1. Brazen Blaze
  2. News

Brazen Blaze News

Presidential Bulletin #7

[h2]Intro[/h2]
Greetings, Runners!

It has already been two weeks since the Open Beta of Brazen Blaze began. We hope everyone is enjoying it!

This time, we’d like to talk about the movements of the game characters, also known as 'motions.' Most of the motions in Brazen Blaze were recorded at MyDearest's in-house motion capture studio. We're excited to give you a peek at the recording process, which isn't usually shared outside the company.
If you've never heard the term 'motion capture' before, don't worry; we'll try to explain it in the simplest way possible.

After reading this bulletin, we encourage you to play the game and pay attention to the character motions!


[h2]What’s Motion Capture?[/h2]
Motion capture is a technique that digitizes human movements to create the movements of 3D models in games and films. There are several methods and tools for motion capture, but the most accurate method currently involves wearing a specialized suit and recording the movements using external cameras.

You can get a better idea by looking at the above example. The movements of the live actor on the left side of the screen are being reflected in the 3D model on the right side.

For instance, when motion capturing Sunshine, this...

Becomes this!


In motion capture, it's also possible to record movements using props. With equipment like trampolines and cushions, it's even possible to capture more dynamic motions.



[h2]Motion Capture in Brazen Blaze[/h2] [h3]In-Game Motion Capture[/h3]
One advantage of motion capture is that it allows for the creation of more "human-like movements." Implementing more realistic and natural motions enhances the enjoyment of in-game actions in VR and helps maintain immersion.


However, capturing the motion alone doesn't mean it can be directly implemented into the game. Motion designers use tools like the one shown above to make adjustments and tailor the movements to fit the Runners, ensuring everything is polished and aligned with their personality.

Below, we provide a glimpse into the adjustments made to Riot's various motions.
-Punch motion

After filming the motion with motion capture, we added accents to it and adjusted it to naturally transition from the swing to the idle motion.

-Getting hit motion

This one has also been adjusted to stagger back a few steps before seamlessly returning to the idle motion.

[h3]Trailer Motion Capture[/h3]
Not only the in-game motions but also some of the motions used in trailers were created using motion capture.
Have you had a chance to see the Open Beta Trailer?
[previewyoutube][/previewyoutube]

For example, the scene where Riot, Skybolt, and Sunshine strike poses together was created using motion capture.

Here's what the actual recording session looked like.

Just like with in-game motions, adjustments were made, but you can see how the actors' natural movements are faithfully reflected in the trailer.


[h2]Conclusion[/h2]
In this article, we discussed motion capture and the movements used in Brazen Blaze! With this knowledge in mind, you might notice new things about the Runners' motions when playing the game.
Be sure to participate in the Open Beta and pay attention to how the Runners move!

We're also collecting your feedback about the Runners' motions or any other general thoughts about the game on Discord.

For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy


‘Til the next issue of the Presidential Bulletin, Runners!


[h2]Defy the Rules, Unchain Yourself![/h2]

Discord: https://discord.com/invite/ESX8fJSdxy

TikTok: https://www.tiktok.com/@brazenblaze
Twitter: https://twitter.com/BrazenBlazeVR

Reddit: https://www.reddit.com/r/BrazenBlazeVR/
Instagram: http://instagram.com/brazenblazevr



Patch 0.6.0

[h3]Featured Contents
[/h3]- Added new rule "Round Team Match."
Match Times(PDT)
・5:00 - 8:00
・12:00 - 15:00
・18:00 - 22:00
- Added an option to display "Communication Goods" for either everyone or allies only.

[h3]Gameplay
[/h3]- Added special effects for when Missions are completed.
- Added a display of the number of items that can be received in the battle pass.
- Adjusted the display effects for the scoreboard.
- In Survival mode, players can return to the Lobby after Runner pick.
- In the Runner pick, the last chosen Runner and Sub Weapon are selected by default.
- If you use the Invite feature to make a team, the team is not disbanded after returning to the Lobby.
- Fixed behaviors for being punched against walls.
- Updated effects for LEGACY’s shield bash.
- Updated effects for Homing Gun.
- Added effects for effects for blowing away with explosions.
- Added signs in the New York CIty Day stage in Survival mode.

[h3]UI
[/h3]- Added special effects for when Missions are completed.
- Added a display for the number of items that can be received in the Battle Pass.
- Adjusted the display effects for the scoreboard.

[h3]Other
[/h3]- Changed the duration for communication goods.
- Changed the settings to hide the logout option button when playing with a guest account.
- Changed the maximum character limit for text input in player search to 16 characters.
- Changed the invitation feature so that error messages are displayed when an error occurs.
- Added a cursor for editing text boxes within the game.
- Changed the text display during downloading after the game launch.
- Changed the SteamVR version to allow input from the PC's keyboard when playing on a PC.

[h3]Bug Fixes
[/h3]- If a player is in the Runner pick when the Stock Team Match time ends, it causes the game to become unresponsive.
- When connection is lost during the blackout at the end of a battle, it results in the game becoming unresponsive.
- If the event period ends during a battle in Stock Team Match, it causes the game to become unresponsive.
- Kills are not displayed correctly during battle.
- When playing with the Valve Index, it is difficult to throw items.
- When LEGACY is in contact with an object, the shield bash does not occur.
- The pinning in the battle and training room is not displayed correctly.
- In Survival, after selecting the "Follow" button for the 3rd or 4th place runner, the "Follow" option reappears on the result screen at the end of the battle.
- In "New York City Night," some objects are not display correctly when destroyed.
- The acquisition animation for items in the Battle Pass is not displayed correctly.
- Battle Pass levels are not reflected correctly.
- The number of missing points in the Battle Pass is not displayed correctly.
- The completion animation for Missions is not displayed correctly.
- The number of points earned from Missions is not displayed correctly.
- In the shop, opening the "Item Acquisition" dialog of the Battle Pass while the "Purchase Complete" dialog is displayed causes the "Purchase Complete" dialog to disappear, making the shop unusable.
- In the shop, the icons for "Party popper" and "Champagne" are not displayed correctly.
- The purchase dialog in the shop is not displayed correctly.
- In the play record, if there is no record, the last updated date is not displayed correctly.
- When changing player names, the first character becomes uppercase.
- In the closet, the previews for the Boost Injection and Shake Grenade are not displayed correctly.
- In the closet, the Magna Shield is not displayed correctly.
- In Training Mode, the text display in the pop- up notifications shown during invitations is corrupted.
- The sound of car explosions on the stage is not played correctly.
- The sound of bomb- like items is not played correctly.
- The voice when an opponent falls to their death is not played correctly.
- The sound volume at the start of a battle is incorrect.
- In Survival, the voice at the end of a battle is not played correctly.
- The sound in the Battle Pass is not played correctly.
- Language currently unavailable was able to be chosen from Options.
- Temporarily disabled screen maximization in streaming mode due to crashes when maximizing the screen.
- Display issues in the Japanese Terms of Service and Privacy Policy.

May. 7 Maintenance Notice



Hello Runners, this is the Brazen Blaze Team.

We will be performing maintenance on the below date.

■Maintenance Schedule
May 7, 20:00 to 22:00 (PDT)

■Notice
1. Brazen Blaze will not be playable during the maintenance.
2. Maintenance time might vary depending on the progress.

Thank you for supporting Brazen Blaze.

(Updated May 7, 22:00 PDT)
The Maintenance has ended.

Please continue to enjoy the Open Beta.


Changes regarding the Open Beta

Thank you to everyone participating in the Brazen Blaze Open Beta!

The first day of the Open Beta was a big success. We are delighted that many Runners have played the game. Your valuable feedback and play data will be shared with the development team immediately to improve the game's quality.

Now, let us explain the issues and measures that will be taken in response to the results of the first day. Currently, there are two playable game modes: 3v3 Stock Team Match and Survival. Due to fluctuations in player numbers and the dispersion caused by the two rules, the matchmaking system is not functioning adequately. The feature is intended to enable teams to form and compete against players of similar skill levels. However, there are many situations where the matchmaking time is long, matches do not start, and experienced players are frequently matched with beginners.
Therefore, starting today, we will limit the times for 3v3 Stock Team Match. The schedule is as follows:

3v3 Stock Team Match Rule Match Times
Every day (PDT):
6:00 - 8:00
18:00 - 21:00

*Survival is always available.
*The schedule may change depending on the play situation.

After this announcement, maintenance and application version updates will be carried out.

■Maintenance Schedule
April 27, 4:00 to 4:30 (PDT)

■Notice
1. Brazen Blaze will not be playable during the maintenance.
2. Maintenance time might vary depending on the progress.

(Updated April 27, 2024 4:30 PDT)
The Emergency Maintenance had ended.

Additionally, we appreciate your understanding that the above measures are temporary as we require time for implementation. We apologize for the inconvenience of temporarily being unable to play team matches. However, we ask for your cooperation to achieve normal matchmaking behavior.
We would appreciate various opinions regarding this adjustment.

We will continue to strive to provide you all with a better gaming experience.
We hope you continue to enjoy the Brazen Blaze Open Beta.

Brazen Blaze Open Beta Test Commence!

Greetings, Runners!

Starting April 25th (PDT), the Open Beta Test for Brazen Blaze has started worldwide.

[h3]■Download the application[/h3]
[h3]Click here for Meta Quest store (App Lab) Click here for Steam
Download the Open Beta Test version of the game from either Meta Quest Store or Steam Store from the link above.
[/h3]

[h3]■Date & Time[/h3]
April 25, 2024 ~ end of June 2024 (tentative) PDT
*The closing date will be announced soon.

[h3]■Programs in Official Discord Server[/h3]

In our official Discord Server “Brazen Blaze”, we are holding “Play to Win!” program, where players could win up to $20.00 for just playing!
[h3]Check the details in our Discord server.[/h3]

[h3]■Items Obtainable in the Open Beta[/h3]
During the Open Beta period, you can obtain pre-release skins, limited-time cards, icon frames, and badges. Additionally, items acquired during the period will be carried over to the official release version.


[h3]■How to join Open Beta Test[/h3]
To be a part of the Open Beta Test, players will need to install the game from the Meta Quest Store or Steam.

[h3]Click here to learn how to join Brazen Blaze Open Beta Test. [/h3]

[h3]■More about Open Beta Test[/h3]
For more information about Brazen Blaze, including the characters, rules, and limited items that can be obtained during the Open Beta Test, please refer to the following announcement.

[h3]Click here to learn more about Brazen Blaze Open Beta Test. [/h3]

Thank you for supporting Brazen Blaze.