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Dominions 6 News

Dominions 6.05

This update gives better casualty reports from global enchantments, now reporting the number of commanders killed as well as the names of up to three of the most important ones. A crash bug that could affect Windows users trying to resize the game's window has also been squashed. In addition to many more bug fixes this version also introduces a pair of new commanders for early age T'ien Ch'i and a few new commands for modders.

General
  • New sword master commanders for EA T'ien Ch'i
  • Windows version could sometimes crash on window resize or alt-tab
  • Global enchantments now gives improved information on which commanders died from them
  • Fixes for local network games + mods. More fixes needed.
  • Linux now also has a popup error message box if the game should crash
  • Enable Rivers button activated map selection, fixed
  • Fix for confused units striking at location too far away
  • Exiting quick started lobby game now returns to network menu
  • Getting awe from leadership items more difficult, limit 100 -> 200
  • Clockworks never fatigue over 150 automatically
  • Can no longer see used resources from other players' forts
  • Cold resistance buff gave +5 extra resistance
  • Magic site population bonus printed in population growth breakdown
  • Disabled become AI didn't work in network lobby
  • Ranged weapon with fatigue cost no longer adds unit's encumbrance
  • Spell AI could cast nightsight buffs on units with perfect darkvision, fixed
  • Fix for supplies shown incorrectly on 't' screen
  • Improved main map responsiveness for huge games
  • Power of Death bonuses shown in stats
  • Power of Death didn't give MR, fixed
  • Never healing wound and similar HP reductions no longer reduce HP from armor
  • Immobiles can no longer be buffed to fly
  • Could appoint new prophet while he was resurrecting (immortality), fixed
  • Reduced CPU usage in research screen
  • No global enchantment effects on outer planes
  • Fixes for coastal recruitment that could incorrectly be done outside forts too
  • Fixes for missing terrain requirement popups in nation info
  • The void is now magic scale 5 (was 3)
  • Muspelheim can now also get longdead giants
  • Improved errors from failed lobby game creation
  • Changes to Demon Lords magic paths (intended glamour changes were missing)
  • Some Jomonese summons got glamour fixes
  • Event hero Fadmarghast got a Storm Armor that gives storm immunity to mount
  • God Spider is now stealthy
  • Stat, event and typo fixes


Modding
  • New event commands: #forcegold, #forceexactgold, #force1d3vis...
  • Print some more non-standard terrain combinations in province info
  • Mod parser now converts all tabs to spaces
  • Bless modding: #name didn't work
  • Nation modding: #coastfortrec, #coastfortcom didn't work
  • #worldshape didn't work

Dominions 6.04

A lot of bug fixes this time, e.g. NAPs had some incorrect interactions, the network lobby got some improvements and there has been many stat and sprite fixes as well. There are also a bunch of new mod commands. Most monster and item abilities new for Dominions 6, should now be moddable.

General
  • Elephant Idol -> Dormant/imprisoned only
  • Fix for undead/demon-slaying weapons not working properly
  • Recruitment restrictions shown more accurately in nation info
  • Going berserk now negates formation fighter bonuses
  • Number of thrones reduced automatically if they can't fit on map
  • Being able to bump during a NAP didn't work properly
  • Fix for certain globals still respecting NAPs
  • Gale Gate didn't work properly
  • Temper Flesh also resulted in precision boost, fixed
  • Seith Curse sometimes sent message to wrong player
  • Move arrows updated after transferring units
  • Wrong icon for commander point cost in unit stats
  • Scoregraphs on AI players could disappear when playing in lobby
  • Fix for spiritsight not negating blur and displacement
  • Spells that should give dread gave fear instead, fixed
  • Icon for dread
  • Spell AI no longer casts true sight on those who don't need it
  • AI don't choose Reforming Flesh for non-undead nations
  • Reconstruction bless no longer passive
  • Incarnate was not always correct in known bless info
  • Show extreme scale effects when designing pretender too
  • Fix for randomization of terrain on custom extra planes
  • Can no longer 'g' to hidden lands on map
  • Fix for disabled unique items not being registered as in play
  • Spell range inconsistency fixes.
  • Bell of Cleansing didn't work
  • Orb of Elemental Fire gave one fire gem too many
  • Events resulting in bodyguards can now add to existing bodyguard squad
  • Jotun Jarl and mystic prophet shapes fixed
  • New game in lobby warns on maps with illegal filenames
  • Reduced CPU usage in network lobby
  • Void dreamers are now glamour manipulators.
  • Onis loose afflictions when reverting to material form.
  • ‘…’ replaced with the proper elementals
  • Worm mages were reborn as bugs. Fixed.
  • Warbred didn’t have darkvision, fixed.
  • Unseelie fay didn’t have snowmove, fixed.
  • More fixes to dismounted shapes
  • Lich shape for Agarthan Oracles
  • Civilized cynocephalians ate as animals, fixed.
  • Calystri crossbowman had too high att and def, fixed.
  • Event fixes
  • Stat and typo fixes


Modding
  • Slash,pierce,bluntres now shown on magic items
  • SpellAI can now cast more type of affliction causing spells
  • Monster/item commands: #deathshock, #deathslime, #deathgrab
  • Monster/item commands: #nightmareaura, #falseregen, #reconst, #dread
  • Monster/item commands: #fireelementals...etc, #undisleader
  • Monster commands: #assencloc, #extralives
  • New nation commands: #forestfortrec, #forestfortcom, etc.
  • New nation commands: #driprec/com, #dripfortrec/com,
  • New nation commands: #searec/com, #deeprec/com, #kelprec/com
  • New spell commands: #reqnospellsinger, #reqnotaskmaster, #reqnoseduce
  • New event command: #remount
  • New general command: #startresearch
  • #templegems didn't work for blood
  • #aimusthavemag didn't work for blood
  • #minsizeleader didn't accept values greater than 6
  • #coastcom1-2 and #coastunit1-3 are deprecated
  • #airshield didn't work

Dominions 6 is the only strategy game where I can lead an army of dog men to victory with a squeaky toy god




Dominions is one of those "If you know, you know" game series. Across 22 years, it remains untroubled by the usual quest for ever-greater graphics fidelity or conceptual execution. Dominions is instead the product of two people focused intensely on game mechanics and a sprawling game world. The premise is that the god-of-gods is dead and somebody, preferably your pretender of choice, is taking up the throne of creation. The latest release, Dominions 6, drew me deeply back into the fold with its promises of a somewhat-deeper user interface and much, much larger battlefields to throw down on...
Read more.

Dominions 6.03

Another quick patch, because the previous one introduced a problem with middle age Xibalba crashing the game. Hopefully the game should be in a ok state now, so we can wait a week or so before making the next update.

General
  • Fix for MA Xibalba crashing on recruitment screen
  • Divine Emperor still couldn't move on main map
  • AI no longer double proposes NAPs
  • Can now break free of castle even during NAP
  • 'm' for select slowest now takes mounts into account
  • New shortcut: ‘m’ for monthly casting when selecting spell to cast
  • Fix for mount item duplication
  • Fix for huge lich shapes
  • Can view info on disabled items too
  • Default magic site freq could be wrong in lobby games
  • Non-random research didn't work in lobby games
  • GUI opacity setting now affects main menu too
  • Missing spell description fixed
  • Stat and typo fixes


Modding
  • Fixed regression from where values didn't get overwritten properly.
  • Fix for AI pretender templates with low nation numbers
  • #natcom and #natmon can now be used many times

Dominions 6.02

This is a second quickly made bug fix patch. Thanks for reporting the bugs you find. We will start to work on the next update right away, so expect another update in the near future.

General
  • Foreign recruit fixes for several nations
  • Patrol bonus was not correctly displayed for mounted units
  • Asphodel +1 magic-scale limit
  • Research gave more RP than it should
  • Oni phantasmal weapons -> spectral weapons
  • Oni spirit forms have their item slots back
  • Queens of Air got wrong summons, fixed
  • Oreigenes didn’t have earth empowerment, fixed
  • Fix for incorrect magic precision boost information on units
  • Spirit Mask targeted wearer, fixed
  • Arena didn’t give gold and gems, fixed
  • Gods no longer age while they are dormant
  • Fix for divine emperor only getting 1 bearer
  • Aurora Borealis is now castable
  • Edge scrolling in windowed mode was too sensitive at the top
  • Reliability fix for network
  • Can press Esc to exit network lobby administration
  • Fix for timer not counting down in lobby games
  • Reduced CPU usage in network lobby
  • Sprite fixes for Unholy Knights and some other mounted units
  • Triton Knights had sacred mounts
  • Stat Fixes
  • Typo fixes


Modding
  • Fix for poptypes higher than 127
  • Only one #startitem worked, fixed
  • #req_godismnr only worked one time, fixed
  • Sound and music modding


Map Making
  • Default winter map didn't work, fixed
  • Error check for map filenames with spaces