1. Vestiges: Fallen Tribes
  2. News

Vestiges: Fallen Tribes News

Discord Tournament

To celebrate the release of Vestiges: Fallen Tribes, we are hosting a tournament on Discord.

Register for free and show us your skills and knowledge on the game to win prizes.

Join us here : https://discord.gg/kVq4sXS
Tournament will start on Wednesday 27th.

Turn-Based Carnival is now !

[h3]Vestiges: Fallen Tribes is joining Acram Digital's Turn-Based Carnival on Steam which will take place from the 13th of November to the 20th! [/h3]

For the occasion, you can grab the game with 20% off as part of our Early Access journey. Don’t miss your chance to experience the game and help shape its future while enjoying this limited-time discount

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/

Update 0.21.0 is available !

[h2]The 2nd Early Access update is now live!
We've listened to all your feedback and this update improves many aspects of the user experience in Vestiges: Fallen Tribes.[/h2]

[h3]This update is for us the opportunity to bring more clarity for players and also increase the VR Experience.
Find out more about this update:[/h3]

[h3]Update 0.21[/h3]

  • Cards UI overhaul
    - Hovering a card now displays a popup with detailed unit data
    - Hovering a unit on the board also displays the unit data popup
  • Performance improvements, especially for VR
  • Fixed an input overlap on Vive Wands:
    - Menu Button is now only used for the in-game menu
    - Invert Formation input moved to Trackpad Up
    - Retrieve Unit input moved to Trackpad Down
  • Matchmaking now filters lobby by game version number, to avoid finding a lobby but being unable to join
  • Fixed a bug that could make the Matchmaking button unavailable after playing an online game


Feel free to send us a message here, or join us on Discord to share all your feelings about Vestiges: Fallen Tribes!

See you soon!

Roadmap reveal !

[h2]Now that Vestiges: Fallen Tribes has been available for a week, we're excited to reveal our upcoming roadmap for the next 6 months! It includes a Meta Quest devices port, significant performance optimisations, and the creation of a brand-new tribe. [/h2]

We are also planning to add a mission editor so you guys are able to create your own scenarios and share them with your friends.



We are still working on the VR performances and you can find some tweaks to feel more at ease in our known issues hub topic if you’re using SteamVR devices such as Valve Index, WMR or HTC Vive.


If you missed the Launch Trailer :
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/

As the game is still in Early Access, your feedback is crucial—whether through reviews, Discord, or social media, we want to hear from you. Help shape the future of Vestiges as we continue to evolve!

Thank you for your support.

Patch v0.20.2

  • Improvement: Now possible to play Solo Missions and Weekly Challenge while waiting for Matchmaking
  • Bugfix: Victory sound properly plays in Solo Missions
  • Bugfix: Units spawn at the correct location
  • Bugfix: Game properly transitions to the Resolution Phase if a unit is being placed when the countdown ends
  • Bugfix: Correct card visuals on the Mulligan screen
  • Bugfix: Round will end if there are only Depleted Pratetoriums left
  • Bugfix: Voice line only plays once after the cinematic
  • Bugfix: No longer possible to click Next Mission after completing The Fall of the Illustrans
  • Balancing:
  • BUFF - Ballista : Reduced attack cooldown (6s -> 5,5s)
  • NERF - Dune Gazers : Increased attack cooldown (5,5s -> 6s)
  • NERF - Dune Gazers : Increased cost (100 -> 150)
  • NERF - Dune Gazers : Reduced end of round damage (4 -> 2)
  • NERF - Sagittari : Reduced end of round damage (5 -> 4)