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The Binding of Isaac: Rebirth News

Update v1.7.3

General fixes:
- Fixed Ashpit crashing the game when lighting is disabled
- Fixed some challenges showing up as locked despite being previously available
- Fixed several controller rebinding issues with Jacob and Esau and other controllable player entities (i.e. Strawman, Found Soul)
- Fixed the Void portal having no animation in Mausoleum 2 under certain circumstances
- Fixed Tech X rings bouncing endlessly with Rubber Cement
- Fixed bouncy and orbiting tears never disappearing in side scrolling sections
- Fixed Mucormycosis tears becoming much larger than intended when splitting
- Fixed Ultra Greed's health bar not disappearing as intended during his death animation
- Fixed Ultra Greedier not having boss armor (that was a bug sorry!)
- Fixed items generated by TMTRAINER not being saved correctly by Glowing Hour Glass or upon saving and resuming a run
- Fixed Spirit Sword and Urn of Souls not triggering effects that occur when tears are fired (i.e. Isaac's Tears, Mom's Wig, Immaculate Heart)
- Fixed pause screen sometimes not playing its appear animation
- Fixed Wild Card being tied to the wrong achievement
- Fixed the Backasswards challenge giving the player two of each key piece
- Fixed items not being removed correctly each floor in the Backasswards challenge
- Fixed 1up causing Dark Judas to die instantly upon reviving
- Fixed an infinite loop caused by using the Joker in an Angel shop
- Fixed "Lazarus" sometimes turning into Isaac upon saving and resuming a run
- Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon resuming a run (this was most notable with crawlspaces)
- Fixed "The Forgotten" not showing any items on the gameover screen
- Fixed golden trinkets not being saved correctly upon resuming a run
- Fixed Delirious breaking the backdrop in a certain final boss fight
- Fixed Delirium's death static effect sometimes not rendering correctly
- Fixed Red Key becoming unusable when absorbed by Void
- Fixed co-op player respawns in Greed Mode
- Fixed a crash that could occur from throwing rocks
- Fixed a crash that occurred when using Glowing Hour Glass under certain circumstances in co-op mode
- Fixed Bethany reviving at one half soul heart instead of one half red heart with Guppy's Collar.
- Fixed Thunder Thighs / Leo killing the player if they touched a spike rock at one half soul heart.
- Fixed a softlock from Ventricle Razor being used on a certain final boss fight.

Changes:
- Raised the cooldown of Blank Card from 2 to 4 when used with Holy Card
- Souls dropped by enemies with the Urn of Souls are now automatically collected when exiting the room
- Added a few more unique Dirty Mind dips for certain special poops
- The following items now count towards the Planetarium unlock: Deck of Cards, Tarot Cloth, Zodiac, Card Reading, Echo Chamber
- The following items can no longer by found by "The Lost": Best Bud, Hallowed Ground
- Rotten hearts will now be replaced by half red hearts in room layouts that contain them if they haven't been unlocked yet
- Red Key can no longer be obtained in Greed Mode
- Brimstone/Technology+Ipecac+Ludovico now only starts exploding 1 second after entering a room and no longer explodes on contact with room boundaries (this could cause unavoidable damage)
- Added unique appearances for Book of Virtues wisps created from Delirious and Mom's Bracelet

Mod Support to be re-added in the next update!

Update v1.7.2

General fixes:
- Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!)
- Fixed Death Certificate crashing the game when used in the Void
- Fixed Member Card and the Stairway crashing in Greed Mode
- Fixed a rare crash caused by using Potato Peeler right as the player is respawning from an extra life
- Fixed a softlock caused by white champion Peeping Fatties
- Fixed a potential softlock when fighting a certain version of Death
- Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in the Isaac's Awakening challenge
- Fixed a softlock caused by entering an XL floor on a certain secret path
- Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage
- Fixed a certain red door closing itself when it shouldn't
- Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked
- Fixed alternate credits music not playing after unlocking Blue Baby
- Fixed certain voices not stopping when quitting or restarting a run
- Fixed Confessionals not paying out with Angel room items as intended
- Fixed The Lost's Birthright not blacklisting items as intended
- Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back when hitting enemies with their melee attack
- Fixed the Eraser causing a rare crash in the D____ fight
- Health Up and Health Down horse pills now play their correct announcer lines
- Fixed cancelling the Red Candle causing it to briefly appear as the regular blue Candle in Isaac's hands before disappearing
- Fixed a certain final boss not counting as "beating the game" and not granting Eden tokens
- Fixed ""Eden"" not taking Eden tokens away when restarting a run
- Fixed a certain dark twin still attempting to attack the player during certain cutscenes
- Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge
- Fixed being able to create trapdoors in Corpse 2 or Corpse XL
- Red Key can no longer create doors to the Error Room on final floors
- Fixed double tap items having flipped controls in a certain secret area
- Fixed active items obtained in a certain secret area having no charge
- Fixed Ventricle Razor being able to create portals between dimensions (i.e. some secret areas)
- Fixed being able to teleport out of a certain final boss fight using Ventricle Razor
- Fixed another bug which prevented daily runs from ending properly
- Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Sack Head
- This same tarot card will now turn into Telepills if the player has Little Baggy
- Fixed R Key not resetting the game properly and causing softlocks on certain paths

Changes and improvements:
- Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
- Increased lighting around the player in Curse of Darkness
- Soul heart devil deals can now be taken even if the player cannot afford them
- Removed double tap trigger from Dark Arts since it could often be accidentally triggered
- Dark Bum can no longer be found by ""The Lost""
- Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil
- Added a few more missing Bestiary entries
- Genesis room will now contain a trapdoor back to the starting room on final floors
- Helper summoned by Soul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
- Bombs thrown by a certain end game boss now interact as expected with Safety Scissors
- Added a charge bar to Sumptorium to indicate when a blood clot will be spawned
- White fires no longer trigger on-hit effects
- Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there

Misc:
- Updated various room layouts

Update v1.7.1

Balance changes:
- Chance to find max level Shops in Hard mode increased to 50%, and back to how they were previously in normal mode.
- Added Restock Machines back to Shops, with a 25% chance to replace the Donation Machine
- Tinted rocks are now more common in Hard mode and back to how they were previously in normal mode.

General fixes:
- Fixed a crash caused by dying and reviving during the Rotgut fight
- Fixed a crash caused by Mucormycosis tears
- Reap Creep can no longer appear on the Scat Man challenge to reduce the likelihood of unfair softlocks
- Fixed I Found Pills causing Keeper, Apollyon, Blue Baby and the Forgotten's head to disappear
- Fixed Chub and other bomb eating bosses causing a crash when swallowing rockets
- Fixed being able to unlock Golden Razor by saving and resuming a run or by entering a certain area
- Fixed Doctor's Remote getting cancelled when taking damage before the rocket hits the ground
- Fixed Delirium's death animation getting stuck in an endless loop when he dies while slowed or sped up
- Added a tentative fix for corrupted graphics caused by burrowing enemies on AMD graphics drivers
- Entering certain floors now attempts to place the player in a safe spot to prevent instant damage from any room hazards
- Fixed pickup animation getting stuck when using certain active items while holding a red bomb
- Fixed Bestiary entries for some Vis enemies that were missing graphics
- Touching certain fires no longer triggers Shard of Glass' bleed effect
- Touching certain fires no longer rerolls Eden
- Fixed an unintended interaction with certain fires and Pyromaniac
- Fixed a rare situation involving Eden tokens which could cause the character selection menu to be stuck on the wrong side
- Fixed a crash caused by using Dark Arts while having Midas' Touch
- Fixed Butter allowing single use items to be reused endlessly
- Fixed Wormwood sometimes getting stuck underwater when slowed down
- Lightning flashes in Downpour have had their brightness reduced to accommodate for users with sensitive vision

Book of Virtues fixes:
- Added D12 wisps
- Fixed Spin To Win wisps not dying as expected
- Fixed a crash caused by Box of Friends wisps
- Fixed a possible crash caused by Diplopia wisps
- Fixed a possible crash caused by Compost wisps
- Fixed a possible crash caused by Stitches wisps
- Fixed a possible crash caused by Ventricle Razor wisps
- Fixed interaction between wisps and BFFs

Co-op fixes:
- Fixed infinite boss item respawn exploit
- Dead co-op players are now revived only when the end-of-floor boss is defeated
- Fixed challenge runs
- Fixed dead co-op player being able to unlock certain doors
- Fixed not being able to start co-op if Player 1 has one or less red hearts

Misc:
- Added several missing bestiary entries
- Updated various room layouts
- Updated sprites for Sins and Super Sins

please report any new bugs in the forums HERE

The Binding Of Isaac: Rebirth's final, final expansion is out now

After six years, The Binding Of Isaac: Rebirth has finally launched its final expansion (though the previous one was supposed to be its last). Repentance is a huge send-off, adding loads of newness while improving the old too. I cannot tell you how much it is killing me to have to 'work' and write this post rather than sack it off and go play right now.


Read more

Afterbirth+ to Repentance Update notes

--WARNING SOME SPOILERS--

here is what has changed to the core gameplay/code since afterbirth+

EDIT: the notes were too big to include in one post so i uploaded them to this site, they actually filled up like 6 posts...

https://newtextdocument.com/f072e8cd1e

see you in 2 hours!



xoxo
-edmund