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Cargo Route Improvements - Version 0.046

This update is all about cargo routes! Better visualizations, more information in menus plus a revamped tutorial. There are also a few bug fixes and some of your suggestions have been implemented. So keep the feedback coming!


[h2]New Features[/h2]
  • Cargo routes now have a better animation to indicate the direction the cargo is being shipped.
  • ”Shuttle utilization” is now shown in the unit window. This value gives a measure of how busy the shuttles are at the selected building - helping you optimize cargo routes..
  • The unit window now shows the resources being moved for each cargo route.
  • A “remove connection” button has been added to the unit window. The “add connection” button was moved to the bottom of the unit window. Cargo connections can still be added/removed using SHIFT and LMB/RMB.



[h2]QOL[/h2]
  • Priority delivery for building tiles has been increased to medium from low.
  • The game now pauses when the tech tree is open.
  • Better button highlighting.
  • Aspen (yellow) trees are now unlocked at the start.
  • The tutorial got reworked for pacing and clarity. Hope it helps :)

[h2]Bugs Fixed[/h2]
  • Enemies that can’t find a target should be better handled.
  • Fixed a bug where an empty daily directive could appear when skipping the tutorial and no supply ship has been built.
  • Fixed issue with minimap enemy indicator when UI had been scaled.
  • Fixed tooltips for health and shields in the unit window.


If you've submitted feedback - Thank You! There's been a ton of good ideas and they're slowly getting worked into the build :) I still have a long list of tweaks and suggestions.