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Tour de France 2025 News

First Patch - Open Beta

[p]Dear players[/p][p][/p][p]A new beta patch for Tour de France 2025 (version 01.04.01.1119) is now available on Steam![/p][p]You can now test it in advance via the Open Beta branch.[/p][p][/p][h3]🔧 How to join the Open Beta:[/h3]
  • [p]Open Steam > Go to your Library[/p]
  • [p]Right-click on Tour de France 2025 > Click Properties[/p]
  • [p]Go to the Betas tab and select open-beta from the dropdown[/p]
[p]If you encounter any bugs or want to share feedback on our Discord, please add \\\[OPEN BETA] in your message title so we can track it more easily![/p][p][/p][h2]🛠️ Patch Notes:[/h2][p][/p][h3]Visuals[/h3]
  • [p]Improvement: More realistic lighting and skies in stages[/p]
  • [p]Improvement: More realistic transitions between grass and dirt areas[/p]
  • [p]Improvement: Updated podium for fictional races[/p]
  • [p]Improvement: Reduced ghosting effects of wheels in dark areas[/p]
  • [p]Addition: Vuelta and Italia jerseys in MyTour influence the sponsors displayed during races[/p]
  • [p]Fix: Riders flying at the start of an individual time trial[/p]
  • [p]Update: Canyon frames for Movistar and Alpecin[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]Adjustment: Easier to stay in the wheels during the finale of a stage ending in a bunch sprint[/p]
  • [p]Adjustment: Opponents no longer push the player’s riders in tight corners[/p]
  • [p]Adjustment: 1 extra second of effect for TurboGel[/p]
  • [p]Adjustment: 1 additional second before the automatic triggering of TurboGel[/p]
  • [p]Adjustment: Slight reduction in the number of cases where leaders skip major races[/p]
  • [p]Adjustment: Reduced influence of the Hills stat on cobbled climbs[/p]
  • [p]Fix: Simulating Paris-Roubaix in Pro Team/Leader results in unrealistic winners[/p]
  • [p]Fix: Riders do not stand on the pedals in time trials[/p]
  • [p]Fix: Wind protection in sprint trains was incorrectly calculated, causing energy inconsistencies[/p]
  • [p]Fix: Flèche Wallonne trophies do not unlock under the correct conditions[/p]
  • [p]Fix: Incorrect display of information panels in menus[/p]
  • [p]Fix: Pro Leader general classification missions can be completed in classics[/p]
  • [p]Fix: “Pass a Mountain Grand Prix in the lead” missions can be validated in classics[/p]
  • [p]Fix: Variant stages do not trigger[/p]
[p][/p][h3]AI Behavior[/h3]
  • [p]Fix: A co-leader no longer waits for a dropped co-leader to help[/p]
  • [p]Fix: A good sprinter who is dropped and has no energy left is no longer waited for[/p]
  • [p]Fix: In bunch sprints, riders no longer try to follow exhausted riders[/p]
  • [p]Improvement: AI riders are more likely to collaborate with the player in breakaways, reducing cases where they do nothing[/p]
  • [p]Improvement: Increased energy consumption for riders in the grupetto[/p]
[p][/p][h3]Interface[/h3]
  • [p]Addition: Warning message during races when AI wants the player’s team to lead the chase[/p]
  • [p]Fix: Incorrect race icon in the fitness calendar in Pro Team/Leader[/p]
  • [p]Fix: Incorrect icons for “TurboGel and Attack” and “Follow Attacks” commands[/p]
  • [p]Fix: “Take TurboGel and Relieve” command is unavailable even when the rider has TurboGel[/p]
  • [p]Fix: Incorrect “Follow Attacks” icon after the final feeding zone[/p]
  • [p]Fix: Commands are grayed out when selecting multiple riders[/p]
  • [p]Fix: TurboGel effect is lost if used from the radio menu and the menu is then closed[/p]
  • [p]Fix: Credits continue to scroll over other menus[/p]
  • [p]Fix: Texts contain development characters[/p]
  • [p]Fix: Riders switched from "starter" to "substitute" are not sorted correctly[/p]
  • [p]Fix: Rider names during races are not correctly placed[/p]
  • [p]Fix: In Pro Team/Leader, the game purchases the rider at the top of the list, not the one selected[/p]
[p][/p][h3]Database[/h3]
  • [p]Updated rider stats[/p]
  • [p]Updated startlist for Critérium du Dauphiné[/p]
  • [p]Updated Legends[/p]
  • [p]Corrected national teams for Legends[/p]
[p][/p][h3]Club Tour[/h3]
  • [p]Improvement: Automatic reconnection in the lobby when the connection is restored[/p]
  • [p]Fix: All riders stop just after the finish line[/p]
  • [p]Fix: “One rider per team” setting has no effect[/p]
[p][/p][h3]Miscellaneous[/h3]
  • [p]Improvement: No longer necessary to restart the game for premium pack stages to appear[/p]
  • [p]Fix: Various crash fixes[/p]
  • [p]Fix: Accessing Club Tour mode without a linked MyNacon account prevents linking it afterwards[/p]
  • [p]Fix: Lead car no longer clips into the road on the Roubaix velodrome[/p]
[p][/p][h3]ONLY FOR PC[/h3]
  • [p]Adjustment: Available resolutions now match the screen[/p]
  • [p]Adjustment: Default graphics not set to max on first launch anymore[/p]
  • [p]Improvement: More explicit error message when the game does not support a graphics card[/p][p][/p]
[p]>> https://linktr.ee/cyclinggames <

Launch Stream - Replay

[p]Dear players,[/p][p]Tour de France 2025 has now been available for a week, and we want to thank you for your enthusiasm and support![/p][p]On June 5, we hosted a livestream on Twitch to celebrate the release (make sure to follow us so you don’t miss future events!). Matthis Gras (Product Manager for TDF and PCM at Nacon) and Ghislain Marfaing (Community Manager at Nacon) were live to answer your questions from the chat.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Here are some highlights from the Q&A:[/h3][p][/p][p]Q: UE 5.6 was recently released. Are there any plans to update the game to this newer version? Will DLSS support be added?[/p][p]A: The game currently runs on Unreal Engine 5.4. We don’t plan to update it to 5.5 or 5.6 this year.[/p][p][/p][p]Q: Is the new Champs-Élysées stage included in TDF 2025?[/p][p]A: Not this year, as the official route was revealed too late to implement in time. If the stage remains the same next year, we might include it then.[/p][p][/p][p]Q: Are there any plans to bring TDF 2025 to the PlayStation Plus catalogue?[/p][p]A: Not at the moment. However, this has happened in previous years, so it’s something we might consider a few months after launch.[/p][p][/p][p]Q: Is it possible to play a full season in Multiplayer mode with friends in PCM?[/p][p]A: Yes, you can play a full season of Multiplayer Tournaments with friends in Pro Cycling Manager.[/p][p][/p][p]Q: Does Tour de France 2025 support crossplay?[/p][p]A: Crossplay is on our roadmap, possibly for next season.[/p][p][/p][p]Q: Are rider stats identical in Crit Mode for all team leaders and domestiques?[/p][p]A: Rider categories (like sprinters vs. climbers) have different stats. However, riders within the same category have equal stats.[/p][p][/p][p]Q: Are the difficulty sliders from PCM also available in Tour de France?[/p][p]A: No, difficulty sliders are exclusive to PCM.[/p][p][/p][p]Q: How do you have the license for the Quick-Step jersey but not the rider names?[/p][p]A: Rider image rights are handled individually, which can vary by team. However, jersey usage falls under a separate agreement, which is why we can include it.[/p][p][/p][p]Q: Is there a chance you’ll acquire licenses for teams like Quick-Step during the year?[/p][p]A: We remain in regular contact with Quick-Step and other teams/brands to try and secure rider licenses. Unfortunately, it’s not currently possible with Quick-Step.[/p][p][/p][p]Thanks again for all your questions and continued support. More updates are coming soon — stay tuned![/p][p][/p][p]>> https://linktr.ee/cyclinggames <

Переизобрести велосипед на Unreal Engine 5: Обзор Tour de France 2025

В 2017 году телеканал HBO при поддержке авторов SNL выпустил псевдодокументальную короткометражку Tour de Pharmacy («На колесах»), в которой высмеивался громкий скандал вокруг систематического применения допинга участниками Tour de France. Согласно сюжету, из-за коррупционного инцидента с главой Международного союза велосипедистов большинство участников дисквалифицировали, а в гонке приняли участие всего пять человек.

The Game Shifts Into a Higher Gear

[p]Hello and welcome![/p][p]Since the release of the game yesterday at 10 a.m., we've received a flood of feedback and we're thrilled to see so many of you excited about the changes introduced this year! [/p][p]Your enthusiasm means a lot to the entire team. What you're playing today is the result of many months (and even years) of hard work, and it's incredibly rewarding to know you're enjoying it. If you're having a great time, we’d be hugely grateful if you could leave a positive review on Steam, it really helps us and supports the future of the game.[/p][p][/p][p]Thanks again for your support and most importantly, enjoy the ride with TDF 2025![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p][/p][p]For this devblog, we won’t be focusing on a single topic, but rather going over all the changes made to the game to make it more enjoyable and realistic.[/p][p][/p][p]Let’s start with the game’s onboarding, which has been revamped with a welcome sequence on the first launch. This allows you to adjust brightness, sound level, and default difficulty without needing to go into the settings menu. It also includes options for color adjustments for colorblind players. These quick settings can later be modified in the Options menu, where all the usual settings remain available.[/p][p]Steam players will have access to additional advanced settings that were previously unavailable, allowing them to fine-tune performance, such as rider detail level, view distance, or motion blur.[/p][p][/p][p]This might seem minor, but it brings us closer to realism: the game now handles certain special letters better. Characters like the “ž” in Primož or the “á” and “í” in Iván García were not properly supported before. Some letters might have been displayed correctly, but mechanics like having names pronounced by the speaker during the podium ceremony didn’t work. Now, more riders' names will be pronounced on the podium, with spelling more consistent with their native origin.[/p][p]Unfortunately, the “č” in Pogačar still isn’t handled properly — a particularly tricky case we hope to resolve by 2026.[/p][p][/p][p]This year, we’ve taken audio updates a bit further. As mentioned, more rider names will be pronounced during podiums, and as always, stages come with their own dedicated commentary. We’ve also refreshed the menu environment. The sound effects have been reworked to bring a bit of freshness to an area that hasn’t evolved in the last 10 years.
[/p][p][/p][p]Thanks to the new engine, we’ve been able to add many more jerseys to the game. While we were previously limited to around ten jerseys for national champions, the game can now handle over fifty — including the new African champion jersey.[/p][p]We also took this opportunity, with help from Tomgtr7, to redesign the individual Pro Cycling leader jersey, which didn’t seem to be popular with the community 🙂.[/p][p]At the same time, we revised the rules for wearing this jersey based on your feedback: the World Champion jersey will now take priority if a rider qualifies for both. We've also updated these rules to reflect the new UCI regulation, allowing a national time trial champion to wear their jersey during a team time trial.[/p][p][/p][p]Removing this technical limitation also allowed us to add 8 national teams for the World Championships, resulting in a more packed peloton with 25 teams at the start.[/p][p][/p][p][/p][p]The new engine also lets us go further in visual race reproduction. Each ASO race now includes specific sponsorships we can more easily replicate in-game, making each race more unique and recognizable.[/p][p]Beyond sponsorships, we’ve also increased the number of bike frames and helmets. Every team in the Tour de France has its own customized frame and helmet. Sunglasses also enhance the visual resemblance between the game and reality.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]We’ve made changes for Pro Mode fans concerning race participants. To reduce redundancy across seasons, rider lineups are now more varied, so you won’t always face the same opponents. This variation also applies from race to race, avoiding scenarios where Paris-Nice, the Critérium du Dauphiné, and the Tour de France all have the same favorites.[/p][p]This will create more open editions, where it’s even possible (though rare) that the world’s top 3 riders may not be present, leading to more diverse seasons. This change also allows for special cases — like Pogačar occasionally participating in Paris-Roubaix (still rare, but now possible).[/p][p][/p][p]Let’s end with racing. While the new feeding zones have already been covered in a dedicated devblog, we haven’t yet discussed the collision system, which has undergone a significant update.[/p][p]Now, when your rider exerts a high effort (consuming the red energy), their collision box temporarily changes from a cube to a more elongated diamond shape. This makes it easier to weave through the pack and move up quickly when needed, preventing players from getting stuck without options.[/p][p][/p][p]Collision box at moderate pace[/p][p][/p][p]Collision box at high effort [/p][p]This change also applies to AI riders and teammates, allowing for a more fluid peloton.[/p][p][/p][p]We paid special attention to mass sprints to ensure they’re better organized, with real, effective lead-out trains competing near the finish. These trains and the riders forming them have been improved to be more efficient, with:[/p]
  • [p]Lead-out riders no longer unnecessarily slowing down their sprinter,[/p]
  • [p]Teammates being used more effectively and adapting better to surprises,[/p]
  • [p]Stronger pace-setting capabilities.
    [/p]
[p]Sprinter behavior has also been corrected to:[/p]
  • [p]Avoid falling back in the pack right before a sprint,[/p]
  • [p]Stay aligned with their lead-out man to avoid wasting energy in the wind,[/p]
  • [p]Time their sprint better when fatigued.
    [/p]
[p]Stage finishes have also been reworked in a specific scenario: when a strong sprinter could win, despite initially having low chances. For instance, in a medium-mountain stage that finishes flat — previously, strong sprinter-puncheurs (like Michael Matthews or Wout Van Aert) who survived the climbs would just sit in or help their team leader, who had no chance in the sprint. Now, the opposite happens: if that fast rider has a teammate, the latter will try to control the race to set up a sprint finish for the puncheur. This applies to all stage types.[/p][p][/p][p]Other fixes include:[/p]
  • [p]In crosswind zones, riders position themselves more logically to form echelons,[/p]
  • [p]Team leaders better anticipate crosswinds to avoid getting trapped by their own team,[/p]
  • [p]Some teams now try to harden the race earlier to enable long-range attacks from their leader,[/p]
  • [p]Fixes for teams/riders that should have been pulling but weren’t,[/p]
  • [p]Adjustments to reduce excessive rider collapses,[/p]
  • [p]Tweaks to ensure riders are a bit fresher at the end of easier stages,[/p]
  • [p]And plenty of minor fixes that are hard to categorize or describe (and don’t make much sense out of context 🙂).
    [/p]
[p]One final point on AI concerns your teammates in team time trials. Fixes have been made so they reposition more efficiently in the relay line, creating a more consistent group where tired riders stay behind rather than slowing the team or causing splits. These changes also apply to opposing teams, making them more competitive.[/p][p][/p][p]This year, we’ve integrated MyNacon into Tour de France 2025. This system allows us to learn more about you and what you enjoy in the game.[/p][p]For those unfamiliar, MyNacon lets you create a single account across all Nacon games, granting access to rewards and additional content in other titles we publish.[/p][p]However, we didn’t want this feature to feel intrusive or burdensome. That’s why, throughout the game’s lifespan, MyNacon will give you chances to win prizes and enter contests for free. In partnership with cycling brands, we’ll offer real-life competitions in Critérium mode, with top players able to win real-world cycling-themed goodies.[/p][p][/p][p][/p][p]Here’s a list of helpful resources to get you started in Tour de France 2025:[/p][p]Frequently Asked Questions & Known Bugs: \[HERE][/p][p]If you encounter any bugs, crashes, or other problems during your gameplay experience, please don’t hesitate to report them here: \[LINK][/p][p][/p][p]>> https://linktr.ee/cyclinggames <

Tour de France 2025 is Here!

[p]Hello everyone,[/p][p][/p][p]Tour de France 2025 is now available for everyone on Steam and consoles![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]In Tour de France 2025, take on the legendary roads of the Grande Boucle and try to wear (and win) the iconic Yellow Jersey. Create your own team in Pro Team mode, your own rider in Pro Leader mode, or play with any roster you like, including the world’s best teams. Will you be able to end the dominance of Tadej Pogacar and Jonas Vingegaard? Or will you aim to claim a fourth or third Tour de France victory?[/p][p][/p][p]Beyond the Grande Boucle, Tour de France 2025 features a wide selection of iconic races from the cycling calendar. Try to conquer the greatest classics (Liège–Bastogne–Liège, Paris–Roubaix, Flèche Wallonne…) as well as stage races like Paris–Nice, the Critérium du Dauphiné, the Circuit Grand Est, and many more.[/p][p][/p][p]Finally, create your own private matches in Critérium mode and compete directly against your friends. Choose the stage you want to ride, its length, and the race settings to make every event unique and show your dominance. The Race of the Moment and the Descent of the Moment also return with new weekly challenges. Play, earn points in multiplayer, unlock content, and climb the global leaderboard to become the best Tour de France 2025 player.[/p][p][/p][p][/p][p]Here’s a list of helpful resources to get you started in Tour de France 2025:[/p][p]Frequently Asked Questions & Known Bugs: \[HERE][/p][p][/p][p]If you encounter any bugs, crashes, or other problems during your gameplay experience, please don’t hesitate to report them here: \[LINK][/p][p][/p][p]>> https://linktr.ee/cyclinggames <