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Temtem: Swarm News

Temtem: Swarm's free public demo is now live!

Hey Tamers! Temtem: Swarm's free public demo is now LIVE!

No key required, and no random number generators! Just head over to our Store Page and start playing our survivor bullet-heaven! ːtempigepicː

Play solo or join two more friends for online co-op! Start as Platypet and unlock 3 more Temtem (in the demo!), progress, evolve and discover their synergies!
Visit Deniz and Cipanku like you've never seen them before!

Here are some questions you might have, and the answers to them!

Q: What’s the best way to give feedback or report a bug? A: Please Join our Discord server to share bug reports and any feedback you might have on the game. We also monitor feedback on Steam, though Discord is our primary channel for communication.

Q: How long will the demo last? A: At the very least, until October 21st!.

Q: Will my progress be saved into the full version?
A: While we don’t have plans to force a reset, since the game is still in development, there is a chance that we would need to do this in the future. So, play knowing this might happen!

Q: Can I only play on Steam?
A: For now, Steam is the only platform where we're laucnhing Temtem: Swarm, although we're not opposed to more platforms in the future. That said, Swarm runs beautifully on the Steam Deck! Don't have a Steam Deck? We're giving one away right now, actually!


We hope you enjoy playing through the Temtem: Swarm Demo, and we look forward to hearing about your experience!

Patch 0.4.9.3

New stuff


  • Added a new and improved mouse control: click&follow.
    • The Temtem will now move in the direction the mouse is located (while holding the left click for now, but it will be remappable in the future).
    • The old virtual joystick system can still be selected in the settings, but the new one will be the default mouse control system.
    • Using a gamepad is the best way of controlling Temtem: Swarm. However many players prefer to use their mouse to play (or don't have a gamepad). The previous mouse control we had was more optimized towards touch screens and could be a bit confusing when used directly with a mouse, so we added this new one, which should be more familiar to regular players of the genre.

  • Co-op parties can now choose to share the experience gains instead of having different pools of experience per player.
    • The host can enable this setting in the co-op lobby.
    • While sharing experience, each cube will grant experience to all players when picked, but the amount of experience gained will be divided between all players so the total experience gain is the same as without sharing.
    • Players in soul form will not receive experience while experience is being shared.
    • While we believe the default and best way of playing Temtem: Swarm is without sharing experience, we wanted to provide this option too, so players who don't like battling for the experience cubes with their allies can have a different way of playing and enjoying the game. With the current setup we believe both modes are equally balanced, so there shouldn't be any reasons other than personal preference to choose one or another.


Improvements


  • We've reorganized the Pansun pickup tiers so they all represent Pansuns in different forms. This will remove the "crystals" from the game, which made sense in the lore but was confusing for new Temtem players, and provide clarity on how big the gain from the pickup is going to be.



  • The intro videos for Crema and GGTech will now be affected by the audio settings in the game.
  • We've further tweaked the level up formulas and rules to avoid some more cases where players were forced to replace a perk while other options (upgrading or picking a new one) would be possible.
  • Added a new in-game tutorial when picking up Pansuns to clarify their use, which can be a bit confusing since you can't use them until the Skill Tree is unlocked. We hope this helps!
  • The Temtem data card when selecting them will now include their armor stat.



Fixes


  • Fixed music being stopped when creating or joining a co-op lobby.
  • Fixed an internal error when choosing DC Beam+ in the level up.
  • Fixed spots timer disappearing after activating it under some circumstances.
  • Fixed chests spawning in inaccessible areas in co-cop.
  • Fixed invulnerability pickup VFX and SFX not being synchronized.
  • Fixed some incorrect typings on some enemy Tems.
  • Fixed co-op guest players listening both the lobby and the ingame music in some runs.
  • Fixed Daredevil's Cloak not working correctly while in a co-op party.

Temtem: Swarm will be part of the October Next Fest!

[h2]Temtem: Swarm will be part of the October edition of Steam Next Fest![/h2]

With the Beta Playtest now over, and amazed by the passion you've shown us during this time, we're ready to place Temtem into your hands once more. The October Steam Next Fest will offer soon-to-be Tamers a chance to dive into the vibrant world of Temtem: Swarm and experience its unique blend of bullet heaven chaos and creature collecting magic! All for free, and for everyone this time!
Mark the dates: the fest starts on October 14th 10 am PT, and will last until October 21st.



[h2]Some Beta Playtest data[/h2]

The Temtem: Swarm Beta Playtest was a wild ride, and we couldn't be more pumped about the response! Players and content creators alike have been showering us with love and support. Thanks to their feedback, we've leveled up the game with tons of improvements. Get ready for a smoother, more addictive experience that'll have you hooked from the very first battle!

When we say “wild ride”, we really mean it! Here are a few stats that our Playtest Tamers achieved during the playtesting period, which ran from September 12 - October 1, 2024:



  • A mind-boggling 90 million Tems defeated
  • Dealing a whopping 7.7 billion damage
  • Earning a staggering 31 million Pansuns
  • All while Evolving 445 thousand times!!!



Can we improve those numbers this time?
Don't miss out on experiencing the newest addition to the Temtem universe! If you wishlist the game now you'll be notified once the demo is live.



Have fun and see you soon, Tamers!

Temtem: Swarm Beta Playtest is now over, but this is not the end!

Temtem: Swarm's Beta Playtest is now officially over!
Thank you so much for all your reactions and feedback: thanks to you we even launched two updates for Swarm during the Beta period that have made the game better than it was!

This is not the end, though: a new chance for everyone to try Temtem: Swarm is approaching fast. More news on it this week, but lemme say we hope to see you all there!👁👁

Thanks again, and we hope those who played enjoyed the newest item in the Temtem universe!



See you soon, Tamers 💙

The third wave of entries to the Playtest is live, welcome to 4000 of you!

Hi Tamers!
We went a little crazy on this last wave of entries! The last wave has now gone out to 4142 randomly selected new players who will get access to the Temtem: Swarm Beta playtest!ːtempigepicː



Remember to check your inbox, as Steam sends an e-mail to let you know when you've been selected! Keep in mind the Beta Playtest will last until October 1st, and you can enjoy it endlessly until then.

Also! Our Discord server is the best place to report any bugs, find people to play co-op with, and share your thoughts.

It's such a nice moment! ːtemloveː This is the last wave of entries, and the biggest one so far. Very excited to see 4000 more people enjoying the upcoming game in the Temtem universe! We even launched a patch today to ensure the 4000 new players get a good, polished experience, even as a Beta. Check out the patch here.

If Lady Luck wasn't on your side and you didn't get in today, there'll be another chance to try the game soon, we promise!

Have fun, Tamers!