Cargo Route Improvements - Version 0.046
This update is all about cargo routes! Better visualizations, more information in menus plus a revamped tutorial. There are also a few bug fixes and some of your suggestions have been implemented. So keep the feedback coming!

[h2]New Features[/h2]

[h2]QOL[/h2]
[h2]Bugs Fixed[/h2]
If you've submitted feedback - Thank You! There's been a ton of good ideas and they're slowly getting worked into the build :) I still have a long list of tweaks and suggestions.

[h2]New Features[/h2]
- Cargo routes now have a better animation to indicate the direction the cargo is being shipped.
- ”Shuttle utilization” is now shown in the unit window. This value gives a measure of how busy the shuttles are at the selected building - helping you optimize cargo routes..
- The unit window now shows the resources being moved for each cargo route.
- A “remove connection” button has been added to the unit window. The “add connection” button was moved to the bottom of the unit window. Cargo connections can still be added/removed using SHIFT and LMB/RMB.

[h2]QOL[/h2]
- Priority delivery for building tiles has been increased to medium from low.
- The game now pauses when the tech tree is open.
- Better button highlighting.
- Aspen (yellow) trees are now unlocked at the start.
- The tutorial got reworked for pacing and clarity. Hope it helps :)
[h2]Bugs Fixed[/h2]
- Enemies that can’t find a target should be better handled.
- Fixed a bug where an empty daily directive could appear when skipping the tutorial and no supply ship has been built.
- Fixed issue with minimap enemy indicator when UI had been scaled.
- Fixed tooltips for health and shields in the unit window.
If you've submitted feedback - Thank You! There's been a ton of good ideas and they're slowly getting worked into the build :) I still have a long list of tweaks and suggestions.