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  3. Patch Notes - April 26th, 2017

Patch Notes - April 26th, 2017

Hey guys,

Leading up to the launch of Trails in the Sky the 3rd, we've been doing a flurry of patches for Trails in the Sky ("FC") and its sequel Second Chapter ("SC").

Normally, I don't post information about patches very often, because it tends to be small maintenance updates or minor fixes that I may not even remember by the time I'm ready to push a patch. My workflow is very chaotic, and while I know that this inconveniences many, all I can do is apologize for it. I am doing my best, however, to work on the games, you can rest assured of that!

Since these patches can be rather big, though, I felt it was best to give a heads-up about what we've been doing. So without further ado, here's the gist of what the patches recently for the two games contain:

-The character formerly referred to as Zane will henceforth be known as Zin. More information here.
-Some other localization changes have been made to keep consistency and improve accuracy of a few terms. The prior link covers too!
-Redid the scaling of some system interface items in high-resolution asset mode -- the Camp Menu, Bracer Book, etc. buttons. I think they look a lot smoother now.
-Added high-resolution assets for chapter start and chapter end splash screens.
-Added widescreen assets for chapter start and chapter end splash screens. These might look a bit ugly in 16:10 and ultra-wide right now. Please bear with me while I improve them moving forward. These will only be used when high-resolution assets are enabled, on widescreen resolutions.
-Added high-resolution and widescreen assets for flashbacks. The same notes apply for those, too.
-Added high-resolution assets for the notebook. The current images are just upscaled, but we plan to add better replacements in the future. Apologies for any inconvenience!
-Due to the changes made to accomodate the above high-resolution additions (chapter/flashback/notebook), the game uses a little bit more memory now, but it should also be more stable.
-Made slight adjustments to how pillars are drawn for 4:3 visual images.
-(SC) Fixed a bug where the top buttons in the Camp Menu didn't make a sound, even though they do in FC and 3rd.

Besides that, I'm going to be adding improved FMVs to both games soon, which will result in a rather large download. I apologize in advance, but I think the result will be worth it!