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Brazen Blaze -3vs3 Brawl Arena- News

[UPDATE] Brazen Blaze SEASON 2 ACT: 1 is here!



Hello Runners!
This is the Brazen Blaze team, here to tell you about the latest update!
Brazen Blaze Season 2 Act: 1 was released on Tuesday, October 8th (PDT), and is AVAILABLE TO PLAY NOW!

■Official Release Date
Tuesday, October 8th 2024 22:00 (PDT)
*Maintenance end time will be announced later.

[previewyoutube][/previewyoutube]

■What’s new in SEASON 2 ACT: 1


■NEW RUNNER: MAGUS joins the fray!

MAGUS joins SEASON 2 ACT: 1! This Trickster-type uses her boomerang, the Arc Blade, to teleport and surprise her enemies.

■NEW STAGE: Six Star City

Season 2 ACT: 1 also features a brand new stage: Six Star City.
The “Heart of Asia” is a complex web of buildings and alleys, while the outside perimeter features more open space terrain.
Additionally, players begin the battle in close proximity to each other, making Six Star City a stage perfect for melee attacks!

■NEW SUB WEAPON: Homing Stars

Introducing the new throwable Sub Weapon: Homing Stars
Three shuriken can be thrown at once, locking onto their target. While there is a limit to the number of times they can be used, this sub weapon deals high damage when thrown in succession.

[h2]■New Runner Pass & Battle Pass Updates[/h2]
In this update, the 'MAGUS' Runner Pass, along with the updated 'SEASON 2 ACT: 1' Battle Pass, is available.

Runner Pass


By gaining XP and increasing your level, you can unlock new Runners & Sub Weapons, as well as earn various rewards. This pass has no time limit, so choose any Runner Pass you like. The MAGUS Runner Pass has been added in this update.

Battle Pass


Similar to the Runner Pass, this is a feature that allows you to earn rewards through XP. However, the Battle Pass is a limited time pass, so be sure to take note of the end date and time as you progress.

*Note: The items obtained through the Battle Pass can generally only be acquired during that Battle Pass period, with no plans to make them available after the event ends.

[h2]■New Items in the Gold Shop[/h2]
Special Edition SUNSHINE and MAGUS items have been added to the shop!


SUNSHINE Runner Skin “Halloween”
SUNSHINE Gauntlet Skin “Halloween”
SUNSHINE Main Weapon Skin “Halloween”
Card “SUNSHINE: Halloween”


MAGUS Runner Skin “Halloween”
MAGUS Gauntlet Skin “Halloween”
MAGUS Main Weapon Skin “Halloween”
Card “MAGUS: Halloween”

Note: These items are not sold separately
Note: Brazen Gold is required for purchase
Note: Brazen Gold can be purchased in game.

Further details on each feature are listed in the Patch Notes below.
Version 1.5.0 Patch Notes

Thank you for your continued support of Brazen Blaze.

Patch Note 1.5.0

■Featured Content
  • Added a new Runner: MAGUS
  • Added a new Sub Weapon: Homing Stars
  • Added a Runner Pass: MAGUS
  • Level up the Runner Pass to unlock the Runner & Sub Weapon
  • Runner: MAGUS is unlocked at Level 10
  • Sub Weapon: Homing Stars are unlocked at Level 20
  • Added Battle Pass: Season 2 ACT:1
  • Bundles “MAGUS: Halloween” and “SUNSHINE: Halloween” added to the Gold Shop
  • Added MAGUS Skins to the Gold Shop
  • Daily Shop contents have been changed


■Gameplay
  • Added “Hand Clap” and “Fist Bump” functions
  • Note: When you touch fists or hands together, an effect happens. The effect is different for open hands and clenched fists. You can use this function with other players.
  • Improved punch and throw actions to be easier to execute when graphic performance is low
  • Adjusted the position of the character during the Gauntlet scene before the start of the tutorial
  • Adjusted NPC behaviors


■Stage
  • Added a new Stage: Six Star City
  • Added the “Random” option to Custom Match stages
  • Reverted the posters in the New York (Day) stage back to normal.


■Options
  • Added dialogue to the "Voice Chat" settings for users who have not activated mic privileges on how to change the settings (Quest Version only)


■UI Design
  • Changed the Results display at the end of battles.
  • Changed the design of the Gold Shop and Gem Shop


■Bug Fix
  • Issue where the dialogue between Runners at the start of a battle would sometimes be cut off midway
  • Issue where sound effects were being played twice in the options within Custom Match
  • Issue where multiple effects were activated when cars were destroyed
  • Issue where the background music would cut off during the Gauntlet scene at the start of the tutorial
  • Issue where Runners were not repositioned under certain conditions in the custom match "Playground"
  • Issue where the Training Bot would not respawn under certain conditions in the Training Room
  • Issue where the player would not reappear under certain conditions in the Training Room
  • Fixed a bug that caused scrolling to become unresponsive on the Steam version
  • Fixed a bug where NPCs would attack the player without aiming when they had a gun
  • Issue where Punch Sensitivity was not reset when using "Option Reset" in Options.
  • Some In-Game Text has been corrected


■Known Bugs
  • Issue where Custom Match is unavailable after entering the Target Challenge.
     Going to the Closet or Training Room fixes the bug temporarily. We apologize for the inconvenience.


October 8th Maintenance Notice


Hello Runners, this is the Brazen Blaze Team.

We will be performing maintenance on the below date.

■Maintenance Schedule
October 8th, 20:00 to 22:00 (PDT)

■Notice

1. Brazen Blaze will not be playable during maintenance.
2. Maintenance time might vary depending on the progress.

Thank you for supporting Brazen Blaze.

[UPDATE Ver. 1.4.0] Brazen Blaze Update!

Hello Runners, this is the Brazen Blaze Team.

As of today, Wednesday September 25th, 2024, Brazen Blaze has been updated to version 1.4.0!

Here's what you can look forward to in the new update.


■ WHAT’S NEW IN THE 1.4.0 UPDATE

[h2]■Featured Content
[/h2]
  • We’ve added settings to the Custom Match Room Board
  • The following Runners have gotten upgrades to their Ultimate animations
    SKYBOLT, SUNSHINE, CHILLOUT, HAVOC
  • Changed the Round Team Match, so that stock team matches cannot be started during that time


[h2]■Balancing
[/h2][h3]Runners:[/h3]
  • VELVET’s attacks have been adjusted to make them easier to perform
  • SUNSHINE’s “Hazen Bombs” have increased self damage
  • CHILLOUT’s “Freeze Bow” has been adjusted for easier charging


[h3]Sub Weapons:
[/h3]
  • The Combat Knife and Shake Grenade have had damage increases
  • The Jump Pad stock has been increased from 5 to 6


[h3]Assist Items:
[/h3]
  • The probability of getting powerful items when you are at a disadvantage in a battle has been adjusted
  • The Tornado Fan has been adjusted so that the tornado is easier to create
  • The Killer Gatling has gotten increased range and accuracy (when held in one hand)


[h2]■Gameplay
[/h2]
  1. Added Assist Item settings to the Training Room


[h2]■UI Design
[/h2]
  • Improved the UI display when joining a Custom Match
  • Runners now return to the “Play” menu when leaving a room in a custom match
  • Items with higher rarity now appear first when receiving items from the Battle Pass
  • Added Tips



For more details please check the Patch Notes.

Check the Patch Notes HERE

Thank you for supporting Brazen Blaze.

Patch Note 1.4.0

[h2]■Featured Content[/h2]
  • We’ve added settings to the Custom Match Room Board
  • The following Runners have gotten upgrades to their Ultimate animations:
    SKYBOLT, SUNSHINE, CHILLOUT, HAVOC
  • Changed the Round Team Match, so that stock team matches cannot be started during that time


[h3]Balancing[/h3]
Runners: VELVET
  • Main Weapon “Photon Blade”: adjusted to make slashing attacks easier to perform
  • Ultimate “Final Cut”: adjusted to make the attack easier to perform
SUNSHINE
  • Main Weapon “Hazen Bomb”: Self damage has been increased by 5 (5-> 10)
CHILLOUT
  • Main Weapon “Freeze Bow”: Adjusted the bow's draw distance for easier charging


Sub Weapons: Combat Knife
  • Adjusted for easier attacks
  • Added attack detection when used to stab
  • Increased damage when thrown by 20 (100 ->120)
Shake Grenade
  • Increased damage across all stages by 50 (100->150)
Jump Pad
  • Increased stock by 1 (5->6)


Assist Items:
  • Adjusted the probability of getting powerful items when you are at a disadvantage in a battle
Tornado Fan
  • Adjusted so that the tornado is easier to create
Killer Gatling
  • Increased range by 50 (100->150)
  • Increased accuracy when held in one hand


[h3]Gameplay[/h3]
  • Changed the order of rule selection in custom matches
  • Added Assist Item settings to the Training Room
  • Upgraded the SE when Gauntlets are squeezed into fists
  • Improved load times between the start of the battle and the Runner selection


[h3]UI Design[/h3]
  • Improved visibility of “Mailbox” and “News” on the Main Console
  • Improved the UI display when joining a Custom Match
  • Runners now return to the “Play” menu when leaving a room in a custom match
  • Items with higher rarity now appear first when receiving items from the Battle Pass
  • Added Tips


[h3]Bug Fix[/h3]
  • Changed the lobby BGM to “Vendetta”
  • Issue where attacks with LEVIN's main weapon, the Volt Claws, could cause multiple hits.
  • Issue where LEVIN’s SE were malfunctioning
  • Issue where CHILLOUT’s attacks would pass through enemies & walls when fully charged
  • Issue where CHILLOUT’s main weapon skin would cause the weapon to to appear transparent
  • Issue where an unknown error would occur under certain conditions in the closet
  • Issue where SE would not play when fists are made with the Gauntlets
  • Fixed a bug that caused the game to crash when opening the Universal Menu with the Oculus button during the black screen before a battle started
  • Issue where the player would return to the lobby even if they had not selected cancel at the end of the battle.
  • Issue where the message "Invalid code" would not disappear on the room board
  • Issue where the voice chat icon would not display.
  • Issue where the icon would not display on the room board when voice chat was disabled for the entire room in a custom match.
  • Issue where Runners would respawn in a location with no floor in a custom match.
  • Issue where the number of participants displayed on the room board was incorrect when the game mode was set to Playground in a custom match.
  • Issue where the error sound would not play when entering two characters or less in the "Player Name" option setting.