Bloodlines 2 Launch
[p]Bloodlines 2, developed by The Chinese Room and published by Paradox Interactive, was released this past week. I would like to personal congratulate on the launch. The title Bloodlines 2 has been passed from one studio to another, the development journey of this game has been tumultuous and honestly, pretty wild.
There was a time I wanted nothing more than to be on the team making Bloodlines 2. Unfortunately, the production was kept secret, so no amount of networking got me any closer to the project. It is a good thing I was not invited or Nightborn would probably not be in the world.
Bloodlines 2 and Nightborn have a couple things in common. There is a the superficial, that they are modern gothic games where you play a vampire, but that is likely because they both take inspiration from the first Bloodlines.
I applaud Bloodlines 2 for their innovative traversal system, their story-forward approach, and their layered combat systems.
Nightborn goes in a completely different direction when it comes to design philosophy. Nightborn is an RPG-first, with character customization, inventories, diversity of play styles, optional combat, lockpicking, hacking, hub-based travel, and a stat-based character sheet.
It is quite interesting how to different developers can take inspiration from the same source and go into completely different directions. I love that The World of Darkness continues with an ever expanding narrative through many games and products.
Nightborn is as grateful for the World of Darkness just as much as Bram Stoker, Anne Rice, DON'T NOD's Vampyr, or Rebel Wolves upcoming The Blood of the Dawnwalker. Not to mention the hundreds of Vampire movies and series I've enjoyed over my life. The Vampire Community is a welcoming and wondrous place.
I can hardly wait to contribute my original take on the Vampire Myth, and I hope you enjoy it.
I've been working hard on the Nightborn Demo.
Please follow Nightborn here on Steam and follow Nightborn's Kickstarter campaign.
Are you playing Bloodlines 2? What do you think about it?
What would you like to see in Nightborn? [/p]
There was a time I wanted nothing more than to be on the team making Bloodlines 2. Unfortunately, the production was kept secret, so no amount of networking got me any closer to the project. It is a good thing I was not invited or Nightborn would probably not be in the world.
Bloodlines 2 and Nightborn have a couple things in common. There is a the superficial, that they are modern gothic games where you play a vampire, but that is likely because they both take inspiration from the first Bloodlines.
I applaud Bloodlines 2 for their innovative traversal system, their story-forward approach, and their layered combat systems.
Nightborn goes in a completely different direction when it comes to design philosophy. Nightborn is an RPG-first, with character customization, inventories, diversity of play styles, optional combat, lockpicking, hacking, hub-based travel, and a stat-based character sheet.
It is quite interesting how to different developers can take inspiration from the same source and go into completely different directions. I love that The World of Darkness continues with an ever expanding narrative through many games and products.
Nightborn is as grateful for the World of Darkness just as much as Bram Stoker, Anne Rice, DON'T NOD's Vampyr, or Rebel Wolves upcoming The Blood of the Dawnwalker. Not to mention the hundreds of Vampire movies and series I've enjoyed over my life. The Vampire Community is a welcoming and wondrous place.
I can hardly wait to contribute my original take on the Vampire Myth, and I hope you enjoy it.
I've been working hard on the Nightborn Demo.
Please follow Nightborn here on Steam and follow Nightborn's Kickstarter campaign.
Are you playing Bloodlines 2? What do you think about it?
What would you like to see in Nightborn? [/p]