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The Crazy Hyper-Dungeon Chronicles News

New Update: Visual Improvements and Trap Previews!

A new beta is here!

This time it’s not just about fixing a few pesky bugs (though yes, we’ve done that too – huge thanks to everyone who reported them!), but also about making The Crazy Hyper-Dungeon Chronicles even better to look at—and to play.

From the frontlines of full game development:
We’ve reached level 49! Only one more to go before the entire campaign is complete. After that: balancing, fine-tuning, and final polish. The release is getting closer... get ready, adventurers!

Here’s what’s new in this beta:
- Custom backgrounds for each biome: they don’t affect gameplay, but the dungeon has never looked this good!
- Trap previews (fire jets, spikes, and more): Resolver and Explorer profiles will now get a brief visual hint before certain traps trigger. A small advantage... before the pain.
- Screen shake effects during traps (when taking damage) and combat (on critical hits). Naturally, there’s a toggle if you prefer a more stable experience.
- New loading screen backgrounds, now clearly visible thanks to a refreshed layout.
- All journal illustrations have been added—ready to be browsed through.
- Many player-reported bugs have been fixed—thank you so much! You’re our favorite bugbusters! ❤️

As always, feel free to drop by our Discord server if you want to chat, share feedback, or just say hi!

See you soon, and happy dungeon crawling!
— The Dev Team

New Demo Available! Full Controller Support, Animated Intro & Lots of Love!

Hey everyone!
This weekend we were at Torino Comics, playing “at home” and letting tons of visitors try the new demo.
We got loads of feedback, tips, and appreciation — and we’re proud to say the full redesign of the controller interface really paid off.
Now everything is fully playable with a controller, but we also optimized the experience overall: combat is smoother and less chaotic (even with mouse and keyboard), inventory management is easier, and there are plenty of other improvements you’ll discover as you play.
Yes, because the demo we showed at Torino Comics is now available on Steam — for everyone!

Enjoy!

Here’s what’s new:
- The combat screen got a full redesign: it’s now clearer, easier to read, and less overwhelming! You can pick powers or use belt items in a dedicated screen, with auto-pause until you're done.
- Controller support is finally done right: intuitive commands, smooth response, and tons of visual hints to guide you right away.
- A brand-new animated intro has arrived — and trust us, it’s worth watching… maybe start a new game? 👀✨
- With the big UI overhaul, we also took the chance to squash a few old minor bugs. Hopefully we didn’t add new ones! (If you find anything that crashes, glitches, or breaks… you know what to do: report it!)

We’re also waiting for you on our Discord server for more details and discussions.

The Development Team

v0.129 – March 24, 2025

  • New language support: The Crazy Hyper-Dungeon Chronicles is now available in Simplified Chinese and Traditional Chinese, thanks to our collaboration with our Asian publisher 2P Games.
  • New attract screen: A brand-new intro screen has been added — more stylish and eye-catching.
  • UI revamp begins: We’ve started improving the readability and clarity of the interface.
  • In-game screen optimization: The Stats and Settings screens have been merged during gameplay, paving the way for future interface enhancements.
  • Character selection rework: The differences between Explorer, Solver, and Destroyer are now much clearer, making the initial choice more intuitive.
  • Level-up screen improved: The interface for leveling up has been redesigned for a smoother and more immediate interaction.
  • Improved item management: You can now specify the exact number of items to move using keyboard or controller.
  • Crafting station upgrade: Crafting now allows you to precisely set the quantity, making item creation easier and faster.
  • UI restyling: We've updated the credits, game info, and settings screens to improve layout and readability.
  • Coming soon: A new version of the demo is on the way, featuring additional visual and usability improvements.

Demo Now Compatible with Windows, macOS, Linux, and Steam Deck! 🎉

💻 Big news: the demo of The Crazy Hyper-Dungeon Chronicles now supports more platforms!

We’re thrilled to announce that our game’s demo is now compatible with macOS, giving all Apple computer users access to the fun.

Full Apple Silicon support: All Macs can now run the demo smoothly and effortlessly.
Also compatible with Intel-based Macs: Mac computers with Intel processors are fully supported too.
But that’s not all! 🎉

The demo is also available on Linux, providing a seamless experience for users of this platform.

Additionally, we’ve worked hard to ensure the game runs perfectly on Steam Deck (it used to “kind of” work; now it works great)!

Whatever your operating system, dive into the madness of the craziest, weirdest, most bizarre, surreal, wild, eccentric, chaotic, unpredictable, extravagant, funny, energetic, hilarious, absurd, mind-blowing, over-the-top, and delirious dungeon ever!

Download the demo and let us know what you think! 💬

We’re also waiting for you on our Discord server for more details and discussions.

The Development Team

We’ve won the Judges’ Award!

🎉 We’ve won the Judges’ Award at the Red Bull Indie Forge 2024! 🏆

We’re still in disbelief, but it’s true: The Crazy Hyper-Dungeon Chronicles has earned the most prestigious recognition of the contest!

We showcased the game at Milan Games Week, where we were part of the Indie Dungeon in the Red Bull space, alongside four other incredible finalists. And now, with great pride, we can say we’ve taken home the top prize: the Judges’ Award!

Thank you to everyone who has supported us so far, tried the game, shared feedback, and believed in us. This recognition gives us the motivation to keep improving our dungeon crawler.

Stay tuned—big news is on the way!