets from champion monsters before they were unlocked
Fixed an issue where bombs could be dropped when typing in online chat
Fixed an issue where Lil’ Portal could spawn directly in front of doorways
Fixed some issues with Found Soul and Clot familiar positioning when teleporting between rooms
Fixed an issue where Found Soul was able to get and lose Abyss locusts
Fixed an issue where Epiphora was not resetting when changing firing direction
Fixed another instance where the D4 could change the pool ID of items, allowing them to be rerolled into a specific pool
Fixed an issue where Mama Mega and Flat File effects could persist into deathmatch
Fixed a crash when using Clicker, gulped trinkets and Jacob/Esau
Fixed an issue where Milk! was higher priority in the familiar order than Incubus
Fixed incorrect challenge names displaying when creating an online game
Selected challenge name now appears in lobby list details
Fixed an issue where the number of quints could be exceeded and turned into followers for Tainted Lazarus
Fixed an issue where the chance for Glitter Bombs to drop a consumable was reset when exiting and continuing a run
Fixed an issue where Glitched Crown removed items from pools when encountering story items
Fixed several crashes that could occur with a C-Section and Spirit Sword combo
Removed Urn of Souls from Metronome payouts
Perfection progress is no longer interrupted by Lost Soul, Strawman or Soul of the Forgotten taking damage
Guppy’s Eye now correctly updates the contents of chests when the D1 is used
Fixed an issue where kills from a Gello whip would not give Jar of Flies a fly
Fixed an issue where the Blue Womb shop was not an appropriate variant when playing Tainted Keeper
Adjusted Mega Satan’s phase 2 fire attacks making their visual line up more closely to their hitbox
Fixed frozen enemies not properly triggering the on-kill effects of Charm of the Vampire, Lusty Blood, Toxic Shock, Jar of Flies, Samson’s Lock, Eve’s Bird Foot, Bat Wing, Sigil of Baphomet, Vasculitis, Death’s List, Berserk!, Red Stew, 4.5 Volt and Jumper Cables

Thanks to everyone who pointed out issues and made suggestions! xoxo