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The Binding of Isaac: Rebirth News

Update 1.7.7

Repentance 1.7.7

Gameplay changes
- Added more new room layouts
- Tainted Cain can now pick up items normally in the Genesis room
- Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau now always match their speed to their owner's
- Reduced the cooldown of Yuck Heart to 4 (from 6)
- Technology 2 now works with any familiar that replicates the player's attack (i.e. Incubus)
- Isaac's Heart now grants its effects to Tainted Forgotten's soul instead of Tainted Forgotten himself
- Ipecac + Hemoptysis no longer deals damage to players
- Wiggle Worm's tears up now scales with trinket multipliers
- Hook Worm, Ring Worm and Ouroboros Worm now grant a tears up similarly to Wiggle Worm
- The D1 no longer creates exact copies of pickups (i.e. duplicating a card may spawn a different card)
- Echo Chamber now only copies the last 3 cards/pills used
- C Section + Technology shots now only have a luck based chance to replicate themselves when combined with Explosivo, Sinus Infection or Mucormycosis to prevent infinite loops
- Tainted Moles can no longer be champions
- Increased the armor strength of Tainted Round Worm to 30 (from 12)
- Reduced the health of Tainted Mulligan to 100 (from 120)
- Reduced the health of Flesh Death Head to 30 (from 50)
- Added Dead Tooth and Monstro's Tooth to Bumbino's special drop pool
- The creep pool spawned by Free Lemonade now deals more damage and lasts twice as long
- Updated the sprite of Magic Fingers
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed Tainted Lazarus' hologram taking damage from the lava in the Beast fight
- Fixed Tainted Lazarus' hologram being affected by poison clouds and Dogma's Godhead shots
- Fixed Tainted Lazarus not being able to shoot after flipping while Dark Arts is active
- Fixed Tainted Keeper still getting less coins than intended in from killing enemies in Greed mode if he left the starting room at any point during the current floor
- Fixed Tainted Forgotten not being able to throw his body if blindfolded with a charged attack (such as Chocolate Milk or Cursed Eye)
- Fixed a crash caused by recalling clots as Tainted Eve while moving between rooms
- Fixed a crash caused by using Hemoptysis right as the effects of Berserk end
- Fixed a crash caused by Lil Portal picking up a heart that spawned as part of a devil room
- Fixed secret shops and angel shops not generating in the Red Redemption challenge, crashing the game if entered
- Fixed Eden's Blessing applying to newly created players during the current run (such as Strawman or Tainted Lazarus' hologram)
- Fixed Temporary Tattoo, Old Capacitor, Nuh Uh!, Crystal Key and Karma appearing in Greed mode
- Fixed C Section, Mom's Knife, Brimstone and Monstro's Lung not working at 30 tear rate or above
- Fixed Cursed Eye not working at 60 tear rate or above
- Fixed Neptunus + Chocolate Milk not firing any tears at 30 tear rate or above
- Fixed red chests in the Genesis room still teleporting the player to the Devil room
- Fixed the aura of Censer and Succubus not rendering correctly when held by Tainted Lazarus' hologram
- Fixed Lost Soul taking damage from lasers fired by friendly enemies
- Fixed the Visage getting stuck in its first phase if the chain is broken by Uranus or Freezer Baby
- Fixed the Boomerang being able to push stalactites around in the Beast fight
- Fixed bouncy lasers from the pink champion version of the Haunt having a flickering effect
- Fixed the Duke of Flies setting off explosive gas when summoning flies
- Fixed BFFs not affecting Finger
- Fixed Tainted Lazarus' inactive form spawning its familiars if the key pieces or knife pieces are consumed while shared between the two
- Fixed Tainted Lazarus sometimes causing a crash when flipping with the Mom transformation
- Fixed flipped items sometimes not granting health or consumables
- Fixed bosses taking less damage when non co-op players are present (such as Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau) or when playing as Tainted Forgotten
- Fixed Lemegeton causing a crash if any non orbiting wisps are present (such as How To Jump)
- Fixed Tainted Forgotten getting two copies of the Dogma item when entering the Beast fight
- Fixed freezing the Bony spawned by the Forsaken preventing it from reappearing and doing its Brimstone attack
- Fixed the Stairway spawning in an inaccessible position in some Greed mode starting room layouts
- Fixed familiars not storing their RNG seed properly when saved and restored (this could cause bag familiars to keep dropping the same reward as Tainted Lazarus)
- Fixed active items sometimes getting lost as Tainted Lazarus when both forms holds two copies of the same active item
- Fixed Trisagion shots always facing right when combined with Anti-Gravity
- Fixed Genesis, Joker and Reverse Emperor not teleporting the player to the correct room when used in the mirror dimension or the Death Certificate area
- Fixed rocket bombs colliding with tears and other bombs
- Fixed Blood Clot, Chemical Peel and Stye not working correctly on Incubus and similar familiars
- Fixed troll bombs spawned as part of certain room layouts being turned into poop pickups when playing as Tainted ???
- Fixed Guppy's Eye causing content previews to briefly appear in room layouts containing buttons set to spawn chests or sacks when pressed
- Fixed Guppy's Eye not working in crawlspaces
- Fixed Soul of Lazarus not being removed upon revival when held by Esau
- Fixed some lights not rendering properly since 1.7.5 (this was particularly notable with Night Light)
- Fixed glitch items not being removable by victory laps
- Fixed another issue which caused Lachryphagy tears to accumulate more damage than intended
- Fixed C Section + Pop! or Lachryphagy causing fetuses to never hit the ground
- Fixed a rare crash caused by using Rotten Tomato against Mask of Infamy
- Fixed hearts staying visible in the HUD after turning into the Lost in the middle of a run
- Fixed damage inflicted by the Greed Mode button not counting as self inflicted damage
- Fixed extra items spawning when saving and resuming a run while in the Genesis room

Modding changes
- The full list of changes can be found here: https://pastebin.com/raw/6znUaNp7

Update 1.7.6

Repentance 1.7.6

Gameplay changes
- Reduced the cooldown of Placebo with stat upgrades, Pretty Fly and Experimental Pill
- The Lost's hearts are now hidden again (Holy Mantle indicator is still visible)
- Enemies are no longer guaranteed to drop coins when encountered in a previously visited room as Tainted Keeper
- Glyph of Balance no longer drops soul hearts when playing as the Lost
- Glyph of Balance can now drop soul hearts, red hearts as Bethany, Tainted Bethany if they need any
- Glyph of Balance can now drop poop pickups as Tainted ??? if he needs any
- Esau Jr. now preserves quest items (such as the Polaroid and the Negative)
- Added Red Stew to the Ultra Secret Room pool
- Added even more new room layouts
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed The Marathon achievement not usually unlocking (dailies completed before this update may not count)
- Fixed the daily exit confirmation popup not rendering correctly in the Chinese translation
- Fixed the Continue option becoming unavailable when switching languages while mods are enabled
- Fixed Tainted Judas' birthright not working as intended
- Fixed Tainted Cain being able to take fatal devil deals without dying (again)
- Fixed Tainted Cain not being able to pick up items normally in the Death Certificate area
- Fixed victory lap popup displaying the wrong message
- Fixed the victory lap HUD icon clipping into the stat display
- Fixed lava pits not refreshing properly if the game window was resized
- 20/20 now decreases the damage given by Polyphemus similarly to other tear multipliers (this is still very strong since it cancels the firerate decrease from Polyphemus)
- Fixed 20/20 not increasing Keeper and Tainted Keeper's firerate
- Fixed Tainted Keeper getting less coins than intended from enemies in Greed mode
- Fixed Telescope Lens and Door Stop appearing in Greed mode
- Fixed Butter! having a 100% chance to drop passive items on damage taken
- Fixed Butter! being able to drop active items on damage taken
- Red chests can no longer teleport the player to the Devil/Angel room while in the Genesis room
- Fixed Dark Esau not blocking enemy projectiles when not charging
- Fixed Dark Esau preventing white champion enemies from losing their invulnerability
- Fixed Esau Jr. removing Dark Esau when used as Tainted Jacob
- Fixed Tainted Lazarus' charge bar being visible in water reflections
- Fixed Tainted Lilith's birthright preventing her from opening the flesh door in Mausoleum II
- Fixed Dogma (item) giving hearts every time it is dropped and picked back up
- Fixed Mom's Ring spawning a rune every time it is dropped and picked back up
- Fixed Magic Mushroom and Leo granting the Stompy! transformation when repeatedly dropped and picked back up
- Fixed a Dross room that could have the right side entrance blocked by rocks
- Fixed a Depths room that could have Brains behind rocks
- Fixed a Cathedral room that could have Polties appear on top of entrances
- Fixed a Flooded Caves boss wave in Greed mode sometimes causing a crash
- Fixed a crash caused by an “I’m Excited!” pill activating in a room with rain effects
- Fixed Expansion Pack rarely preventing the player from attacking
- Fixed not being able to go to Sheol after having used Genesis
- Fixed Genesis turning other characters into Isaac after having used Esau Jr
- Fixed ultra secret rooms very rarely generating in impossible locations, causing a softlock when teleported to via the Moon? card
- Fixed white fire rooms in Downpour and special button rooms in the Mines rarely generating connected to special rooms
- Fixed Decap Attack causing the head to hover endlessly over the player's body if recalled before the head hits the ground
- Fixed Trisagion lasers getting stuck when spawned by item interactions that create large amounts of tears
- Fixed a rare freeze caused by Trisagion + Continuum
- Fixed C Section synergies with melee weapons creating more fetuses (causing loops/crashes)
- Fixed a crash caused by picking up Strawman after Money = Power
- Fixed Shiny Rock not doing anything
- Fixed Dice Bag causing the Whore of Babylon popup to appear whenever it gives a temporary dice item if the player has Whore of Babylon and is at low health
- Fixed Panic Button triggering on white fires
- Fixed quest items being disabled when the player carrying them dies in co-op
- Fixed Best Friend + Brimstone Bombs damaging the player
- Fixed C Section + Technology sometimes causing self damage when fired by familiars (such as Incubus and Twisted Pair)
- Fixed Dr. Fetus/Epic Fetus + poison effects spawning harmful poison clouds when fired by familiars
- Fixed the light emanating from Dogma's TV not rendering correctly

Modding changes
- The full list of changes can be found here: https://pastebin.com/raw/4vq51P4P

Update v1.7.5 (LOCALIZATIONS AND MORE)

Repentance v1.7.5

Localization:
- The game has been updated with partial support for the following languages: Japanese, Korean, Spanish, German, Russian and Simplified Chinese.
- Please note that these language patches are still incomplete and subject to change. If you see something that appears to be worded incorrectly, or if you encounter a bug related to the language patch, please email the details to [email protected]. Your feedback is greatly appreciated!

Additions:
- Added 3 new items to the boss and chest pools: Glass Eye, Stye and Mom's Ring
- C Section is now functional and obtainable after being unlocked
- Bag of Crafting, Flip, and Sumptorium can now be found by all characters after being unlocked
- Added a Birthright effect to all the characters that were missing one
- Added a description to every Tainted character that was missing one in the character selection menu
- Added new level transition/VS screen graphics for Tainted Eden
- Added minimap icons for Tainted ???'s poop pickups
- Added unique starting room graphics for every character
- Added 200+ new room layouts

Visual changes:
- The Lost's health is now visible in the HUD
- Holy Mantle is now visible next to the player's hearts in the HUD when active
- Updated sprites for Tainted Lazarus
- Updated sprites for The Thing, Null, Begotten, Evil Twin, Clot, Blue Boil and Dukie
- Updated sprite for Converter
- Fixed The Visage's attacks to use a consistent red color scheme
- Added unique item costumes to Tainted Lilith's fetus
- Slightly tweaked the color of the Womb to be easier on the eyes
- Updated graphics for ???'s only friend and Big Fan to be more consistent with Boom Flies and other variants
- Techstone (Tech+Brimstone) lasers now have a large and giant variant similar to Brimstone lasers

Gameplay changes:
- Tainted Azazel's beam now has a reduced duration unless he holds Brimstone
- Tainted Azazel now sneezes automatically when charging instead of when releasing a partial charge
- Hitting enemies with Tainted Azazel's sneeze cuts the remaining charge time in half
- Hitting enemies with Tainted Azazel's sneeze inflicts them with a Brimstone Curse which makes them more vulnerable to Brimstone attacks and causes them to explode when killed by Brimstone
- Tainted Eve's clots are no longer lost when recalled by Sumptorium if she has full health, instead they will drop to the ground next to her
- Tainted Eve's clots now start with 15 HP when spawned and slowly decay down to 1 HP (5 HP for non-red hearts)
- When playing as Tainted Lazarus, all items that spawn as part of a room layout (such as a treasure room or a shop) now have an alternate form which can be accessed using Flip, even after they have been picked up
- Tainted Eden no longer rerolls on self inflicted damage (such as blood donations and curse rooms)
- Tainted Eden no longer rerolls on fatal damage
- Updated Tainted Cain's recipe system to allow golden pennies, golden pills, golden batteries and poop pickups
- Tainted Cain's crafting recipes are now slightly more consistent (high quality pickups are more likely to yield high quality items)
- Most of Tainted Cain's crafting recipes are now generated based on the seed of the current run, aside from a few fixed recipes
- Tainted Forgotten is now thrown by releasing the attack buttons if picked up while charging an attack
- Bag of Crafting now yields a random item instead of Breakfast when its result would normally be an item that hasn't been unlocked yet
- Bag of Crafting can now purchase pickups on sale in a shop
- Tainted Lilith's fetus now automatically aims at nearby enemies
- Tainted Jacob can now pick up health when in ghost form (this does not prevent him from dying in one hit)
- Tainted Jacob now gets more invincibility frames after being hit by Dark Esau
- Tainted Jacob no longer turns into his ghost form if hit by Dark Esau while invulnerable
- Dark Esau is now invulnerable and no longer blocks tears and bombs, but blocks enemy projectiles instead
- Dark Esau now always charges towards the player instead of being locked to 8 directions
- Dark Esau now attempts to keep a minimum distance from the player when not charging
- Dark Esau's charge now ignores boss armor
- Using Anima Sola in a room with no enemies as Tainted Jacob now immediately summons Dark Esau
- Updated the list of items Tainted Lost/Birthright Lost can find (fixes being able to find Yuck Heart, or not being able to find Holy Water)
- Donation machines now explode upon being bombed. Most donation progress is retained, but the machines do not reappear for the remainder of the run.
- Restock machines can now uncommonly appear in shops (for real this time)
- Rocket in a Jar now aims purely based on the player's aim direction (normal bombs are placed if the player is not attacking)
- Piercing Dr. Fetus bombs now inflict contact damage when passing through enemies
- Dr. Fetus + Rocket in a Jar + Polyphemus now fires piercing rockets that can explode twice
- Mom’s Knife now synergizes with Technology and Tech X (similar to the Forgotten’s thrown bone)
- Trisagion shots now trigger on-hit effects only when touching enemies or obstacles
- The Bean and most fart sources now push enemies, bombs and pickups
- Reduced the volume of farts from Jupiter
- Picking up items granted by Satanic Bible now counts as taking a devil deal (disabling future angel rooms)
- Devil deals costing 1 heart and 2 soul hearts can now be taken if the player only has 1 heart container and no soul hearts
- Devil deals can now be taken for free when under the Lost's curse (obtained by touching a white fire place or using Soul of the Lost), however this will cause other purchasable items in the room to disappear
- Glass Cannon no longer breaks on self inflicted damage (such as blood donations and curse rooms)
- Increased invincibility frames from Holy Mantle to 1 second (from 0.5)
- IBS now behaves like a charged attack similar to Kidney Stone, but does not prevent the player from attacking when fully charged
- Golden Troll Bombs now explode less often when coming in contact with the Beast
- Notched Axe now consumes a soul charge per swing as Bethany after running out of durability (charges only get consumed if the swing hits an enemy or destroys something)
- Notched Axe now creates bridges when breaking rocks next to pits
- 'M now rerolls Notched Axe when it runs out of durability
- Increased the price of higher tier items in Angel shops from 15 to 30
- Reduced the price of Lil Brimstone and Lil Abaddon to 1 heart
- Devil rooms are now more likely to have items for sale
- Capped the proc rate of Ghost Pepper and Bird's Eye to 50% (holding both removes the cap)
- Removed a redundant range increase granted by Sacred Heart and Godhead (this was originally needed to counteract the shot speed decrease)
- Converter now has 3 room cooldown
- The Hermit? now converts sacks into 7 pennies
- Treasure rooms can now be encountered in the Seeing Double challenge
- Mama Mega now has a more intuitive interaction with golden bombs: using it will now consume a golden bomb if the player has one, allowing it to be used again
- Suplex now scales in damage and area of effect with the player's size
- Blood Puppy will no longer try to attack the player when they are unable to move
- Mirrors can no longer be broken by tear effects (such as Sulfuric Acid and Terra)
- Anima Sola can now chain up to two targets if the player has Car Battery, if only one valid target is present it will be chained for twice the duration
- Challenge trophies and giant chests now spawn with a pickup cooldown to prevent accidentally ending a run
- Pop tears will now start falling to the ground after bouncing off each other 8 times
- Lemegeton now spawns item wisps from randomized pools (Treasure, Boss and Shop pool), with a 25% chance to pick the same pool as the current room
- Rebalanced the cooldown of Blank Card, Placebo and Clear Rune with certain effects
- Bombs can now be suplexed
- Little Baggy no longer affects pocket items that are neither pills nor cards (such as runes)
- Heartbreak can no longer kill the player on pickup
- Reviving after dying from having 100% broken hearts now removes 1 broken heart to prevent situations where the player would be still alive despite having no health
- Dark Arts now only grants its temporary damage buff to Dark Judas and Tainted Judas
- Damage buff granted by Dark Arts now decays faster the higher it is, but no longer decays while Dark Arts is active
- Binge Eater now gives -0.03 speed per food item held
- Binge Eater + Breakfast now increases range and shot speed (instead of range and speed)
- Binge Eater + Dessert now increases damage and shot speed (instead of damage and speed)
- Reduced the size of Lost Soul’s hitsphere
- Sigil of Baphomet no longer triggers from stalagmites being destroyed in the Beast fight
- Expansion Pack can no longer trigger Metronome or D Infinity
- Metronome can no longer trigger Clicker or R Key
- Metronome now has a reduced chance to trigger Genesis and Death Certificate
- Fully charged Azazel's Rage now fires when clearing a challenge room or Greed Mode wave
- Updated Boom Flies and other variants to use stage HP (this results in them having less HP before the Caves and more HP after)
- Rebalanced the quality value of several items
- Rebalanced various wisps from Book of Virtues
- Updated Singe’s boss room layouts to have less rocks
- Champion bosses that spawn with a copy of themselves now spawn with a fixed offset (this should prevent unavoidable damage upon entering a room)
- Pink champion Cage is now smaller for consistency with other duplicating champion bosses
- Hush's sky lasers are now affected by time scale modifiers (i.e. Hourglass)
- Mama Mega can now cause the Broken Shovel to fall down in Basement 1
- Twisted Pair now interacts correctly with Friendship Necklace
- Monster Manual can now grant Twisted Pair
- Sacrificial Altar can now grant Vengeful Spirit, Hungry Soul and Blood Puppy
- Cube Baby can now be picked up and thrown using Mom's Bracelet
- Psy Fly now enters a brief cooldown period after reflecting a certain number of projectiles (it's still really good don't worry)
- Guppy's Eye now displays the contents of Shopkeepers
- Pulsing red champions now only heal enemies that are on the same team as them (perma-charmed enemies will only heal other perma-charmed enemies)
- Morningstars can now sometimes spawn with an alternate facial expression
- The Mausoleum can now be entered for free when under the Lost's curse
- Bad Trip and Health Down can no longer be obtained from pills when under the Lost's curse
- Golden hearts now only break from taking damage, or when the player no longer has enough hearts to fit all of them
- Heart container overflow is now tracked for the purpose of full rerolls, this prevents unfair loss of heart containers when rerolling HP up items away (especially with Keeper)
- 20/20 no longer adds an extra shot when combined with the Inner Eye or Mutant Spider, instead cancels out the firerate decrease they grant (extra copies of 20/20 add 1 extra shot per copy)
- Mega Mush now grants more invincibility frames after its effect expires
- Spirit Shackles now grants more invincibility frames after revival
- The random item effect granted by Modeling Clay is now seeded per room
- Abaddon can no longer kill the player if they have Alabaster Box
- Spelunker Hat and Host Hat now block projectiles falling from above
- Spelunker Hat now reveals rooms up to 2 rooms away
- Increased the aura damage of Godhead tears from 1.05 to 2
- Haemolacria + Dr. Fetus tears now split in a more visually satisfying way
- Vis no longer has a random chance to turn into Double Vis, except in Utero
- Boom Flies no longer have a random chance to turn into Red Boom Flies until Caves 1
- Doples no longer have a chance to turn into Evil Twins
- Dr. Fetus + Monstro's Lung now fires a more random looking barrage of bombs with a shorter fuse time
- Super Secret Rooms with hearts now more consistently force specific heart types when spawning hearts using cards/items
- Ultra Secret Rooms now have an item pool unique to them instead of using the Angel room pool
- Replaced the Mitre with Hallowed Ground in the Greed mode Angel room pool
- Updated the Greed mode Secret Room and Curse Room pools to have actual items instead of only Cube of Meat
- Tammy's Head can now be found in the treasure room pool
- Pyromaniac now has normal weight/rarity
- Glyph of Balance no longer causes soul hearts to drop when playing as the Lost
- Rebalanced payout chances from Sanguine Bond, stepping on the spikes now counts as intentional self damage (no damage penalties)
- The Stars? no longer attempts to remove starting items
- Curse of the Tower no longer triggers on damage taken from blood donation machines and devil beggars (but still triggers on other forms of intentional self damage such as IV Bag)
- Curse of the Lost can no longer be encountered in the Red Redemption challenge
- Losing flight now temporarily grants the Bible effect for the current room if the lack of flight would cause the player to be stuck otherwise
- Tainted Lazarus now respawns as himself when revived by Lazarus' Rags
- Tainted ??? now respawns as himself when revived by the Ankh or Broken Ankh
- Tainted Judas now respawns as himself when revived by Judas' Shadow
- Ipecac, Haemolacria and Monstro's Lung tears now have a less extreme arc when fired in a crawlspace or in the Beast fight
- Dad's Note can no longer be rerolled by 4-pip dice rooms and Spindown Dice

Fixes:
- Fixed a bug causing crawlspaces to always lead to the Error room even when they should lead to a black market
- Fixed TMTRAINER replacing important progression items
- Fixed Soul Locket not granting stat ups when picking up soul hearts as the Lost
- Fixed Dream Catcher showing incorrect items and bosses on certain levels (such as Greed Mode levels and the Void)
- Fixed Decap Attack being usable while Isaac's head is in mid air
- Fixed Recall causing the Forgotten's body to hover in the air with Car Battery
- Fixed an exploit with the Forgotten which allowed taking infinite items from the Death Certificate area
- Fixed Lil Abaddon not scaling with BFFs
- Fixed Brimstone dealing one less damage tick than intended
- Fixed several orbitals doing less contact damage than intended
- Fixed invisible mirrors and devil room doors which could appear along walls where a door should not be present
- Fixed Ludovico tears periodically getting destroyed in sidescrolling sections
- Fixed red chests forcing the devil room to be initialized when opened, regardless of whether they contain a teleport to the devil room or not (this sometimes caused angel rooms not to generate properly)
- Fixed treasure rooms in the mirror dimension counting as treasure rooms for the purpose of calculating Planetarium spawning chance
- Fixed battery bums not giving charges to Tainted Forgotten when touched by his soul
- Fixed battery bums not being able to recharge Book of Virtues
- Fixed Luna light beams granting their stat bonus to the wrong character when playing as Tainted Forgotten
- Fixed The Emperor? being able to create final boss fights when used in Caves II or Depths II (or equivalent floors)
- Fixed The Emperor? creating a bugged Monstro fight when used in Gehenna and the Blue Womb
- Fixed Genesis giving a lot more items than intended when multiple copies of the same items are owned
- Fixed Genesis giving less items than intended when used by characters with multiple bodies (such as Jacob and Esau)
- Fixed Genesis duplicating starting items from challenges and not removing Damocles and Missing No
- Fixed Vanishing Twin not working correctly when fighting Great Gideon
- Fixed the bottom right corner of closet rooms having no collision (this could rarely result in entities getting stuck there)
- Fixed Star of Bethlehem crashing the game in challenge runs ending at Mega Satan
- Fixed wisps spawned by Book of Virtues + Fortune Cookie not updating the player's luck stat
- Fixed Urn of Souls spawning wisps when opened or closed with Book of Virtues
- Fixed Guppy's Paw, Potato Peeler and Sharp Key generating wisps for free with Book of Virtues
- Fixed Dull Razor killing the player when used under the Lost's curse (white fire/Soul of the Lost)
- Fixed Dr. Fetus + Marked + Eye of the Occult not moving fired bombs towards the crosshair
- Fixed Dr. Fetus + Rocket in a Jar always throwing rockets to the right when playing as the Forgotten
- Fixed Dead Cat always setting the player's max HP to 1 even after being dropped and picked back up (this mainly affected Tainted Eden and Tainted Isaac)
- Fixed several bugs related to rotten hearts with Tainted Magdalene
- Fixed Haemolacria not working with the Forgotten's bone and similar melee attacks
- Fixed rockets fired by Dr. Fetus + Rocket in a Jar not flying in the correct direction after passing through Angelic Prism
- Fixed Dr. Fetus bombs being able to knock each other around after passing through Angelic Prism
- Fixed a softlock caused by jumping down a trapdoor with Mega Mush while having flight
- Fixed Dark Arts affecting friendly enemies and projectiles
- Fixed speed upgrades being only half as effective on Tainted Forgotten
- Fixed Tainted Forgotten immediately dying upon being revived as a different character
- Fixed ???'s birthright doubling HP downs
- Fixed an infinite loop caused by Haemolacria + Sad Bombs + Dr. Fetus
- Fixed the full screen effect from Dogma's death animation not going away if the player teleports out of the room before the animation finishes
- Fixed familiars not firing towards the crosshair when the player has Eye of the Occult and Technology/Brimstone
- Fixed Clicker not spawning/removing Tainted Forgotten's Soul
- Fixed a crash caused by becoming Tainted Isaac with Clicker
- Fixed not being able to Flip when becoming Tainted Lazarus with Clicker
- Fixed Butter spawning extra items with Damocles
- Fixed items dropped by Butter being affected by auto-rerolling abilities such as Glitched Crown
- Fixed Guppy's Eye sometimes leaving item previews behind when a chest or sack gets removed
- Fixed Dead Eye not working correctly with the Forgotten's bone
- Fixed daily runs featuring the Forgotten, Bethany or Jacob and Esau briefly displaying Apollyon as the starting character during the loading screen
- Fixed not being able to consume an item with Void right after picking it up from a pedestal if certain active items were previously consumed (such as Smelter)
- Fixed Tractor Beam getting visually cut off too early when hitting the top wall of the room
- Fixed Esau Jr causing instant death when used as the Lost
- Fixed a crash caused by certain items interacting with Mom's Knife + Tiny Planet
- Fixed I Found Pills using the wrong graphics when obtained with any skin color other than Isaac's default color
- Fixed Jacob and Esau’s stats clipping into the Hard/Greed mode icons
- Fixed Tainted Azazel's Brimstone beam not becoming stronger when picking up Brimstone
- Fixed being able to extend the duration of Berserk indefinitely by taking damage while having no health
- Fixed The Fool? rarely removing all of the player's hearts
- Fixed The Empress? removing all but half of a heart when the effect expires for certain characters
- Fixed several indestructible enemies missing the "noreroll" tag
- Fixed Rotten Gapers not having a looping idle head animation
- Fixed a rare case where Delirium's death animation would never end, softlocking the game
- Fixed Gnawed Leaf statue visual having a slightly oddly shaped head
- Fixed Dr Fetus and Epic Fetus costumes using outdated graphics when given to Dark Judas
- Fixed a crash caused by Purgatory when the owner of a Purgatory ghost stops existing before it explodes
- Fixed Lil Conquest spawning locusts way more often than intended
- Fixed the Forgotten's bone not being duplicated properly by Multidimensional Baby and Angelic Prism
- Fixed straight lasers not respecting their range when damaging grid entities (this caused Technology Zero and Extension Cord to destroy distant poops or TNT from a distance without actually touching them)
- Fixed Mother not stopping her looping sounds when teleporting out of the boss room
- Fixed Dark Esau getting instantly killed by bosses that kill all spawned enemies on death (such as Mom's Heart)
- Fixed Dark Esau preventing Mega Satan from progressing to his next phase
- Fixed Hush sometimes spawning projectiles after dying
- Fixed Tainted Boom Flies dying without exploding if killed while poisoned or burning
- Fixed Ultra Greed's boss armor not resetting properly after spinning or guarding
- Fixed item pedestals in boss rooms always containing multiple items in co-op, even if the pedestal wasn't spawned as a room clear reward (i.e. Moving Box, Mystery Gift, or any item that can spawn item pedestals)
- Fixed Tainted Lazarus not always being able to open the “special” door in Depths 2
- Fixed Tainted ??? being able to donate infinite bombs to bomb beggars if he somehow manages to obtain bombs
- Fixed Tainted Jacob's co-op ghost turning into a glitched Isaac head when going to the next floor
- Fixed Tainted Eden not having a randomized haircut
- Fixed being able to delete any enemy or boss by holding them with Suplex right before the effect of Berserk runs out
- Fixed a few exploits which allowed Found Soul's death to be bypassed
- Fixed How To Jump preventing the player from attacking until they hit the ground
- Fixed dying as Jacob and Esau in co-op not triggering a game over
- Fixed co-op ghosts dealing much less damage than intended
- Fixed some teleport animations in co-op causing the player to become permanently non-solid if interrupted by another player leaving the room
- Fixed the Forgotten being able to collect pickups as a co-op ghost by using his bone
- Fixed items not being given back properly when entering and leaving an abandoned mineshaft as a co-op ghost
- Fixed Tainted Bethany rarely losing Lemegeton when a Polydactyly wisp is destroyed
- Fixed full rerolls removing Holy Mantle shields and preventing Dark Esau from spawning for the rest of the floor
- Fixed multi-shot Ludovico tears crashing the game when removed by weapon modifiers such as Mom's Knife or Brimstone
- Fixed crawlspaces not being colored properly during the Ascent
- Fixed a few rare crashes caused by too many lasers being on screen
- Fixed Lachryphagy tears sometimes accumulating much more damage than intended
- Fixed Chub, C.H.A.D and Carrion Queen segments detaching in Greed mode
- Fixed certain boss fights spawning hearts and stopping the music prematurely, such as Matriarch or Delirium
- Fixed Tarot Cloth quadrupling the effect of The Hierophant?, The Lovers? and Temperance? instead of simply doubling it
- Fixed stat bonuses from Redemption, Candy Heart and Soul Locket not being retained when saving and resuming a run
- Fixed Tainted Lilith's fetus getting duplicated when saving and resuming a run
- Fixed Tainted Lilith's umbilical cord sometimes rendering behind her body when facing left or right
- Fixed way too many issues with Esau Jr
- Fixed a softlock caused by killing Chimera's body while it is picking up its head
- Fixed Alabaster Box absorbing the black hearts granted by Judas' Shadow, potentially causing death
- Fixed Lemegeton being able to give the Bible when holding the Rosary
- Fixed a potential softlock when using The Moon? to teleport into an ultra secret room connected to a regular secret room
- Fixed lock blocks being breakable by Notched Axe, Sulfuric Acid, and other rock breaking effects (they are supposed to be breakable only by bombs + Broken Padlock)
- Fixed extra copies of Dark Esau not disappearing when going to the next floor in the Red Redemption challenge
- Fixed a crash caused by Esau gaining Birthright when using Soul of Jacob and Esau
- Fixed helpers spawned by Soul of the Forgotten and Soul of Jacob and Esau being able to touch ending chests, softlocking the game
- Fixed Tainted Cain being able to go down to 0 hearts from taking devil deals without dying
- Fixed the Exorcist having an unobtainable Bestiary entry
- Fixed the wrong portrait showing if the player is killed by Scourge’s tendrils
- Fixed a hitsphere from Scourge’s tendrils lingering if Scourge is killed during certain attacks
- Fixed a crash caused by some of Mother’s attacks being destroyed/deflected
- Fixed thrown haunted chests causing damage when Spirit Sword hits them

Modding changes and fixes:
- The full list of changes can be seen at https://pastebin.com/84zs35AU

MEGA ISAAC MERCH!



as some of you know we launched a Binding of Isaac kickstarter campaign last night and it has already eclipsed the previous one by nearly 1m dollars... in 24 hours! this kickstarter is going to be insane and i have sooo many cool things to unlock and for you guys to do along the way to unlock even more stuff.

so far we have unlocked 2 warp zone packs from other games ( The End is Nigh, Spelunky and Gish ) and are working on unlocking a new pack on twitter today ( https://twitter.com/edmundmcmillen ) ill add images of the cards at the bottom of the post.

i know a lot of you aren't interested in the card game, and for you we have added the ability to pledge 1$ and gain access to all merch items! we have apparel, plush dolls, figure sets and many many more ( also tons more to come as well ) so please check it out, last time we did this it didnt reach as many people and isaac fans got screwed after the fact by scalpers on ebay ( the original gold box is still selling for 250$ on ebay) so if you are on the fence you have till the 1st of july.. but if you act now...

ALL BACKERS WHO BACK IN THE NEXT 14 hours! get a free Tained Isaac Figurine for any order $35 and above!



dont miss out! thefoursouls.com

and if you are wondering how the binding of isaac: four souls plays, here is a how to play video!

https://www.youtube.com/watch?v=ya2iujUGP-E&t=9s[previewyoutube][/previewyoutube]

Update v1.7.4 (MODS BACK)

General fixes:
-Vengeful Spirit deals a lot more contact damage, before it was dealing much less than intended
-hostile enemies spawned glitch items no longer deal instant damage, so the player gets a small amount of time to get away from them
- Fixed Vanishing Twin being able to turn into Dark Esau
- Fixed Locust of War + Brimstone Bombs being able to damage the player when spawned by Cricket Leg
- Fixed a bug which caused the first two floors of the alternate path to always share the same variant, making it impossible to see both Downpour and Dross in the same run

General modding changes:
- Mods are now stored in a "mods" folder in the same directory as the rest of the game files
- This directory can be easily accessed by right clicking The Binding of Isaac: Rebirth in the Steam library, then clicking on "Properties", "Local Files", and finally "Browse..."
- Mod save data is now stored separately in a "data" folder, meaning that updating or unsubscribing from a mod will no longer cause its save data to be wiped
- The name of the subfolder used to store save data is determined by the "directory" property in metadata.xml
- Added a loading screen that appears when installing or updating mods from Steam Workshop

XML changes:
- Players (players.xml)
- Added the following properties:
- broken: Number of broken hearts this player begins with
- pocketActive: Gives this player the specified starting active item in the pocket item slot
- birthright: The unique description that should be displayed when this character picks up Birthright
- bSkinParent: If present, marks this character as the "tainted" version of the regular character that bears the specified name
- Usually, this should be set to the same name as the character, unless the tainted and regular version of this character bear different names
- If there is no regular character to attach to, this character will not be available in the character selection menu
- hidden: If set to "true", hides this character from the character selection menu
- Custom coop selection graphics can be set for all modded characters by supplying the following animation file (non-tainted characters only):
- "content/Coop Menu.anm2": Must contain one animation per character, each animation must bear the same name as the character it was made for
- Custom menu graphics can be set for tainted characters by supplying the following animation files:
- "content/CharacterMenuAlt.anm2"
- "content/CharacterPortraitsAlt.anm2"
- "content/Death Screen Alt.anm2"
- "content/Coop Menu Alt.anm2"
- "content/CharacterMenu.anm2" and "content/CharacterMenuAlt.anm2" no longer require a "Background" layer as the game now renders the paper background automatically
- Items (items.xml)
- Added the following properties:
- shopprice: Sets a custom shop price for this item
- initcharge: Overrides the initial charge for this item (this can be used for active items that do not start with a full charge)
- chargetype: Can be set one of the following 3 values: normal (recharges on room clear), timed (recharges over time), special (never recharges automatically, cannot be recharged by batteries or item effects)
- passivecache: If set to true on an active item, evaluates the player's stats on pickup like a passive item rather than when using the item
- hidden: If set to true, cannot be obtained in game unless explicitly spawned or given to the player
- persistent: If set to true, temporary effects tied to this item persist between rooms
- quality: Sets the quality of this item (0 to 4, where 0 is the lowest quality and 4 is the highest)
- tags: Adds one or more tags to this item (see items_metadata.xml for reference)

Lua changes:
- Added a new include() function which acts like a "raw" version of require() and will always load the specified file even if it was loaded before
- Fixed the spelling of EntityPlayer:GetMaxPocketItems() and EntityPlayer:DropPocketItem()
* Previous spellings are still present for backwards compatibility but should no longer be used
- Sprite:SetFrame() can now be called with only an int argument, this will adjust the current frame for the current animation without stopping it
- Vector multiplication is now commutative (number * vector is a valid operation) and supports element-wise vector by vector multiplication
- Color(R, G, B, A, RO, GO, BO) has been updated:
- Only the first three arguments (R, G, B) are required, A defaults to 1 when omitted
- The offset parameters (RO, GO, BO) default to 0 when omitted and are now in the 0-1 range instead of 0-255 for consistency
- Mods that use this feature will need to be updated
- Added constants Vector.Zero, Vector.One and Color.Default for convenience purposes
- Updated Isaac.GetPlayerTypeByName(string Name, boolean Tainted = false)
- If Tainted is omitted or set to false, only matches non-tainted characters
- If Tainted is set to true, only matches tainted characters
- Tear flags are now represented by the BitSet128 data type, this was a necessary change due 64 bits no longer being enough to hold every tear effect in the game
- Most AB+ mods should be backwards compatible, however due to a limitation from Lua, expressions such as "Tear.TearFlags & TearFlags.TEAR_POISON == 0" no longer work correctly
- This can be quickly fixed by either replacing "==" with " - The following convenience functions have been added:
- void Entity_Tear:AddTearFlags(BitSet128 Flags)
- void Entity_Tear:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Tear:HasTearFlags(BitSet128 Flags)
- void Entity_Bomb:AddTearFlags(BitSet128 Flags)
- void Entity_Bomb:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Bomb:HasTearFlags(BitSet128 Flags)
- void Entity_Laser:AddTearFlags(BitSet128 Flags)
- void Entity_Laser:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Laser:HasTearFlags(BitSet128 Flags)
- void Entity_Knife:AddTearFlags(BitSet128 Flags)
- void Entity_Knife:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Knife:HasTearFlags(BitSet128 Flags)
- Updated EntityProjectile:
- Added:
- void ClearProjectileFlags(int Flags)
- boolean HasProjectileFlags(int Flags)
- MC_PRE_SPAWN_CLEAN_AWARD, MC_PRE_NPC_UPDATE and all MC_PRE_xxx_COLLISION callbacks will now only skip remaining callbacks when returning a non-nil value
- MC_GET_SHADER_PARAMS will now only skip remaining callbacks when returning a table
- Updated arguments passed to MC_USE_CARD (int CardId, EntityPlayer Player, int UseFlags)
- Updated arguments passed to MC_USE_PILL (int PillId, EntityPlayer Player, int UseFlags)
- Updated arguments passed to MC_PRE_USE_ITEM (int ItemId, RNG ItemRng, EntityPlayer Player, int UseFlags, int ActiveSlot, int CustomVarData)
- Updated arguments passed to MC_USE_ITEM (int ItemId, RNG ItemRng, EntityPlayer Player, int UseFlags, int ActiveSlot, int CustomVarData)
- If a table is returned instead of a boolean, the following fields can be set to a non-nil value for extra functionality:
- Discharge: Determines whether the item should be discharged or not after being used
- Remove: Determines whether the item should be removed from the player or not after being used
- ShowAnim: Plays the default use animation if set to true (equivalent to simply returning true in AB+)
- Updated PlayerTypes.ActiveItemDesc
- Added:
- int TimedRechargeCooldown: Number of frames before an item with a timed cooldown can recharge again (used by Spin To Win to pause its recharge after fully discharging it)
- float PartialCharge: How close the item is to gaining another charge (0-1 range, used by 4.5 Volt)
- int VarData: Holds extra information for some active items (such as the number of uses for Jar of Wisps)
- Removed:
- boolean Lock
- Updated EntityPickup:
- Added:
- int OptionsPickupIndex: Any non-zero value causes the item to form an option group with any other item with the same OptionsPickupIndex value.
When an item belonging to an option group is picked up, all other items belonging to the same group disappear.
0 is the default value and means the item doesn't belong to any group.
- Removed:
- boolean TheresOptionsPickup: see above
- Updated GridEntity:
- Added:
- RNG GetRNG()
* The object returned from this function is now a reference rather than a copy
- Sprite GetSprite()
* Same as above
- Removed:
- RNG RNG
- Sprite Sprite
- Updated Sprite:
- Added:
- string GetAnimation()
- string GetOverlayAnimation()
- Updated EntityPlayer:
- Added:
- void ChangePlayerType(PlayerType Type)
- void AddBrokenHearts(int Num)
- int GetBrokenHearts()
- void AddRottenHearts(int Num)
- int GetRottenHearts()
- boolean CanPickRottenHearts()
- void AddSoulCharge(int Num)
- void SetSoulCharge(int Num)
- int GetSoulCharge()
- int GetEffectiveSoulCharge()
- void AddBloodCharge(int Num)
- void SetBloodCharge(int Num)
- int GetBloodCharge()
- int GetEffectiveBloodCharge()
- EntityPlayer GetMainTwin()
- EntityPlayer GetOtherTwin()
- boolean TryHoldEntity(Entity Ent)
- Entity ThrowHeldEntity(Vector Velocity)
- EntityFamiliar AddFriendlyDip(int Subtype, Vector Position)
- EntityFamiliar ThrowFriendlyDip(int Subtype, Vector Position, Vector Target = Vector.Zero)
- EntityFamiliar AddWisp(int Subtype, Vector Position, boolean AdjustOrbitLayer = false, boolean DontUpdate = false)
- EntityFamiliar AddItemWisp(int Subtype, Vector Position, boolean AdjustOrbitLayer = false)
- void TriggerBookOfVirtues(CollectibleType Type = CollectibleType.COLLECTIBLE_NULL)
- EntityFamiliar AddSwarmFlyOrbital(Vector Position)
- int GetNumGigaBombs()
- void AddGigaBombs(int Num)
- CollectibleType GetModelingClayEffect()
- void AddCurseMistEffect()
- void RemoveCurseMistEffect()
- boolean HasCurseMistEffect()
- boolean IsCoopGhost()
- EntityFamiliar AddMinisaac(Vector Position, boolean PlayAnim = true)
- void SetPocketActiveItem(CollectibleType Type, ActiveSlot Slot = ActiveSlot.SLOT_POCKET, boolean KeepInPools = false)
- Updated all enums (see enums.lua)
- Many more additions and changes to existing functions, the full list of changes can be found here: https://pastebin.com/748vEEdR