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Performance improvements, New Resources and More Automation

Development is going full steam ahead! With an anticipated early access release some time next year - hopeful early next year. A big focus has been performance improvements with a look towards larger colonies and more variety of buildings. This has included an update to the game engine plus countless improvements under the hood.

While all of the performance improvements will make it into the demo, much of the new content is aimed at the next tier of the tech tree and won’t make an appearance in the demo. This includes, new special projects, new automation tools and new resource production chains - those tree tiles are about to get a little more useful!

[h2]New Features[/h2]
  • New “Urgent” priority added to buildings to allow players to quickly address the needs of a particular building. Only one building can be set as urgent priority at a time.
  • Target frame rates have been added to the settings menu. Max your frame rate or keep the fans quiet!


[h2]Work in Progress[/h2]
  • Development and balancing of the 3rd tier of the tech tree!
  • Special projects! These are still in early development, but will give the player more medium term goals and help drive the story forward.
  • The autotrader window helps automate the flow of resources and tech credits. It will allow youto set thresholds for each resource and will automatically place buy or sell orders. It won’t run your economy for you, but it’ll help prevent running out of tech credits or running too low on a particular resource. The autotrader can be unlocked in the 3rd tier of the tech tree.
  • New biomass resource and production chain. Harvest those trees! The production chain will include a Harvester, Bio Reactor and a Bio Lab.

[h2]QOL[/h2]
  • Better indication for when mobile units can’t move to a particular location.
  • Double click functionality added to the save and load menu. It’s the small things :)
  • The system for spawning Terrene from enemy units is getting a major performance overhaul.
  • Cargo shuttle routing improvements should speed up delivery as well as improve overall performance of the system.
  • Performance improvements with the UI.

[h2]Bugs Fixed[/h2]
  • Fixed issue where sometimes only one infantry unit would spawn with the HQ.
  • Settings menus will now pause the game.


Thanks to all those who sent in feedback and bug reports! Keep sending them in!