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Guardians of the Sanctree News

Sanctree October 10th Hotfix Update (v1.0.16-v1.0.19)

Guardians, thank you all for your active feedback! Here are the update details for the versions released on October 10th:

Note: If you haven’t received the latest update, please restart Steam or verify the integrity of the game files to get the update.

v1.16
Fixed issues with workbirds' movement in certain special situations.
v1.17
Fixed the "in-game time" display error in the save/load menu.
Fixed the issue where the specified quantity for logistics was not being applied, and workers were transporting too much cargo at once.
Fixed pathfinding issues for workbirds in some situations.
Fixed pathfinding issues with ziplines.
Reduced lag when entering dungeons and during daily dungeon cleanup.
Reduced the time taken when players are joining the game.
v1.18
Fixed an issue where switching days could cause the game to crash.
v1.19
Fixed a crash issue related to certain operations in the logistics center.

Thank you all for your support! We've received a lot of your feedback and suggestions, but due to limited manpower, we can't optimize everything immediately.
We will do our best to release daily fixes and updates, gradually improving the game. We hope to start working on new content soon, and we welcome your continued feedback!

Enjoy your game, Guardians!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
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Sanctree Recent Update Summary

Hello guardians! The game has had several updates in the past few days, and the current version is 1.0.15. Please check your version number before playing!

We sincerely apologize for an issue caused by an update around 3:40 a.m. (PDT) on October 9th, which resulted in the disappearance of raw materials and outputs in factories. We have already issued an emergency fix. If you updated at that time on October 9th and encountered issues with your city operations, your previous save files are still usable. We deeply apologize for any inconvenience this has caused to your gaming experience!

[h2]In version 1.0.15, we have made significant optimizations to frame rate performance. The lag caused by a large number of NPCs and monsters in the mid-to-late game has been greatly reduced. We've also optimized memory usage to some extent, and the game now takes up about 6GB of memory in the default startup mode.[/h2]
Several other optimizations have been made in previous versions. Please check the changes below:
Version 1.0.15 (2024.10.9)

Added an "Aggressive Network Optimization" setting. In some cases, enabling this can improve network performance. The host can choose to stop waiting for high-latency players;
Fixed recurring errors in certain save files;
Optimized game performance;
Fixed white and black line issues in some frame sequences;
Added ultra-low resolution assets;
Fixed missing title image assets in some languages.
Versions 1.0.13~1.0.14 (2024.10.8)

Added an option to enter the tutorial when starting the game for the first time;
Fixed an issue where the logistics center would lose materials.
Version 1.0.12 (2024.10.7)

Door open/close states can now be saved correctly;
Fixed an issue where some monsters couldn't be killed;
Fixed animation playback issues for guest players.
Version 1.0.11 (2024.10.7)

Fixed incorrect building sizes on the map;
Fixed an issue where the third player could not join during multiplayer;
Fixed errors when demolishing soldier housing;
Fixed flickering issues with workbirds, buildings, and monster animations.
Version 1.0.10 (2024.10.7)

Added operation tips in the tech tree;
Fixed an issue where worker housing couldn't be built in the tutorial.
Version 1.0.9 (2024.10.7)

Optimized frame rate drops caused by having too many units in the game;
Fixed various display errors and water source issues for guest players;
Fixed performance issues that gradually worsened after 30 minutes of gameplay with a logistics warehouse;
It is now impossible to build workbird housing or soldier housing in dungeons.

Thank you all for your support! We've received a lot of feedback and suggestions, and there are currently over 60 recorded fixes and optimizations. However, due to limited manpower, we can't address all of them immediately. We'll try our best to release daily updates to resolve these issues and hope to start working on new content soon. Please continue sharing your feedback with us!

Enjoy your game, Guardians!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
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Sanctree v1.0.8 Update Notes & Temporary Suspension of Cloud Save Feature

Thank you all for your feedback! Below are the detailed contents of this update, with more updates to come soon!

1.0.8
Fixed the issue where the wood mine could not be upgraded.
Fixed the issue where dismantling the advanced cutting factory still yielded a basic cutting factory.
Fixed the issue where the store displayed prices that did not match the actual prices.
Fixed the issue where killing the giant crab boss caused an error.
Now, when reloading a save, the bugs that were stuck in the bug nest due to the endless bug nest bug will be deleted.
Further optimized the stuttering issues.

[h3]Additionally, we have found that due to the large number of save files for Sanctree, the Steam cloud save feature often only synchronizes partially, resulting in many players losing progress. Therefore, we have temporarily decided to disable the cloud save feature. Once we resolve the cloud save issues, we will notify everyone immediately about its reopening!

Map saves are located in the game directory under Sanctree_Data\StreamingAssets\SanctreeSave\LevelSave\main;
character saves can be found under Sanctree_Data\StreamingAssets\SanctreeSave\CharacterSave.

You can move the folders inside to relocate your saves, and copy the folders to an external backup directory to back up your saves.
You can access the game directory by right-clicking on Bird All in your Steam library -> Manage -> Browse Local Files.[/h3]


Enjoy your game, Guardians!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
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Sanctree October 6th Patch Update

Guardians! The official version of Sanctree is now officially released. Gather your friends and embark on an adventure to explore the mysterious world!
Thank you all for your enthusiastic feedback. We've worked tirelessly overnight to fix and optimize the game,
and here are the details of today's update. More updates will follow soon!



1.0.2 Ver.
Fixed the issue where advanced mines could be built without the need to build on the ore source
Fixed issue where buildings may not be able to be interacted with when out of memory
Fixed the issue where players sometimes couldn't move on ladders and couldn't interact with any building
*Currently expelling soldiers that are hybridizing in the soldier room will result in an error report, we will fix it as soon as possible. Please avoid doing this for now. Thanks for your understanding!

1.0.3 Ver.
Fixed an issue where evicting a soldier that is hybridizing in the soldier room would cause an error to be reported
Fixed the problem that when logistics warehouses carried each other, the number of items carried was wrong and the goods would be thrown on the ground
City stats will now no longer count items on players
Fixed the issue where SpecialBulletFactorie would be invisible
Fixed building size display error in large maps/logistics warehouses
Fixed some monsters displaying the wrong size when sleeping and moving
Fixed the issue where clicking on a recipe in the workbench would light up two at the same time
Fixed an issue where monster death effects and sound effects in a copy would cross over to another copy

1.0.4 Ver.
*The current version must be the same for both players! If you get an error, restart steam and check to see if you have updated to the latest version!
Fixed an issue where joining someone else in a later archive would simply report an error when joining online
Fixed an issue where the network was incorrectly transmitting 3x the data causing lagging
Fixed an issue where the logistics center would not move the manually selected quantity
Fixed an issue where the invincible wormhole enemies in the underground would not attack

1.0.5 Ver.
Fixed an issue where markers on the map would be cleared after a restart
Added the “press and hold to build continuously” feature that many players have requested.

Enjoy your game, Guardians!
https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit

Sanctree Hotfix Update

Guardians! The official version of Sanctree is now officially released. Gather your friends and embark on an adventure to explore the mysterious world!
Thank you all for your enthusiastic feedback. We've worked tirelessly overnight to fix and optimize the game, and here are the details of this update. More updates will follow soon!

Fixed an issue where using the logistics center, then demolishing buildings or adjusting workers, could cause the game to crash.
Fixed a known issue that would result in an error requiring a reload of the save file.
Fixed an issue where, during multiplayer, if the delay exceeded 40,000ms, the game could no longer recover to normal.
Fixed an issue where movement speed could be reduced to negative values.
Fixed an issue where a Tier 3 store would sell an unknown item.
Now, when entering a dungeon, all players will be informed via an image that the game is loading.
Slightly reduced stuttering during dungeon loading and day transitions.