1. Temtem: Swarm
  2. News

Temtem: Swarm News

4 days to Early Access launch! Let's talk about jolly cooperation today.

Temtem: Swarm is launching in just 4 days, and we wanted to commemorate every step along the way. Today we're diving into how to get new Tems, and how to enjoy Swarm with others!



 [h2]Waiter, there's an egg in my menu![/h2]
We all want to unlock new Tems, don't we? There's 7 total Tems to play with in the Early Access version. Every new Tem is a new playstyle to discover, and a world of possibilities, but great rewards require great work as well! To unlock new Tems you will have to hatch them from their eggs!

To find Temtem eggs you need to win matches, simple as that. Completing some arenas, or defeating certain mini-bosses will grant you an egg, just like that. Once you obtain an egg it will join your Tems in the Temtem selection screen, to let you know they're ready. To hatch them you must successfully complete a capture event by defending the egg from attacking Tems, in any following run. The egg will hatch right then and there, and the Temtem will be available for you to pick in your next run.

Every Temtem is born from an egg that shares its typing, so that's going to give you a little tip as to who's hatching from what egg.



[h2]It's better when we're together.[/h2]
We at Crema looooove cooperative playing, that's why all our recent games have it! Temtem: Swarm can be played in online co-op for up to three players, so that's you and two people of your choice. Playing co-op with your friends is a very fun experience where you'll find yourself either cooperating, or competing for things like experience, pick-ups and perks!

Inviting players to join you in a co-op match is super easy: you have to create a co-op room, copy the code for the room and share it with them. Or you can also invite your Steam friends right away! If you're the one joining a party, just select Join from the Play menu and input the code your co-op partner has provided you with, or just accept their invitation through Steam!

There are some things that change when you're playing with friends. For one, the party leader can decide to share the experience obtained equally among all players. This definitely ensures a more relaxed, cooperative gameplay!
You can also synergize with the other members in your party by picking up the Gear that goes with their Technique (more on this tomorrow!). You'll see the little synergy icon in the Gear info, and the Temtem that it goes with. However, communication is super important here! Only one of you can pick any said Gear, as it will disappear from the pool once someone gets it. Once you're super familiar with your desired build, be sure to let your partners know what you're after so they can leave those for you. It's so good to feel like your friends have your back!

For those who're more of a lone wolf, or for those wanting to play offline, solo mode is just as entertaining and enjoyable! The Swarm intensity adapts to the amount of players in the run, so you won't have to deal with the battle load of 3 people if you're playing by yourself.



We hope you're as excited for Temtem: Swarm's launch as we are! Only 4 more days to go, which in dev days means it's almost now (send help!).

Have fun and Temtem up, and until then remember you can

5 days to Early Access launch! Let's talk about the Tems in Temtem: Swarm

Temtem: Swarm is launching in just 5 days, and we wanted to commemorate every step along the way. We're starting off with something evidently at the core of Swarm: the Tems!



[h2]How were the Tems selected for every stage, or as playable characters?[/h2]
To decide which Temtem were featured into Temtem: Swarm, we had to balance two elements: first, the need to cover all 12 types as accurately as possible, and a desire to add variety to the combination of Techniques they can use. If you've played the original Temtem game you might be confused seeing Tems use Techniques from a wider array of types, something that wasn't as common in Temtem. This was an intentional change to ensure that gameplay in Swarm was as interesting as possible!
Second, the other element we kept in mind while choosing was the community's sentiment towards the Tems, or Tems that were special in any way in the world of the original Temtem.

Some of the unrevealed Tems that will be added during the Early Access phase were chosen to add a little twist to gameplay once you have a roster of several Temtem, so stay tuned for the new Tems we'll be adding!

[h2]How did you choose the starters?[/h2]
This is a tricky question, because the starter has changed a couple of times since the beginning! For starters (heheh, get it?) all versions up until now only had one Starter, Platypet, but the Early Access version got a new starting Tem: Smazee!

But before these two took the spotlight, Pigepic was set to be the starter, and then you'd unlock Platypet on the Deniz map, which was the first map players would have access to. However, we realized Platypet's kit was more interesting and appealing (this was a time when Wind Blade was less powerful than Wave), and it also had the perk of evolving twice, which is a mechanic we wanted players to discover as early as possible. That, paired with its double-typing and being a fan-favorite Temtem, ended up tipping the scale towards Platy.



This decision made us change the starting arena from Deniz to Cipanku, because, with Platy, it'd have ended in a Water Tem in a Water map situation. So instead of a Water arena, we went for an electric arena and chose Cipanku, which was already complete at that point in development and is also a really well-loved area in the OG Temtem game.

But back to Smazee! Are you ready to wreak monkey chaos on the arenas with this little friend?



Smazee is a cute and playful thing that will show you not to underestimate its prowess! Fearless and impusilve, Smazee scatters down the Swarm with its Martial Strike, its basic tech, a Melee hit that punches nearby enemies.

As Smazee progresses and evolves it'll acquire the Earth element as its complementary typing, and you'll be able to unleash the power of Earth techniques.

Thinking of mowing down a big swarm? Say no more: Smazee's ultimate, Seismunch's Wreck, will grant it invulnerability for a few seconds while it destroys anything in its path using two huge stone balls!

But of course, don't let the novelty of Smazee distract you from our beloved friend and starter, the one, the only, the adorable and intoxicatingly powerful Platypet!



Platypet can unleash surprising devastation against the swarm while warming your heart with its undeniable cuteness. Platy’s basic technique is Water Blade, a frisky (but painful!) splash that targets the nearest enemy, or wherever you want it to aim, and travels in a direct line. Platypet also gets to double-dip and pull from both the Water and Toxic type techniques

But if you reaaaaally need to drown that Swarm out, Platypet's ultimate ability is Tsunami, which unleashes a massive wave that engulfs the swarm and leaves them floundering

Any of these two are great choices. Try around to see which playstyle suits you best, and unlock more Tems to explore more options!

[h2]How many characters can we expect during the Early Access period?[/h2]

Right as the Early Access launches, you'll be able to unlock a total of 7 characters, including the 2 starters, each one with their own Ultimate ability, and Skill Tree to explore and improve.

By the time we reach the 1.0 version of Temtem: Swarm, we plan on having a total of 13 playable Tems!


We hope you're as excited for Temtem: Swarm's launch as we are! And if you still aren't, we hope our daily devblogs will ignite that spark.
Have fun and Temtem up, and until then remember you can

Temtem: Swarm's demo is over! Here's some info on the upcoming Early Access!

Helloooo, Tamers! Have you been Swarming successfully?Steam Next Fest has been a total blast, and the Demo has been enjoyed by over 100,000 people! As we reach the end of it, we'd like to talk a bit about what this means for the future.
Many of our Demo players have asked us: will the demo progression remain as we progress into the Early Access phase of the full game? And we finally have an answer!

[h2]Demo progression will be maintained into Early Access.[/h2]

Although we were being careful about confirming, we can now safely say that we won't have to do a reset on the progress you made in the demo!That said, we're making a small adjustment to Pansun spending on the Skill Trees: all your Skill Trees will be set to 0 and all the Pansuns invested will be returned to you. You won't be losing any Pansuns earned, but you'll have to reallocate them come Early Access. 

[h2]Aiming is going to feel brand new[/h2]
A lot of feedback on the demo was focused on how frustrating the frontal-facing aiming system could feel, so we got to work! Following the feedback, we made a huge change in the game's controls and aiming: we're adding manual aiming to the right joystick and mouse. For some, that means Temtem: Swarm can be considered a twin-stick shooter now!
These changes will be applied once Temtem: Swarm launches into its Early Access version.

If you don't feel like aiming and want to keep things simple, don't worry! We’re keeping the option to auto-aim these Techniques when the manual aim is not used so they'll always target the nearest enemy, to make things more approachable for casual players. This change has been born entirely from feedback we’ve read across our communication channels.

As you can see in the video below, the game will display a small arrow on the screen to let you know where you're aiming with the right stick or mouse. If you don't use the right stick or mouse, the game will revert to its auto-aim feature, but improved upon: it will target the nearest enemy, making hitting the Swarm way easier. 

[previewyoutube][/previewyoutube]

Not all Techniques will be manually aimed, though! There will still be techniques that spawn on a random position, like Crystal Spikes, but these have a 30% chance of spawning under an enemy, and this chance can be improved by the Luck skill in the Skill Tree! There will also be techs that aim forward (think shields! Nothing with projectiles anymore), behind and to the sides of the tem, and a lot more variables that you'll discover come Early Access! 

[h2]Why did you take down the Demo?[/h2]The Demo no longer represented the gameplay of Temtem: Swarm come Early Access and so we didn't want players to base their decisions to play or not on something that wasn't truly representative. We gained a lot of from your reports and feedback, and we'd rather focus all our efforts into making sure that the EA is as polished, functional and fun as possible!We'll see you there on November 13th, won't we? Wishlist Temtem: Swarm now so you get notified the second it launches!

[h2]I reaaaally enjoyed Innki during the demo[/h2]
If so, you can now get our lightnight superstar in cushy, soft plushie form! We teamed up with the guys at Makeship to bring an Innki plush to life, and it's the most adorable thing we've ever seen.
You can preorder yours now on the Makeship website!


As an Innki main, I've preordered mine already!


Until next time, have fun and Temtem up!

The Temtem: Swarm Original Soundtrack will be available on Steam!

Hey Tamers!


We're so excited to announce that the beautiful Temtem: Swarm Original Soundtrack, created by the ever-talented Damián Sánchez, now has its own Steam page!

🎼https://store.steampowered.com/app/3251380/Temtem_Swarm__Original_Soundtrack/

Prepare to be swept away by the electrifying soundscape! Let yourself be transported throughout our islands by soaring vocals, energetic strings, heartfelt drums and much more in this vibrant and immersive auditory experience. From the tranquil beauty of orchestral sounds to the infectious rhythms of modern beats, the soundtrack mirrors the game's exhilarating and chaotic journey.

The Temtem Swarm OST will be dropping with the Early Access Release of Temtem: Swarm on November 13th and will be getting bigger as the game grows throughout the EA period, with more tracks being added as we add new Arenas, bosses and Tems. And you just have to update it!

Temtem up and wishlist it now!

Patch 0.4.9.7

Fixes
  • We're attempting to fix the crashes players have been experiencing at random intervals. If you still encounter a crash, please head over here and follow the instructions given. Thank you and sorry!