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Pro Cycling Manager 25 News

PCM25 PC Specs Revealed!

Hello everyone,

Ready to build the cycling team of your dreams? Check out the official PC specifications for Pro Cycling Manager 2025.

  • DirectX: Version 12
  • Unsupported Processors: Intel 7xx series and Intel Iris Xe integrated graphics
  • Drivers: Shader Model 6.6 or higher required
  • Storage: 30 GB available space
Target: Very Low 1080p @ 30 FPS
  • Operating System: Windows 10
  • Processor: Intel Core i5-2300 or AMD Athlon X4 970
  • Memory: 12 GB RAM

Graphics:
  • NVIDIA GeForce GTX 960 (4 GB)
  • or AMD Radeon RX 460 (4 GB)
  • or Intel Arc A310 (4 GB)


Target: Medium 1080p @ 30 FPS
  • Operating System: Windows 11
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 3500
  • Memory: 12 GB RAM

Graphics:
  • NVIDIA GeForce GTX 1060 (6 GB)
  • or AMD Radeon RX 5600 (6 GB)
  • or Intel Arc A580 (8 GB)


Target: Maximum 2160p @ 30 FPS
  • Operating System: Windows 11
  • Processor: Intel Core i5-12600 or AMD Ryzen 5 7600
  • Memory: 16 GB RAM

Graphics:
  • NVIDIA GeForce RTX 4090 (24 GB)
  • or AMD Radeon RX 7900 XT (20 GB)

⚠️ Please note: Intel 7xx processors and Intel Iris Xe integrated graphics are not supported.
Make sure your setup meets the requirements for the best gameplay experience.

Make sure your drivers are up to date and your hardware is ready to go at launch.
Performance may vary depending on system setup.

🚴‍♂️ See you soon on the road!

>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/

Sponsors Trailer

Hello Managers, 👋

We’re excited to share a brand-new trailer focused on one of the most strategic features of Pro Cycling Manager 2025: the sponsorship system!

In PCM25, sponsorships are more than just logos on jerseys. From discovering potential partners to managing multi-season deals, your success now depends on how you build relationships off the bike as much as on it.

[h3]What’s New in Sponsorship for PCM25?[/h3]

🔍 Dynamic Sponsor Discovery
  • Discover sponsors progressively as your career advances. Each sponsor has unique characteristics and levels of interest that evolve over time.
🌍 Territories & Nationalities
  • Sponsors may target specific regions or demand a multicultural team — your roster composition matters more than ever.
🧒 Youth Focus
  • Some sponsors will want young talent. Meet their age requirements to stay in their good graces.
🏆 Results Expectations
  • With four levels of result-based pressure, not all sponsors will have the same patience or ambition.
📈 Evolving Multi-Season Deals
  • Sponsorship deals can grow — or shrink — over time based on performance and team composition.
🤝 Sponsor Combinations
  • Sign sponsors individually and manage how they coexist. Synergy is key, but delays in accepting offers might cost you!

🎥 Watch the full video for a closer look at how this system will shape your team’s future.

[previewyoutube][/previewyoutube]

For more detailled info, you can head to the two devblogs about Sponsors: part 1 here and part 2 here.

📅 Pro Cycling Manager 2025 launches on PC on June 5, 2025.
Stay tuned for more updates, and start planning your team’s rise to glory!


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/

Devblog - Game Options

Hello everyone,

It's a new feature that may have seemed insignificant at the outset, when the idea first took shape, but which has quickly established itself as that little something extra that we wouldn't want to do without. It also illustrates the direction we want to take the Pro Cycling Manager series: a game that's more accessible for beginners, while remaining rich and stimulating for experienced players.

Before that, it's worth remembering that, despite the diversity of game modes and possibilities, the options available until PCM 2024 remained very limited: a few parameters to customize certain elements, and a difficulty level that was reduced to a simple coefficient applied to opponents (the famous STA_race_difficulty, for those in the know).

So we've completely rethought this system, tackling several key points: firstly, allowing each game to have its own settings. Secondly, to enrich difficulty management with finer, more impactful options. And finally, to offer real game preferences, so that each player can live his or her own PCM experience.



From the outset, as we wanted to introduce more parameters, it seemed essential to start from a solid base. We therefore rethought the system's architecture, clearly separating global options (graphics, audio, accessibility, etc.) from game-specific settings, such as difficulty or game preferences.

Technical options - such as graphics, sound or accessibility settings - remain common to the entire game. They can still be modified in the same menu as before.

On the other hand, everything that defines the experience of a specific game is now configured at the time of its creation, and remains attached to it. This means you can launch several games, each with its own custom settings.

When launching a new game, you go through several simple and clear steps: choosing game data, configuring the difficulty level, then defining your personal preferences. A tailor-made experience, from the very first click.



Of course, most of these parameters can be modified at any time during the game. A dedicated page, easily accessible via a discreet button in the header, lets you adjust your settings with a few clicks.
Only certain very specific parameters cannot be modified once the game has started - notably those that influence initial behaviours or decisive game mechanics from the outset. A logical limitation, designed to ensure a coherent and balanced experience.



We decided on a system with a certain number of difficulty settings, which affect different parts of the game: finances, racing, transfers and sponsors.
There are 4 main difficulty levels (Easy, Normal, Hard, Extreme), which pre-set each parameter to the corresponding level. This is the simplest and most straightforward way to play PCM 25.
If you're a seasoned player, you can go into more detail with an additional level, “Custom”. As the name suggests, here every parameter is adjustable. A difficulty equivalence level is shown in green to give you an idea:



There are a few parameters for the career:
  • Finances start of the game : Lets you start with a budget surplus in Easy (25%), Normal (10%) and Hard (5%).
  • Prize money coefficient : Coefficient on prize money received when we produce results.
  • Sponsors : This parameter impacts several elements linked to sponsors: difficulty of objectives for the season, evaluation of squad objectives and evaluation of race objectives.
  • Transfers : This parameter affects two elements in transfers: the dossier points (cost is more or less reduced for the same level of rider depending on the option) and the cyclist's interest in our team (the rider is less demanding in Easy and Normal modes, and more demanding in Extreme mode).

Last but not least, a number of parameters have an impact on the difficulty of the race:
  • Level of in-race opponents : This setting adjusts the attributes of our opponents, making them more or less strong. This is actually the old “Difficulty Level” option from PCM 2024.
  • Time-trial : Help with the expenditure of energy during individual time-trials and team time-trials.
  • Sprints : Help with the expenditure of the red bar during sprints.




In addition to settings that modify difficulty, we have game preferences that will instead affect choices you can have about the gameplay experience.
The old settings still exist, i.e. everything to do with day shape and drop settings.

The new settings are as follows for PCM 25:
  • Game name: directly customize the name of your game/save.
  • Frequency of punctures : parameter which is applied as a reducing or multiplying coefficient compared to the basic setting (x1.0).
  • Freshness : Riders recover +/- freshness between 2 days. The 0 figure corresponds to the default setting of the game. A positive value means that riders recover more, and so tire less, during stage races.
  • Impact terrain attributes (2 settings: one for classics, one for tours) : This setting allows you to adjust the impact of terrain features (mountains, plains, valleys, cobblestones, time trials, etc.). A stronger impact gives more importance to all terrain features and therefore tends to favor the differences between the best and the worst riders. This setting therefore directly modifies the skimming and the dynamics of the races.
  • Impact Stamina/Resistance (2 settings: one for classics, one for tours) : This parameter allows you to adjust the impact of endurance and resistance characteristics. A stronger impact (to the right) causes more skimming and favors what we call "big engines." Be careful, it also tends to make these "big engines" more versatile since they tire less quickly over time (a Van Aert, for example, will get through long mountain stages better, without becoming a specialist of course).
  • A final setting adds a little spice for players who like a challenge: “Settings locked”. As its name suggests, it prevents all game-related options (difficulty and game preference) from being modified.


Pro Cycling Manager 25 will undoubtedly raise new questions, arouse new desires and help us define the next steps to progressively enrich this part of the game.

As always, your feedback will be essential - we're counting on you to help us improve the game and deliver the most personalized experience possible!


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/

Devblog - Sponsors (Part 2)

Hello,

Following up on the previous article about the sponsor system overhaul, today we’ll be taking a look at the new discovery and signing mechanics.


To begin with, we wanted to address a key point raised last year: the lack of coherence between a team’s starting country and the sponsors it receives. We faced a significant challenge here, as the player can start a game with a team from almost any country, and sponsor sizes also need to match the scale of the starting team.

To solve this, we’ve created 80 "universal" sponsors, covering various business sectors. When a new game is launched, several parameters are generated: the size, country, and key territories are based on the player’s starting team, ensuring that the sponsors are in line with the game’s context. We also reserve a portion of the sponsor pool for nearby countries and different sizes, allowing for team evolution throughout the same playthrough.

As a result, the sponsors you discover, and who may eventually make you an offer, are much more relevant to your team. This was especially important this year with the new mechanics discussed in the previous devblog, particularly around roster expectations linked to territory. That said, surprises can still occur, giving you the opportunity to make bold or unexpected choices compared to your initial team setup.


Sponsor discovery is continuous throughout the game. The further you progress, the more your knowledge base expands.

Discovering a sponsor means establishing contact, this could eventually lead to a deal… but not always. More concretely, discovered sponsors appear in the “Prospecting” tab.

At the moment of discovery, you’ll also get an indication of their potential interest. If the sponsor is interested, you’ll see that the case is being considered and that a final answer will be provided in the spring.

Since the sponsor pool grows as your game progresses, and your team evolves too, a potential sponsor’s interest is re-evaluated every season. If you’re eligible to sign a sponsor, all previously discovered sponsors are automatically recontacted to assess their current interest. For example, a major sponsor might have passed on your team a few seasons ago when you were just getting started, but now that you’re competing in the top division, they may be ready to sign.

Sponsor discovery is initially based on territory alignment and team level relative to the sponsor’s size. As the game goes on, your reach expands, unlocking new opportunities.


As briefly mentioned in the previous article (§sponsor combinations), sponsors are now signed individually, rather than through bundled offers.

This means you’ll need to carefully evaluate each offer and make sure you’re signing sponsors that work well together. Contract durations can also differ, which requires more attention, but allows for a far more realistic system than in previous versions.

From mid-May through July, interested sponsors will give a final answer: either a rejection or a concrete offer. You’ll then have a few days to respond. You can try to buy time by delaying your decision, but using this strategy too often can be risky. However, it can be quite useful if you're waiting on a reply from another potential sponsor you’re more interested in!

The amount promised by a sponsor can also be re-evaluated if you sign additional sponsors, giving you the chance to try different combinations before finalizing a deal.


Likewise, if you already have a sponsor signed for 2025 and add another one for 2026, the original sponsor’s funding will be adjusted downward to reflect the shared deal.



Whether a sponsor wants to renew or not depends on three factors: confidence, performance expectations, and long-term vision.

A sponsor with a long-term vision will usually be inclined to continue (if results are there).

Confidence and performance expectations are linked, demanding sponsors will generally require higher confidence levels before agreeing to continue.

Additionally, for ongoing contracts, the amount may be re-evaluated based on the evolution conditions. At the start of each season, players are reminded of the conditions required to unlock potential increases.


A big thank you to everyone who took the time to explore the new sponsor system in Pro Cycling Manager 2025.

While you wait for the next Devblog, don’t forget to wishlist the game on Steam and follow us on Pro Cycling Manager’s official Socials to stay up to date with all the latest news!

🚴‍♂️ See you soon on the road!

>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/

Devblog - Sponsors (part 1)

Hello,

For our second PCM 25 devblog, we will discuss sponsors, a major aspect of the game that we will split into two articles. Today, we will cover finances, some major changes, and the new sponsor parameters introduced this year.


To start, the financial system has been revamped, allowing a shift in how we approach the PCM series for 2025 and beyond. Previously, the budget depended entirely on sponsor contributions, resetting to zero each season without the ability to save funds. When signing riders, the player was directly limited by the sponsor's budget. This was a simple approach, in line with the financial constraints of the game, but in order to evolve, this system needed an overhaul.


Now, the team has its own account, and sponsors deposit their funding at the beginning of the year. Players can choose not to spend everything at once, allowing them to save money for future seasons—for example, if the transfer market is not favorable (e.g., targeted riders are still under contract) and they prefer to keep the funds for later.

We will discuss difficulty settings in a future article, but one of these settings allows players to start with more or fewer existing funds (a percentage of sponsor contributions), adjusting the financial pressure.

These are just the foundations being set for 2025, but with a clear vision for the future of the series. The goal is to gradually expand the ways players can spend their budget, introducing strategic choices that can be challenging especially for teams not at the top of the hierarchy.


A major evolution in sponsorship is that sponsors are now better defined with several parameters that differentiate them, making career mode decisions more interesting.
Overall, sponsors have different parameters, some mandatory and others optional, meaning not all sponsors will have the same characteristics.


[h3]Territorial Parameter:[/h3]
The first parameter concerns geography and will interest those who missed the territorial aspect in sponsor evaluations last year.

As an aside, you may wonder why this system disappeared, the reason being that it didn't fit in well with the new PCM 2024 system and, above all, it had major flaws in the timing of evaluations, which we simply didn't manage to revise thoroughly last year... We know you don't like it when we take things out of the game from one year to the next, but the choices aren't always so obvious, and a decision that may be disappointing in the short term can pay off if we take our time and integrate it better in the long term. So this year, the system is back in a different guise, and is certainly much better integrated than in the past.

This parameter is optional, meaning not all sponsors have it, though it is common, especially among smaller sponsors.

A sponsor can have only one targeted territory, which can be regional, national, multi-country, or continental.

The requirements vary, from needing 3% of the roster to be from the specified region to demanding an entire roster that fits the criteria. Sponsors from countries with fewer cyclists tend to have lower percentage requirements to keep the system realistic and playable.


However, there is a unique case where some sponsors require a roster with at least 10 different nationalities. These are typically larger, international sponsors—be cautious when combining such a sponsor with another that has strict requirements for a specific country!

This parameter comes with a secondary characteristic importance. Some sponsors are very strict about this requirement, while others are much more lenient (there are four levels of importance).

The evaluation takes place in early November, after the offseason, when new sponsors are in place. During the recruitment period from August 1st when sponsor signings conclude (we will explain this in Part 2) the interface will show if you have territorial requirements and how close you are to meeting them.
The evaluation focuses on whether the goal was met (e.g., 50% of riders from Italy). Depending on how far off the team is, the sponsor may be more or less satisfied.

This evaluation influences a coefficient that can either boost or damage the sponsor's confidence throughout the upcoming season, making it a crucial factor, especially if the associated importance level was high.

Additionally, the difficulty setting for sponsors affects this evaluation, a topic we will revisit in a future article about game difficulty.

[h3]Youth Parameter:[/h3]
Similar to territorial requirements, some sponsors may demand a certain percentage of young riders (25 years old or younger).

This parameter is rarer than territorial requirements and is much less common among large sponsors. It has a lower impact on overall sponsor evaluation, and there are no varying degrees of importance.

[h3]Performance Requirement Parameter:[/h3]
All sponsors funding teams want good results, but for some, merely sponsoring a cycling team is enough to promote their product or brand.

There are four different levels of performance expectations, affecting two main aspects:
  • Season objectives – The higher the sponsor’s expectations, the harder the objectives will be to achieve (if multiple sponsors exist, the primary sponsor’s expectations dictate the difficulty).
  • Confidence calculation – A strict sponsor will penalize a missed goal more heavily than a lenient one.

[h3]Funding Evolution Parameter:[/h3]
We have adjusted how team finances can evolve when a sponsor is signed for multiple seasons. A new parameter, evolution conditions, determines this aspect.

When signing a sponsor, you are now informed of their intention to adjust the budget over time. There are four possible scenarios:
  • No evolution: The signed contract is fixed—there will be no additional funds in future seasons. Sometimes, limited choices force teams to accept these terms until a better option arises.
  • Small automatic annual increase: If a basic confidence level is met (easily achievable), the budget slightly increases after the final race of the season.
  • Annual increase based on company health: The decision is announced in June, allowing time for recruitment adjustments. A minimum confidence level (easily attainable) is required at the end of the season.
  • Higher increase requiring strong confidence: A higher confidence threshold must be met, but the budget increase is more significant.

[h3]Temporal Vision Parameter:[/h3]
This parameter reflects a sponsor’s long-term commitment to cycling.

It interacts with confidence levels when deciding whether a sponsor will extend its contract. A high confidence score improves renewal chances, but after a certain number of years, a sponsor will eventually move on.

Similarly, the likelihood of receiving multi-season contract offers depends on this parameter.

[h3]Sponsor Combination Parameter:[/h3]
This final parameter determines whether a sponsor has specific requirements regarding association with other sponsors. There are three possibilities (a sponsor may have none, or one of these three):
  • Exclusive sponsor: No other sponsors can be signed.
  • One additional sponsor allowed: The team can sign one more sponsor.
  • Main sponsor requirement: The sponsor must be the primary partner in any sponsorship deal.

This parameter affects team-building strategies and must be considered carefully.


For modding purposes, all parameters can be manually configured in the database (each sponsor can be customized) or left to random generation. Each parameter can be set individually for each sponsor, allowing a high degree of customization for those who wish to fine-tune their experience.

In the next article (Part 2), we will discuss the new scouting and contract-signing systems, both of which have been completely redesigned.


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/