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Dominions 6 News

Dominions 6.23

This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit.

General
  • National rebates for many artifacts
  • New unit: C'tissian Medium Infantry
  • New spell: Featherweight Army
  • Ranged frost mist weapons now create a cloud on misses too
  • Friendly units are now immune to the effect of Unholy Weapons
  • Paralyze effects were not updated to new size system, fixed
  • Fear and Dread blesses are now more expensive
  • Fear can now lower morale by at most the same value as the fear effect (or max 10)
  • Vampiric weapons bless now drains a little even if the target was killed
  • Arcane Decree didn't prevent globals when there were free slots available
  • Shields didn't work against Rain of Stones
  • Costs for immortal pretenders slightly tweaked
  • Asphodel dominion freespawn rate reduced by about 15%
  • Asphodel ritual "Carrion Fortress" cost 35 -> 45
  • LA C'tis Keeper of the Tombs is now slow to recruit
  • Don't bail out if failing to save the prevcons file
  • Lobby games now remembers map wrap settings correctly during setup
  • Cave population reduced by 20%, except for cave forests
  • Cave system now have more ordinary caves (non-forests, etc.)
  • Torch symbol after pillage was not shown on map
  • Fixed battle background for assassinations in Nexus
  • Damage from homesickness is now removed if changing shape to non-homesick unit
  • Ctrl-z to show/hide teleportation movement didn't work, fixed
  • Fix for restoring recruitment queues with half cost mounts
  • Not possible to deselect all with 'a' if a commander mount was selected
  • Mounts with floating will no longer be hampered by non-floating riders
  • Reacquire mount order now works correct for units with multiple mounts/riders too
  • Fists of Iron spell now counts as an iron weapon
  • No multiple weapon fatigue penalty for spellcasters
  • Commander mounts could not hold up illusions, fixed
  • Legion's Demise now works slower
  • Wish for Devi of Strength didn't work
  • Death Gaze weapon could kill its user
  • AI spellcasters could get confused by the different communion types
  • Forts and temples from Ind could sometimes be seen when they shouldn't
  • Fix for repeat ritual and master ritualist
  • Veil of perpetual mist should now never work against its creator
  • Stun from shock damage was not prevented by e.g. twist fate
  • Some more beings now have storm immunity and/or storm power
  • Strength of Gaia will now give strength as well as magic boost to spiritform beings
  • Fixed graphical effect for Beast Mastery
  • The effects of Half Dead were not shown in bless info
  • AI tweaks
  • Stat and typo fixes


Modding / Map Making
  • New monster/item commands: #spikes, #sleepres
  • New monster/item commands: #sabbathmaster, #sabbathslave
  • New monster/item commands: #chorusmaster, #chorusslave
  • New weapon command: #magiconly
  • New event commands: #req_school, #req_minresearch, #req_path, #req_pathgems
  • New nation commands: #fortcoldscaleres, etc.
  • Event var commands can now be used multiple times per event
  • #dompower was broken, fixed
  • Nation command #clearrec didn't clear everything

Dominions 6.21

This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages.

General
  • Color coded income overview
  • Income overview now also shows units with 0 upkeep cost
  • Better flag centering on random maps
  • Fix for mounts retreating after fort siege defence
  • Tweaks to cave PD
  • Armor of twisting thorns can now longer be used by inanimates or undead
  • Host crash fix
  • Potential crash fix for browse pretenders
  • AI improvement for sieges
  • Network games (in lobby) are now only deleted after 6 weeks of inactivity
  • Not yet started games (in lobby) are deleted after 1 week of inactivity
  • Twiceborn didn't work for non-amphibians in underwater labs
  • Birds of Splendour will now get rid of afflictions when reborn
  • Use current directory as fallback if failing to create normal save directory
  • Fix for curse of stones not affecting unmounted units
  • Cave rivers now give bonus to pop growth
  • Event fixes
  • Typo and stat fixes


Modding / Map Making
  • New armor mod command: #protparts
  • Batmap "empty" now looks more empty
  • New spell command: #sumhealaffs
  • Map editor now loads fog of war setting properly
  • Fix for modded weapon with nbr 3000+ not having correct info
  • Map editor ctrl-b (border image) didn't work with multiple planes
  • Fix for parsing maps without a newline at the end
  • Fix for mounts with breath weapon not getting any beams

Dominions 6.19

This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.

General
  • Performance improvements (especially for large game battles)
  • Commanders can now also reclaim mount if it is afflicted
  • Home sick ability now shows home province when clicking on it
  • Fix for incorrectly being able to issue assassin order
  • Fix for mirror image regarding weapon blesses
  • Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
  • Fix for god throne defenders sometimes not having enough researched spells
  • Glamour path will now add to MR vs shroud of bewilderment
  • More randomness in music selection
  • Monsters with breath weapons could hit themselves
  • Fix for flask of holy water and undying bless
  • Mounts didn't always lose their buffs after battle
  • Can allow all players to extend time in lobby games
  • Wasn't always possible to view farkill rituals via 'v'
  • Fix for not retreating into castle after siege battle
  • Curse of Stones will now give fatigue only to mount when moving
  • Flying in combat will now give fatigue only to mount
  • More type of mummies are now fire vulnerable
  • More type of mummies can now enter the sea (but will take damage)
  • Continue to count down expiring NAPs even after nation has died
  • Merrow commoner description was missing
  • Enable more combat debug prints if game is run by host
  • Fix for long lobby logs being cut off
  • Updated some help texts
  • Typo and stat fixes


Modding / Map Making
  • New spell commands: #onlysitedst, #napbreakrit
  • New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
  • New nation command: #templeholypoints
  • New monster/item commands: #mindcollar, #statstorm, #statbreak
  • New event mod command: #req_fortid
  • New ritual effect: massteleport
  • Event command #fort can now be used to remove forts too
  • Beam weapons didn't work properly for mounts
  • Spell commands #onlymnr and #notmnr now works for combat spells too
  • Mod error checking now complains about file names with spaces
  • Map editor now uses alt-9 to toggle province names
  • Event max text length increased 1400 -> 2400
  • Printing mod variables in messages didn't work, fixed


Dominions 6.18

This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders.

General
  • Added commoners for underwater tavern
  • AI > normal now get bonus when hunting blood slaves
  • Battle viewer could crash when the 3d fog changed, fixed
  • Better at remembering all 3 names of triple gods
  • Healing spells didn't work properly on units with undying
  • Nation income bonuses from thrones didn't show up in income overview
  • Fix for old network connections being forgotten
  • Fix a potential hang on corrupted fatherland file
  • Fix for skirmish ability negated by mounts
  • Team colored squared were sometimes seethrough in assassinations, fixed
  • Fix for some mummies not able to be remummified
  • Some mage mercs without units would retire when without units, fixed
  • Changing the sea part of random maps didn't work in network lobby
  • Box of wondrous monsters didn't work properly
  • Fix for wrong lost eye information in stats
  • Transformation to non-eating entity will now remove starvation
  • Fix for goto messages with mercs
  • Utgård had wrong type of dracolich
  • Stat fixes


Modding / Map Making
  • Insert/remove province in map editor didn't work properly for multiplane maps
  • New spell command: #aiassmod
  • Make sure a map never has the combination deep & not-sea
  • Make sure a map never has the combination sea & river
  • Don't allow creation of units with too high monster numbers

Dominions 6.17

A quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update.

General
  • Could not load gamesettings from previous version, fixed
  • Gemlongevity was set to 2 by default for vanilla game, now 0
  • Lobby server better at keeping track of which players are connected