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The Binding of Isaac: Rebirth News

The Smell of Ash

[previewyoutube][/previewyoutube]

we briing you Absentia - the track for Ashpit, an alt chapter to the Mines!
this DLCs OST is quite honestly the best OST of any expansion and Ashpit is one of my personal favorites.

Matthias and John have gone above and beyond with their work on repentance, go support them!
https://ridiculon.bandcamp.com/

from here on our we will be updating on mondays and fridays with short mini blog posts...

9 MORE DAYS!

-Edmund

Friends till the end!

its time to talk "True Co-op"

originally when we made Rebirth Tyrone suggested co-op with 2-4 Isaacs, and i scoffed at the idea. "THIS MAKES NO THEMATIC SENSE, THERE IS ONLY ONE ISAAC! EVERYONE IS ISAAC!!" i screamed! and they changed it so instead of another Isaac we did little floating babies who couldn't do much... people still played with them ( strangely enough Isaac is one of the most played "Steam Remote Play" games on steam currently ) but everyone just asked " why couldn't it have just been multiple Isaacs? ".

i was wrong folks, hear that Tyrone! you were right! i was wrong! true co-op was the way to go... and that's what we are doing.

so now if you start a normal game and player 2-4 hits start on their gamepads while in the starting room it will pop up a mini character select, just choose a player and BAM you are in!









the game plays as it would normally with a few changes.

1. if a player dies, they respawn as a nerfed ghost baby that can deal minimal damage but not much else. once the boss of a floor is killed the ghost baby is reborn with all the items they once had, but at half a heart.

2. when a boss is killed it spawns a boss item, when a player picks it up another boss item spawns for the next player. all other items are single spawns, so you must share!

3. players share resources (coins, bombs and keys) but each have their own HP and items.

4. once all non ghost players die, game over.

So True co-op is local only.. but using Steam Remote Play you can play "local" games online! SO DO IT! co-op is bonkers and amazingly fun, we are currently tweaking and polishing this mode up and no doubt will probably do a few tweaks in post in case some aspects don't work as well as intended.

there are only 12 more days till release!

AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!

see you monday when we do a quick lil music post!
-Edmund

Easy Peesy

Hey hey hey, Edmundo here bringing you one of the final 3 updates! exciting huh? 19 more days till this thing gets in all your grubby little hands! (grubby like maggoty, not dirty obviously).

today id like to go over some pretty big changes to the game.

as many of you know we have been working hard to rebalance the game, this is a very delicate situation and a ton of things have changed ever so slightly but are balanced in a way that will make runs not feel handed to you completely by luck but also make bad luck runs not feel as bad.

so obviously some items have had slight nerfs, most of these items were tied to easy game breaks, for the most part i feel like game breaks should require a bit more work seeing as once you know how they are done you can do them in nearly every run.

so roughly for every little nerf, we took 2 low end items and gave them a buff. some of these buffs are major, some minor and some have totally changed the item completely.

here are a few examples of items changing completely.

GB bug: i had high hopes for this item when i designed it ages go... but it was too luck based and if you wanted to abuse its powers you really just needed to sit in a room and let it knock around for 5 min.. and that feels terrible. so we changed it.



so now the GB bug effect is kinda the same, it just rerolls stuff it hits... BUT its a familiar you can launch by double tapping shoot! (a new mechanic we use a few places), once used it disappears and comes back again after room clear, so its like a targeted single use d20 with other alt uses. its a hell of a change and feels amazing, it went from shitastic to mucho funo!


Glass Cannon: oh glass cannon, seemed like such an amazing item, but the risk reward just wasn't worth it for nearly everyone... but look!



now instead of the cannon lowering your life when you use it, it can just be used as much as youd like! well till you get hit that is... if you get hit while holding the cannon, the cannon shatters, dealing damage to you and becoming the "broken cannon" a 4 charge item that when used becomes the glass cannon again! not only is it useful now, but its also dripping with flavor! 13/10 it puts the Ass back in Glass (ass is a good thing!)


Holy Water: possibly the least useful item from the flash era, needing to take damage to make a temp pool of creep was always a feel bad in runs.. so we took this Castlevania reference to its logical conclusion...



you can throw it! yep, now holy water is a familiar you can throw at enemies! and it comes back! its actually pretty good now! Rating = too cool for Catholic school!!

and thats it for today, a butt ton of item edits we have been working on for the past 30 years... FYI we are in heavy crunch for the next few weeks and i wanna keep these posts a bit simple and to the point so we dont start spoiling too much and we have more time to work... SO BYE!

xoxo
-Edmund

Party like it's September 28, 2011

Heya! Not Your Sagittarius (Sag for short) dropping in again. Did you miss me? Yes, no, either way, I'll be taking over this blog post and fill your lovely heads with some more lovely visual changes.

As you know, I'm the lead on most of the spriting and graphics for Repentance. A while back my good friend Snake has been helping me out on the side and wrote a blog post about his visual changes as well. Check it out if you haven't! *link to snake's blog post*

Anyway, let's get right to it...

Going back to the part where I talked about how every character was given a bottle of shampoo to play around with, here's a couple that just got their hair done.







Along with Snake, the both of us have been restoring flash-era bosses back to their original looks as part of our Operation Restoration mission! (It's not actually called that, I made it up on the spot and thought it would sound cool...)
Anyway, here's some that I've been working on...



And here's some of them in action:







Yeah, I'd say they're looking great so far! Many more awesome retouches like this await in almost 3 and a half weeks from now!!!! I'd love to show a little more but so much of my work treads on late game stuff, so I'll leave it to you to discover them yourselves. ;)

Although... I could show off one more cool thing... Fans of the original flash game will remember and appreciate this awesome detail that's better shown than told. Now if you'll excuse me, my Isaac has covered himself in oil and is now floating away in the rain. Until then, Sag, signing off!



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pppsssst... hey kid... did you know the binding of isaac has a prequel ?

its true, the prequel to Isaac was called The Legend of Bum-bo, a puzzley turn based abstract rogue/deckbuilding hybrid kinda like puzzle quest meets plants vs zombies or something... sadly its launch was a little rough and final crunch broke the games only programmer :(

[previewyoutube][/previewyoutube]

but from the ashes Bum-bo rises! today we release "The Lost Expansion", a FREE expansion that features tons of fixes and quality of life updates along side a bonus DLC that adds.

-a new character ( bum-bo the lost!)
-new unlockable items!
-new alt bosses!
-new achievements and goals!

the game is also on sale for 50% off now on steam!
https://store.steampowered.com/app/1148650/The_Legend_of_BumBo/

GO GET EM!
-Edmund


Shits and Giggles!

hey hey hey! Edmund here, back again with another post, riddled with high brow humor! this week we talk poop, turds and dingle berries! but first we must venture deep inside the poopoo hub, DROSS! the land of logs, and the alt chapter to Downpour!

let me set the mood a bit with a sweet new track... Night Soil!

[previewyoutube][/previewyoutube]
Yep you heard right, ALT ALT CHAPTERS! not only will Repentance feature a fresh alternate path of new floors, but most of them will also have unlockable alternate floors filled to the brim with new on theme monsters!





cant you just smell the atmosphere ?!




and of course not just the monsters will be on theme, each alt will also feature new bosses! here is my new best bud Clog, he's what you would call a "diarrhea bender" or diarrhea blender.. whatever works.





Speaking of diarrhea, check out this hot new item... Montezuma's Revenge!



do i know how to sell a game or what?! not convinced this expansion is the one for you.. well i bring you Dirty Mind, one of my favorite items from the Antibirth mod!



yep that's right, you too can have an army of dingle berries by your side!

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we are closing in on release folks! only 4 more posts to go! 33 days! GAH! currently Repentance is 99% finished and will enter heavy testing next Monday, i cant express how happy i am with where we are at and the DLC over all.. you guys are gunna love digging deep and reexperiencing this monster! it really feels like Isaac 1.9.

a few fun facts to finish this post:

- this DLC will bring the achievement count in isaac to just over 634!
- this DLC will rework/buff loads of bottom tier items people seem to hate!
- this DLC will make hard mode harder, in appropriate ways!
- this DLC will make pills more worth it!
- this DLC will rock your world!

and that is that, may all your poops be smooth and effortless!
xoxo
-Edmund